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Quake3World.com • Search



Search found 22810 matches
Search term used: +quake Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: The Engines of Creation mappack

Posted: 05-01-2020 05:45 AM 

Replies: 0
Views: 345


 Forum: Level Editing & Modeling   Topic: [Beta] 13house "House Of Chthon"

Posted: 04-27-2020 08:14 AM 

Replies: 9
Views: 978


 Forum: Level Editing & Modeling   Topic: Another new but not really new CTF map

Posted: 04-23-2020 11:46 PM 

Replies: 5
Views: 1298


 Forum: Level Editing & Modeling   Topic: Another new but not really new CTF map

Posted: 04-23-2020 03:12 PM 

Replies: 5
Views: 1298


 Forum: Quake III Arena/Quake Live Discussion   Topic: scard of quake 3? scared of CPMA??

Posted: 04-19-2020 07:49 AM 

Replies: 0
Views: 1450


???

 Forum: General Discussion   Topic: Doom Eternal

 Post subject: Re: Doom Eternal
Posted: 04-08-2020 09:27 AM 

Replies: 174
Views: 9477


 Forum: General Discussion   Topic: Doom Eternal

 Post subject: Re: Doom Eternal
Posted: 04-07-2020 08:53 AM 

Replies: 174
Views: 9477


Yep I skipped that challenge for now. Marauders can fuck right off. Also a very Quake themed enemy imo.

Did the rest though.

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 03-31-2020 02:30 PM 

Replies: 7330
Views: 1438779


 Forum: General Discussion   Topic: Doom Eternal

 Post subject: Re: Doom Eternal
Posted: 03-29-2020 01:16 AM 

Replies: 174
Views: 9477


MKJ wrote:

btw I feel like those carcasses or what are they called really don't fit the flow of the game, with their random energy shields plopping down. A swift sticky bomb is what they get from me.


Yes, I dislike them immensely. They feel like they belong in a Quake reboot.

 Forum: Level Editing & Modeling   Topic: Bones' Basement ready for download!

Posted: 03-23-2020 08:10 AM 

Replies: 8
Views: 822


 Forum: General Discussion   Topic: Doom Eternal

 Post subject: Re: Doom Eternal
Posted: 03-20-2020 07:26 AM 

Replies: 174
Views: 9477


The glory kill on a zombie when you punch its head between it's shoulder is so cute.
It feels much more arcade-ish than its 2016 predecessor. And you're right about the Quake 2 vibe. There's a bit of a militaristic undertone. Just look at the UI design. Looks like it's ripped straight out of Quake 4.

 Forum: General Discussion   Topic: Doom Eternal

 Post subject: Re: Doom Eternal
Posted: 03-20-2020 06:04 AM 

Replies: 174
Views: 9477


 Forum: Level Editing & Modeling   Topic: Another new but not really new CTF map

Posted: 03-16-2020 12:55 AM 

Replies: 5
Views: 1298


 Forum: Level Editing & Modeling   Topic: Another new but not really new CTF map

Posted: 03-07-2020 08:39 AM 

Replies: 5
Views: 1298


 Forum: General Discussion   Topic: Civvie Pro Quake

 Post subject: Re: Civvie Pro Quake
Posted: 03-01-2020 12:25 PM 

Replies: 5
Views: 624


At it again, this time Doom2016



"This game doesn't have an endboss; *you* are this game's endboss."

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 03:39 PM 

Replies: 15
Views: 2472


 Forum: Level Editing & Modeling   Topic: I've created a new mod specifically for mappacks

Posted: 02-29-2020 01:18 AM 

Replies: 3
Views: 1514


 Forum: Level Editing & Modeling   Topic: I've created a new mod specifically for mappacks

Posted: 02-29-2020 01:10 AM 

Replies: 3
Views: 1514


 Forum: Level Editing & Modeling   Topic: Compiling maps

 Post subject: Re: Compiling maps
Posted: 02-27-2020 02:03 AM 

Replies: 5
Views: 1023


 Forum: Level Editing & Modeling   Topic: Sort of new map: House of Dissent CTF

Posted: 02-24-2020 11:32 AM 

Replies: 17
Views: 2779


There is actually one room from the flashing "burnt light bulb", a great effect, like in quake 4.

 Forum: Level Editing & Modeling   Topic: Sort of new map: House of Dissent CTF

Posted: 02-24-2020 02:18 AM 

Replies: 17
Views: 2779


 Forum: Level Editing & Modeling   Topic: Compiling maps

 Post subject: Compiling maps
Posted: 02-23-2020 04:43 PM 

Replies: 5
Views: 1023


 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake 360 Arena (56-screen clustered CAVE)

Posted: 02-23-2020 09:48 AM 

Replies: 4
Views: 5657


Cool to show a larger audience, with prolonged play eyes may hurt :-)

 Forum: Level Editing & Modeling   Topic: Sort of new map: House of Dissent CTF

Posted: 02-23-2020 09:33 AM 

Replies: 17
Views: 2779


 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake 360 Arena (56-screen clustered CAVE)

Posted: 02-23-2020 12:40 AM 

Replies: 4
Views: 5657


Very cool

 Forum: Level Editing & Modeling   Topic: Sort of new map: House of Dissent CTF

Posted: 02-06-2020 12:23 PM 

Replies: 17
Views: 2779


 Forum: Programming Discussion   Topic: Can someone please guide me through Git branches?

Posted: 02-06-2020 12:13 PM 

Replies: 1
Views: 5853


 Forum: General Discussion   Topic: Doom Eternal

 Post subject: Re: Doom Eternal
Posted: 01-15-2020 12:22 AM 

Replies: 174
Views: 9477


No, it's Mick Gordon. He did the music for Doom 2016 as well.
Trent Reznor did the music and sound FX for Quake 1, not Doom.
He was for a brief while involved in Doom 3 but pulled out of the project early in development.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake 360 Arena (56-screen clustered CAVE)

Posted: 12-30-2019 10:50 PM 

Replies: 4
Views: 5657


Holy cow I'd love to see that in person.

 Forum: Announcements   Topic: 20 Years of Quake 3 and Quake3World

Posted: 12-26-2019 01:23 PM 

Replies: 5
Views: 8539


Went looking late but fired up Quake Live and connected OK with /connect play.quake3world.com getting 220 ping :smirk:

 Forum: General Discussion   Topic: Christmas 2019 & New Year 2020

Posted: 12-26-2019 11:58 AM 

Replies: 32
Views: 1941


Merry Christmahannukwanzadan!!! :q3:

 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake 360 Arena (56-screen clustered CAVE)

Posted: 12-19-2019 09:26 AM 

Replies: 4
Views: 5657


That's pretty awesome.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake 360 Arena (56-screen clustered CAVE)

Posted: 12-18-2019 10:25 PM 

Replies: 4
Views: 5657


 Forum: Announcements   Topic: 20 Years of Quake 3 and Quake3World

Posted: 12-17-2019 10:10 PM 

Replies: 5
Views: 8539


Κracus wrote:
How does the /connect play.quake3world.com work? Is that a command you launch in the OG quake 3 game or is it web based or quake live? Just curious what I need to get connected. I've been out of the loop for a while.



Quake Live

 Forum: General Discussion   Topic: Little Quake doc

 Post subject: Re: Little Quake doc
Posted: 12-16-2019 01:09 AM 

Replies: 10
Views: 1082


I had a lot of fun playing Team Arena at LAN parties with friends, but like Tim Willits said, the online experience left something to be desired. I did play it quite a bit though, and remember those experiences fondly, but it just didn't take off like the Freeze Tag and Rocket Arena mods did for me.
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