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Quake3World.com • Search



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Author Message

 Forum: Level Editing & Modeling   Topic: Number of brushes (optimization VIS and BOTS)

Posted: 10-14-2020 10:52 AM 

Replies: 7
Views: 906


Covering the grates in bot clip will make the bot compiler see it as a single brush afaik.
For vis related issues, you just convert it to detail and use simpler brushes for the caulk hull/structural bits.

 Forum: General Discussion   Topic: News of the Weird June 19, 2020

Posted: 06-20-2020 10:36 PM 

Replies: 5
Views: 682


 Forum: General Discussion   Topic: Dystopian America

 Post subject: Re: Dystopian America
Posted: 06-17-2020 05:17 AM 

Replies: 253
Views: 22141


 Forum: General Discussion   Topic: Dystopian America

 Post subject: Re: Dystopian America
Posted: 06-16-2020 08:23 PM 

Replies: 253
Views: 22141


 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 03:39 PM 

Replies: 15
Views: 4126


 Forum: Level Editing & Modeling   Topic: Some Quake (1) mapping questions

Posted: 11-09-2019 02:35 AM 

Replies: 1
Views: 2215


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 09-17-2019 12:25 AM 

Replies: 7335
Views: 1726004


 Forum: General Discussion   Topic: hey dutch0s

 Post subject: Re: hey dutch0s
Posted: 06-20-2019 10:40 AM 

Replies: 9
Views: 940


that makes sense

better than dunking. gingernuts lose their structural integrity on contact with any liquid warmer than room temperature :|

 Forum: Level Editing & Modeling   Topic: Daedalus (ua_daedalus) for Uber Arena (Alpha 1)

Posted: 10-08-2018 08:04 PM 

Replies: 0
Views: 1154


 Forum: General Discussion   Topic: News of the Weird Aug 03, 2018

Posted: 08-04-2018 11:37 PM 

Replies: 1
Views: 691


 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-14-2018 11:56 PM 

Replies: 11
Views: 3787


 Forum: Level Editing & Modeling   Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"

Posted: 05-25-2018 06:35 PM 

Replies: 56
Views: 40596


 Forum: Level Editing & Modeling   Topic: New Map I've been messing with(dm10)

Posted: 05-19-2018 01:03 PM 

Replies: 3
Views: 1603


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 02-14-2018 10:45 AM 

Replies: 6736
Views: 854505


phantasmagoria wrote:
I like the smaller coving, it makes the beams look structural :up:



Thanks, I guess that was I was going for I just didn't articulate myself well.

 Forum: General Discussion   Topic: What is new in your little world?

Posted: 02-13-2018 10:51 PM 

Replies: 6736
Views: 854505


I like the smaller coving, it makes the beams look structural :up:

 Forum: Level Editing & Modeling   Topic: Weird problem, solid looking fog?

Posted: 01-28-2018 02:11 AM 

Replies: 19
Views: 4740


Probably just a leak somewhere, like, the fog needs to be enclosed in other structural brushes, all but once face. Here it would be below and all sides.

 Forum: Level Editing & Modeling   Topic: Removing lights- no change in lighting in the map

Posted: 12-31-2017 12:45 AM 

Replies: 13
Views: 3367


 Forum: Level Editing & Modeling   Topic: Removing lights- no change in lighting in the map

Posted: 12-09-2017 07:07 PM 

Replies: 13
Views: 3367


 Forum: Level Editing & Modeling   Topic: Fjo3tourney6 - Beta Release

 Post subject: Fjo3tourney6 - Beta Release
Posted: 06-26-2017 06:03 AM 

Replies: 19
Views: 7202


 Forum: Level Editing & Modeling   Topic: "Highline" Tourney [ALPHA 6]

Posted: 06-06-2017 05:23 PM 

Replies: 23
Views: 7891


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 03-03-2017 02:45 PM 

Replies: 20
Views: 10971


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 03-01-2017 11:06 PM 

Replies: 20
Views: 10971


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 02-25-2017 04:06 AM 

Replies: 20
Views: 10971


 Forum: Level Editing & Modeling   Topic: BaseWindingForPlaneAccu: no dominant axis found because...

Posted: 02-19-2017 01:00 PM 

Replies: 10
Views: 6216


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 08-05-2016 07:13 AM 

Replies: 6736
Views: 854505


 Forum: Level Editing & Modeling   Topic: Outrage: a new Quake 3: Arena map for testing

Posted: 08-02-2016 11:26 PM 

Replies: 26
Views: 10215


 Forum: Level Editing & Modeling   Topic: 2 questions.

 Post subject: Re: 2 questions.
Posted: 06-20-2016 12:26 PM 

Replies: 6
Views: 3303


 Forum: General Discussion   Topic: News Of The Weird(01/31/16)

Posted: 02-07-2016 12:31 PM 

Replies: 412
Views: 37944


HM-PuFFNSTuFF wrote:
YourGrandpa wrote:
We don't need hurricanes for winds to get 50/60+ mph.

50-60 mph winds do not put houses at risk. try again you spud looking gump


But but built with structural integrity as a key design requirement?

 Forum: General Discussion   Topic: News Of The Weird(01/31/16)

Posted: 02-07-2016 11:56 AM 

Replies: 412
Views: 37944


YourGrandpa wrote:
This is Florida, where homes have to be built with structural integrity as a key design requirement.


Image

 Forum: General Discussion   Topic: News Of The Weird(01/31/16)

Posted: 02-07-2016 11:15 AM 

Replies: 412
Views: 37944


 Forum: General Discussion   Topic: News Of The Weird(01/31/16)

Posted: 02-07-2016 09:50 AM 

Replies: 412
Views: 37944


 Forum: Level Editing & Modeling   Topic: The Great "ERROR: Tried parent" & *.AAS FAQ

Posted: 01-05-2016 07:04 AM 

Replies: 6
Views: 3471


 Forum: Level Editing & Modeling   Topic: Large maps & terrain questions

Posted: 12-14-2015 04:43 PM 

Replies: 5
Views: 2918


 Forum: Level Editing & Modeling   Topic: Large maps & terrain questions

Posted: 12-13-2015 03:14 PM 

Replies: 5
Views: 2918


 Forum: Level Editing & Modeling   Topic: Help with Mapping: CTF, AAS and Music Problems

Posted: 10-15-2015 07:02 AM 

Replies: 65
Views: 33477


Note entities inside of structural brushes (was it OK for detail brushes? forgot) tend to make the map leak, IIRC. Maybe that helps.
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