Search found 41 matches: +quake

Searched query: +quake

by Infernis
Fri Jul 10, 2026 2:20 pm
Forum: ID Tech
Topic: Lvlworld's Redux Jam Announcement
Replies: 0
Views: 131

Lvlworld's Redux Jam Announcement

For those who don’t know, lvlworld is the largest database of custom Quake 3 Arena maps on the internet. It has 2500+ unique releases and for this jam, Tig has compiled a list of older maps that would benefit from a refresh. The goal is to keep the raw layout ...
by Bacon
Thu Jun 25, 2026 5:50 pm
Forum: ID Tech
Topic: Trying to Edit some Quake 3 characters; remove certain skins
Replies: 1
Views: 1465

Re: Trying to Edit some Quake 3 characters; remove certain skins

I could delete the actual .skin and .tga files, but isn't there some data that tells the game what skins to use? You have it correct, just delete the .skin file of whatever skin you don't want. That's how the game knows what to load. You don't need to remove the .tga files. Example, removing the sk...
by Infernis
Tue Jun 23, 2026 3:10 pm
Forum: ID Tech
Topic: Rebooting Geocomp?
Replies: 0
Views: 938

Rebooting Geocomp?

... as well (if we go through with it). I want to do a Geocomp event this summer, but most of all, I want it to succeed. Getting mappers to make Quake 3/Quake Live maps has turned out to be quite the challenge. Now, running a poll like this is no guarantee. I mean, life can change pretty quickly; ...
by Marscaleb
Sun Jun 21, 2026 4:18 am
Forum: ID Tech
Topic: Trying to Edit some Quake 3 characters; remove certain skins
Replies: 1
Views: 1465

Trying to Edit some Quake 3 characters; remove certain skins

I downloaded some new character models and skins for Quake 3. There are a couple packages I installed that have some characters that I like, and some that I want to remove. Going inside the .pk3 file, I can easily find the .bot file and remove the ...
by obsidian
Sun May 17, 2026 8:44 pm
Forum: ID Tech
Topic: FS-NulL Particle Studio 1.0
Replies: 3
Views: 9013

FS-NulL Particle Studio 1.0

... he pushed an update yesterday out of the blue to version 1.0 that some of you might be interested in. Download: https://github.com/FS-NulL/New-Quake-3-Particle-Studio/releases/tag/1.0-Release
by Hipshot
Thu Dec 25, 2025 12:51 pm
Forum: ID Tech
Topic: [Quake 1] [BETA1] Monastery Gardens
Replies: 5
Views: 51635

Re: [Quake 1] [BETA1] Monastery Gardens

Oh, that looks very nice for a quake 1 level. I thought it was a q3 level at first, like "this is a very unique look" haha.
by DaEngineer
Mon Nov 10, 2025 1:47 pm
Forum: ID Tech
Topic: Quakompiler – A modern compiling GUI for Quake engines
Replies: 1
Views: 32986

Re: Quakompiler – A modern compiling GUI for Quake engines

I have released v0.2 on Github . Here are the highlights: New features Implemented Quake 3 support Implemented batch file exporting for Windows and Linux Added a "Thanks" section to the About page Fixed bugs Fixed section folding not being saved The vertical ...
by DaEngineer
Mon Nov 03, 2025 11:02 pm
Forum: ID Tech
Topic: Quakompiler – A modern compiling GUI for Quake engines
Replies: 1
Views: 32986

Quakompiler – A modern compiling GUI for Quake engines

... I’ve just released v0.1 of my new application Quakompiler , a modern cross-platform GUI for compiling Quake engine maps. It’s written in GDScript, the Godot Engine’s scripting language. https://raw.githubusercontent.com/VictorKarp/Quakompiler/refs/heads/master/screenshots/quakompiler_01.png ...
by KittenIgnition
Sun Nov 02, 2025 11:40 pm
Forum: ID Tech
Topic: dark souls in q3 - fpscup03-3
Replies: 4
Views: 61333

dark souls in q3 - fpscup03-3

... until recently. Not that recent, for several reasons, but here we are. For over a decade, it's been a dream of mine to play other games with quake 3's physics - strafe jumping, rocket jumps, overbounces, etc. I tried a few times, with Skyrim and Mirror's Edge and some other games, but they ...
by DaEngineer
Fri Oct 10, 2025 10:16 am
Forum: ID Tech
Topic: [Quake 1] [BETA1] Monastery Gardens
Replies: 5
Views: 51635

Re: [Quake 1] [BETA1] Monastery Gardens

Thank you, I've just joined.
by Infernis
Thu Oct 09, 2025 8:35 am
Forum: ID Tech
Topic: [Quake 1] [BETA1] Monastery Gardens
Replies: 5
Views: 51635

Re: [Quake 1] [BETA1] Monastery Gardens

I suggest you come to Map-Center. Not only do we support Quake 1, 2 and 3, but we have the biggest most active Quake SP playtest forum around. As much as I love this place, you won't find the feedback you need here. So come join us, post your map and I'll get you all the feedback you could dream of!
by DaEngineer
Mon Oct 06, 2025 1:54 pm
Forum: ID Tech
Topic: [Quake 1] [BETA1] Monastery Gardens
Replies: 5
Views: 51635

Re: [Quake 1] [BETA1] Monastery Gardens

Thanks :) Majestic Maze was the primary inspiration for my map. I still replay Alice every couple of years and can't wait to finally reach that part every time.

I almost became a gardener and would probably have gone for it if the game artist thing hadn't worked out at the time :D
by sst13
Sun Oct 05, 2025 12:24 pm
Forum: ID Tech
Topic: [Quake 1] [BETA1] Monastery Gardens
Replies: 5
Views: 51635

Re: [Quake 1] [BETA1] Monastery Gardens

Wow, really nice map!
It has a lot of "Majestic Maze" vibes from "American McGee's Alice" https://www.youtube.com/watch?v=st_trOJBAJk

According to the sheer amount of trees, conifers and hedges in your map, you should consider renaming yourself to "DaGardener" :D
by DaEngineer
Thu Oct 02, 2025 11:37 am
Forum: ID Tech
Topic: [Quake 1] [BETA1] Monastery Gardens
Replies: 5
Views: 51635

[Quake 1] [BETA1] Monastery Gardens

Monastery Gardens is my very first Quake 1 map. Except for playing around with the Half-Life 2 editor in the late 2000's, I've never created an actual single player map for anything so far. I really wanted to change that, and this is my attempt ...
by Infernis
Sun Aug 24, 2025 11:49 am
Forum: ID Tech
Topic: Quake 3 Urban Jam Announcement
Replies: 3
Views: 68406

Re: Quake 3 Urban Jam Announcement

Quake 3 Urban Jam Release Usually, I write all the promotional text, but today, I have to steal some lines from Tig’s review because it’s just too damn good not to use: “Originally, hundreds of Mappers signed up. The promise ...
by Infernis
Mon Jul 14, 2025 12:14 pm
Forum: ID Tech
Topic: Quake 3 Urban Jam Announcement
Replies: 3
Views: 68406

Re: Quake 3 Urban Jam Announcement

The original ending of **Sunday July 13th** will now be** Sunday Augustus 3rd**. This will give everyone an additional 3 weeks. As usual, playtesting will start after that deadline (but feel free to start as soon as you're ready). There won't be any additional extensions after this one.
by Eraser
Thu Jul 03, 2025 8:27 am
Forum: ID Tech
Topic: My experience with Q3 (about 2 weeks)
Replies: 5
Views: 88351

Re: My experience with Q3 (about 2 weeks)

If you want to create your own game, Quake 3 is a pretty poor place to start for various reasons. First of all, the game is over 25 years old. You won't find much active help because most of the community has moved on. Compare that to engines ...
by kbar82
Mon Jun 30, 2025 9:25 pm
Forum: ID Tech
Topic: My experience with Q3 (about 2 weeks)
Replies: 5
Views: 88351

Re: My experience with Q3 (about 2 weeks)

I know I'm going to run into trouble and ask too many questions for my liking if I keep using Quake 3. The fun part of game creation for me was downloading something and using the help that came with it, on my own. I could use SDL2 and Godot much more easily with the examples ...
by kbar82
Sun Jun 29, 2025 9:57 pm
Forum: ID Tech
Topic: My experience with Q3 (about 2 weeks)
Replies: 5
Views: 88351

My experience with Q3 (about 2 weeks)

... which meant I finished the work. This time around I don't have a teacher. When I questioned AI about why SDL2 was easier to code for, it said Quake 3 was already written. It's good code that works very well, but only if you're familiar with the design. My SDL games started with a blank file. ...
by Infernis
Mon Jun 02, 2025 2:27 pm
Forum: ID Tech
Topic: Quake 3 Urban Jam Announcement
Replies: 3
Views: 68406

Re: Quake 3 Urban Jam Announcement

In case you want to share the announcement in other related communities, here's a webpage for it with all the details, which is especially useful if you're not (often) on Discord: https://www.map-center.com/threads/quak ... cement.24/
by RaspAtan
Mon Jun 02, 2025 2:31 am
Forum: ID Tech
Topic: Quake Arena Arcade for QL [WIP]
Replies: 12
Views: 80790

Re: Quake Arena Arcade for QL [WIP]

Can someone repost the files please? Also, would they work on Q3?
by Infernis
Thu May 29, 2025 1:47 pm
Forum: ID Tech
Topic: Quake 3 Urban Jam Announcement
Replies: 3
Views: 68406

Quake 3 Urban Jam Announcement

In Quake 3 we've seen players fight each other in all sorts of settings, but for this Urban Jam, we're bringing deathmatch to the city. You can create anything relating to or having characteristics of a town or city. Think ...
by Infernis
Thu Feb 20, 2025 9:59 am
Forum: ID Tech
Topic: Quake 3 25th Anniversary Jam Release
Replies: 0
Views: 46086

Quake 3 25th Anniversary Jam Release

https://i.imgur.com/PTSRBr0.jpg To celebrate Quake 3's 25th Anniversary the Map-Center community came together for a jam which resulted in this map pack. It's been quite a bumpy ride with months of delay, but it's finally here. We're very grateful ...
by WhiteMagicRaven
Wed Feb 05, 2025 10:32 am
Forum: ID Tech
Topic: Quake 4 XBOX 360 Maps backported to PC (Win/Mac/Lnux)
Replies: 0
Views: 48216

Quake 4 XBOX 360 Maps backported to PC (Win/Mac/Lnux)

I am converted maps from xbox 360 version of quake4 back to PC
http://raven-05.narod.ru/quake4/q4xboxmaps.7z

Image

Ice Edge
Map Screenshot
by WhiteMagicRaven
Mon Jan 27, 2025 4:32 pm
Forum: ID Tech
Topic: Quake Arena Arcade for QL [WIP]
Replies: 12
Views: 80790

Re: Quake Arena Arcade for QL [WIP]

Link do not works , can you please fix link or reupload it? can't download