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Author Message

 Forum: Level Editing & Modeling   Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

Posted: 10-02-2021 01:54 AM 

Replies: 6
Views: 312


 Forum: Level Editing & Modeling   Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

Posted: 09-22-2021 10:02 AM 

Replies: 6
Views: 312


 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 08-19-2021 10:34 PM 

Replies: 34
Views: 9573


quBit wrote:

Thanks for these, couldn't get Q3ASE to work at all and I'm on Windows 7. It use to work ages ago.

 Forum: Level Editing & Modeling   Topic: Powerup (invisibility)

 Post subject: Re: Powerup (invisibility)
Posted: 08-15-2021 09:29 AM 

Replies: 5
Views: 276


Oh, the invisibility effect from the Excessive mod requires custom game code. That's more than just a shader.

 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 08-15-2021 08:57 AM 

Replies: 34
Views: 9573


Here are two great alternatives to Q3ASE:

1: https://trello.com/c/6YleNX9k/351-shadered2-v25-and-v22

2: https://trello.com/c/lVFjJVbL/242-autoh ... er-editing

 Forum: Level Editing & Modeling   Topic: Powerup (invisibility)

 Post subject: Re: Powerup (invisibility)
Posted: 08-15-2021 06:04 AM 

Replies: 5
Views: 276


 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 08-15-2021 05:35 AM 

Replies: 34
Views: 9573


On a Windows 10 virtual machine, Q3ASE works for me. If it doesn't work for someone, maybe there is some file collision or something is missing.

 Forum: Level Editing & Modeling   Topic: Powerup (invisibility)

 Post subject: Re: Powerup (invisibility)
Posted: 08-13-2021 07:48 AM 

Replies: 5
Views: 276


 Forum: Level Editing & Modeling   Topic: Powerup (invisibility)

 Post subject: Re: Powerup (invisibility)
Posted: 08-08-2021 10:47 PM 

Replies: 5
Views: 276


The invisibility effect is in a .shader file somewhere. I don't know exactly which shader it is though.

 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 08-07-2021 04:26 AM 

Replies: 34
Views: 9573


 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 08-06-2021 07:12 PM 

Replies: 34
Views: 9573


 Forum: Level Editing & Modeling   Topic: Powerup (invisibility)

 Post subject: Powerup (invisibility)
Posted: 08-06-2021 02:56 PM 

Replies: 5
Views: 276


 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 08-06-2021 10:52 AM 

Replies: 34
Views: 9573


In my case, the Msvcp60.dll file was only in version Q3ASE 1.5.3. The earlier ones did not have this library.
It still only works on a WinXP VM (on Win 7, it doesn't work). I have no way to check on Windows 10.

 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 08-04-2021 07:14 PM 

Replies: 34
Views: 9573


BTW, can anyone who can't get Q3ASE working confirm whether or not they have Msvcp60.dll sitting in the root directory?

 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 08-02-2021 09:42 PM 

Replies: 34
Views: 9573




:shrug:

 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 07-30-2021 11:20 PM 

Replies: 34
Views: 9573


Hey CZghost, how's that shader editor coming along?

 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 07-28-2021 11:46 PM 

Replies: 34
Views: 9573


I know I'm bumping an old thread, but has anyone come up with a solution to get Q3ASE working on newer computers?

 Forum: Level Editing & Modeling   Topic: Active collection of mapping guides, tools, resources, etc.

Posted: 06-07-2021 08:25 PM 

Replies: 3
Views: 370


 Forum: Programming Discussion   Topic: What would you prefer for a Shader Editor? Vote, comment.

Posted: 05-12-2021 01:31 AM 

Replies: 3
Views: 726


 Forum: Programming Discussion   Topic: What would you prefer for a Shader Editor? Vote, comment.

Posted: 04-12-2021 11:51 PM 

Replies: 3
Views: 726


Is that a command or a statement? :confused:

 Forum: Programming Discussion   Topic: What would you prefer for a Shader Editor? Vote, comment.

Posted: 04-12-2021 10:36 PM 

Replies: 3
Views: 726


Never change, czghost. Never change.

 Forum: Programming Discussion   Topic: What would you prefer for a Shader Editor? Vote, comment.

Posted: 04-12-2021 07:30 AM 

Replies: 3
Views: 726


 Forum: Level Editing & Modeling   Topic: [BETA] 13arena "Lost Arena"

Posted: 12-05-2020 04:31 AM 

Replies: 15
Views: 4946


sst13 wrote:
@Obsessed: Looks like a shader conflict. Check if you have a previous Beta version of the map in your baseq3 and delete it.

ty, it helped ofc =) very cool map, as usual!

 Forum: Level Editing & Modeling   Topic: [BETA] 13arena "Lost Arena"

Posted: 12-02-2020 09:11 PM 

Replies: 15
Views: 4946


@Obsessed: Looks like a shader conflict. Check if you have a previous Beta version of the map in your baseq3 and delete it.

 Forum: Level Editing & Modeling   Topic: Double map madness

 Post subject: Re: Double map madness
Posted: 11-09-2020 02:21 AM 

Replies: 11
Views: 2021


 Forum: Level Editing & Modeling   Topic: Number of brushes (optimization VIS and BOTS)

Posted: 10-15-2020 12:20 AM 

Replies: 7
Views: 1291


 Forum: General Discussion   Topic: Minecraft - Anyone into it?

Posted: 07-04-2020 11:25 AM 

Replies: 1988
Views: 408402


loving this Sildur's shader pack... (+ PureBDcraft tex pack + Better Foliage)



 Forum: Level Editing & Modeling   Topic: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)

Posted: 06-18-2020 12:03 PM 

Replies: 14
Views: 3901


 Forum: Level Editing & Modeling   Topic: Light compile Q3Map2 pitch black

Posted: 05-24-2020 08:25 PM 

Replies: 4
Views: 1364


 Forum: Level Editing & Modeling   Topic: Some skinning help (CPMA)

Posted: 04-22-2020 08:55 AM 

Replies: 2
Views: 1159


 Forum: Level Editing & Modeling   Topic: Remove multiple brushes and entities pretty much in one go?

Posted: 03-23-2020 08:37 PM 

Replies: 6
Views: 2823


Alternatively, open up your map in a text editor and do a find/replace on the shader name.

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 08:06 PM 

Replies: 15
Views: 4589


 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 03:39 PM 

Replies: 15
Views: 4589


 Forum: Level Editing & Modeling   Topic: Sort of new map: House of Dissent CTF

Posted: 02-24-2020 02:18 AM 

Replies: 17
Views: 5497


 Forum: Level Editing & Modeling   Topic: Sort of new map: House of Dissent CTF

Posted: 02-23-2020 06:38 PM 

Replies: 17
Views: 5497


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