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Author Message

 Forum: Technology & Troubleshooting   Topic: Quake III Arena on Windows 10 (AMD Radeon + widescreen)

Posted: 01-21-2019 03:19 AM 

Replies: 5
Views: 1430


I already have 120 set up from desktop, so there's no need. Yeah, it looks very natural :) Almost like Quake Live :)

 Forum: Technology & Troubleshooting   Topic: Quake III Arena on Windows 10 (AMD Radeon + widescreen)

Posted: 01-20-2019 07:12 PM 

Replies: 5
Views: 1430


Also, you'll want to adjust the field of view once you get widescreen configured. I typically bump it up to 115 instead of the stock 90.

 Forum: General Discussion   Topic: (Sort of)Ray Traced Quake 2

Posted: 01-20-2019 07:11 PM 

Replies: 5
Views: 45


Impressive!

 Forum: General Discussion   Topic: (Sort of)Ray Traced Quake 2

Posted: 01-20-2019 05:49 PM 

Replies: 5
Views: 45


Old...

 Forum: General Discussion   Topic: (Sort of)Ray Traced Quake 2

Posted: 01-20-2019 02:35 PM 

Replies: 5
Views: 45


Don Carlos wrote:
.............. HL2 would probably destroy most PCs when using RT tech, but look beautiful.


Be nice to see if anyone makes the effort. I am guessing it takes some work to do.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 01-20-2019 07:55 AM 

Replies: 5
Views: 169


 Forum: General Discussion   Topic: (Sort of)Ray Traced Quake 2

Posted: 01-20-2019 07:05 AM 

Replies: 5
Views: 45


I dunno, it's an old game thats not packed with polys, so it was easy to make run well and show how much of a difference it makes to the visuals.

HL2 would probably destroy most PCs when using RT tech, but look beautiful.

 Forum: General Discussion   Topic: (Sort of)Ray Traced Quake 2

Posted: 01-20-2019 06:56 AM 

Replies: 5
Views: 45


nifty - though of all the games that could really pop with this technology, i wouldn't pick Q2 as #1 on my list

maybe HL2/Eps

also, i'd forgotten how annoying and repetitive the soundscape in that level is :|

 Forum: General Discussion   Topic: (Sort of)Ray Traced Quake 2

 Post subject: (Sort of)Ray Traced Quake 2
Posted: 01-20-2019 01:25 AM 

Replies: 5
Views: 45


 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 01-08-2019 03:40 AM 

Replies: 5
Views: 169


Yes that's the bloom effect I'm talking about.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 01-08-2019 02:20 AM 

Replies: 5
Views: 169


Eraser wrote:
Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.

Well, not sure about the bottom one, but the top one definitelly looks better. Bright sky will glare over the geometry.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 12-31-2018 12:27 AM 

Replies: 5
Views: 169


Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 12-30-2018 09:37 AM 

Replies: 5
Views: 169


Looks quite promising :) Might check it out :)

 Forum: General Discussion   Topic: So, what games are you playing now?

Posted: 12-29-2018 09:58 AM 

Replies: 536
Views: 33381


scared? wrote:
It's funny cuz I stopped playing quake for cod and stopped playing cod for quake....derp....


I would’ve thought you had to stop because of the blood clots forming in your legs.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 12-28-2018 07:48 AM 

Replies: 5
Views: 169


 Forum: id legends   Topic: Quake 2 with Vulkan Renderer ; vkQuake2

Posted: 12-28-2018 06:35 AM 

Replies: 2
Views: 147


Yes. It's the reason people try to run DooM on everything that has an OS.
When experimenting it's easier to use a stable and available product that having to spend time and energy into creating that as well.

See also: Tesla car in space.

 Forum: General Discussion   Topic: So, what games are you playing now?

Posted: 12-26-2018 08:11 PM 

Replies: 536
Views: 33381


It's funny cuz I stopped playing quake for cod and stopped playing cod for quake....derp....

 Forum: id legends   Topic: Quake 2 with Vulkan Renderer ; vkQuake2

Posted: 12-26-2018 06:55 AM 

Replies: 2
Views: 147


I guess it's more of an exploration project that's fun to do for the author rather than having something that has practical use.

 Forum: id legends   Topic: Quake 2 with Vulkan Renderer ; vkQuake2

Posted: 12-26-2018 01:30 AM 

Replies: 2
Views: 147


 Forum: Level Editing & Modeling   Topic: How can I load in a model from GTK into a map file

Posted: 12-23-2018 07:43 PM 

Replies: 8
Views: 289


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 12-21-2018 10:25 PM 

Replies: 5184
Views: 351854


 Forum: Level Editing & Modeling   Topic: How can I load in a model from GTK into a map file

Posted: 12-19-2018 05:07 PM 

Replies: 8
Views: 289


 Forum: Level Editing & Modeling   Topic: Modelling cars - Chevrolet Camaro 2010

Posted: 12-18-2018 07:45 AM 

Replies: 52
Views: 12816


 Forum: General Discussion   Topic: So, what games are you playing now?

Posted: 12-18-2018 01:36 AM 

Replies: 536
Views: 33381


Don Carlos wrote:
DENZ!!!!


Quote:
Hey!! I thought about this place the other day and sure enough this place is still going strong. I am coming back. I have been gaming a lot but not quake until this morning. Having a blast playing Quake again.

 Forum: Level Editing & Modeling   Topic: How can I load in a model from GTK into a map file

Posted: 12-16-2018 02:16 PM 

Replies: 8
Views: 289


Hi,

I would like to try and load in a model file which is a static character for a map for the Quake 3 engine, the game, is Elite force.

I don't know how to get the object to appear in the GTK radiant I am using.

Thank you.

 Forum: Level Editing & Modeling   Topic: Modelling cars - Chevrolet Camaro 2010

Posted: 12-16-2018 04:43 AM 

Replies: 52
Views: 12816


 Forum: Level Editing & Modeling   Topic: Visual Studio Code & Shaders

Posted: 12-16-2018 04:19 AM 

Replies: 7
Views: 1632


Okay, Installed Sublime Text 3 and it seems to work perfectly :) I'll use Sublime Text for Quake 3 script coding, because it runs quite smoother and quicker than VS Code.

 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 12-15-2018 03:04 PM 

Replies: 76
Views: 37216


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 12-14-2018 09:28 AM 

Replies: 76
Views: 37216


 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-14-2018 09:16 AM 

Replies: 29
Views: 619


Nice :) Is the program free or do I need to buy licence to use it? Looks quite super awesome technique to build a texture :) Maybe a lot easier than paint it in Photoshop, right? :D Then just combine the generated images together in Photoshop to create the Quake 3 textures :)

 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-14-2018 09:04 AM 

Replies: 29
Views: 619


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 12-14-2018 08:59 AM 

Replies: 76
Views: 37216


 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-14-2018 07:08 AM 

Replies: 29
Views: 619


 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-13-2018 05:00 AM 

Replies: 29
Views: 619


CZghost wrote:
I can convert them to Quake 3 format, right? :)


Of course! :)
You can use the green channel of the normalmap and the inverted roughness to help remove the flat look.

 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-13-2018 04:48 AM 

Replies: 29
Views: 619


I can convert them to Quake 3 format, right? :)
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