[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 4217: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3718)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 4219: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3718)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 4220: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3718)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 4221: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3718)
Quake3World.com • Search



Search found 246 matches
Search term used: +worldspawn Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: GtkRadiant and Quake Live, missing entities definitions info

Posted: 03-17-2024 08:31 AM 

Replies: 12
Views: 798


 Forum: Level Editing & Modeling   Topic: mrd3dm2 - Brass Tax

 Post subject: mrd3dm2 - Brass Tax
Posted: 10-26-2022 10:12 PM 

Replies: 10
Views: 2268


 Forum: General Discussion   Topic: Torrent of every Q3 level ever released

Posted: 09-14-2022 01:26 AM 

Replies: 26
Views: 16017


 Forum: Level Editing & Modeling   Topic: QLive crashes after opening a custom map

Posted: 07-14-2022 09:38 PM 

Replies: 9
Views: 2809


 Forum: Level Editing & Modeling   Topic: State of the art Q3 lightmap building

Posted: 12-23-2021 01:21 AM 

Replies: 8
Views: 2519


 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 03-08-2020 05:16 PM 

Replies: 15
Views: 7259


 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 03-08-2020 08:28 AM 

Replies: 15
Views: 7259


If I removed the worldspawn from a couple of brushes, the map is finished. So how do I convert two or three brushes into a func_usable, and the rest can be worldspawn, nothing wrong with that, most are.

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 03-07-2020 12:39 PM 

Replies: 15
Views: 7259


All brushes need to belong to an entity class of some sort. Worldspawn is the default state for all brushes, you don’t remove it. You either convert a brush to some other entity or return it back to worldspawn.

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 03-07-2020 10:26 AM 

Replies: 15
Views: 7259


How could I remove a worldspawn from a brush without destroying the whole map?

In another copy of the map, the brush is a func_usable, so just simply changing it won't work.

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 08:06 PM 

Replies: 15
Views: 7259


 Forum: Level Editing & Modeling   Topic: Problem with lightmap?

 Post subject: Problem with lightmap?
Posted: 08-16-2019 09:46 AM 

Replies: 2
Views: 2251


 Forum: Level Editing & Modeling   Topic: Does anyone know the author of those 'lost' maps?

Posted: 06-22-2019 05:40 PM 

Replies: 1
Views: 2413


 Forum: Level Editing & Modeling   Topic: GtkRadiant 1.6.6

 Post subject: Re: GtkRadiant 1.6.6
Posted: 06-18-2019 02:29 PM 

Replies: 9
Views: 7915


 Forum: Level Editing & Modeling   Topic: I completely forgot about this DeFraG map I made :D

Posted: 03-26-2019 01:55 AM 

Replies: 5
Views: 2740


 Forum: Level Editing & Modeling   Topic: How to tune vertex light?

 Post subject: How to tune vertex light?
Posted: 10-22-2018 06:31 AM 

Replies: 10
Views: 4859


 Forum: Level Editing & Modeling   Topic: GtkRadiant "add to entity" functionality

Posted: 04-25-2018 02:19 AM 

Replies: 12
Views: 4569


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 03-01-2017 12:37 PM 

Replies: 20
Views: 16126


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 02-15-2017 03:40 PM 

Replies: 20
Views: 16126


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 02-15-2017 07:24 AM 

Replies: 20
Views: 16126


 Forum: Level Editing & Modeling   Topic: Daveybird's WIP Map Thread

Posted: 02-04-2017 02:57 PM 

Replies: 21
Views: 13690


 Forum: Level Editing & Modeling   Topic: Can you remember your very first map?

Posted: 02-02-2017 09:47 AM 

Replies: 8
Views: 8611


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 09:02 PM 

Replies: 21
Views: 19473


 Forum: Level Editing & Modeling   Topic: Making a bowl? Gtk Radiant

Posted: 11-24-2016 08:58 PM 

Replies: 6
Views: 9714


 Forum: Level Editing & Modeling   Topic: AAS error MAX_MAPFILE_BRUSHSIDES

Posted: 11-19-2016 05:39 AM 

Replies: 6
Views: 6867


 Forum: Level Editing & Modeling   Topic: World size

 Post subject: Re: World size
Posted: 10-09-2016 10:15 AM 

Replies: 3
Views: 11477


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-25-2016 02:37 AM 

Replies: 11
Views: 6717


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 10:54 PM 

Replies: 11
Views: 6717


Maybe decompile other maps to see how things are done!

 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 12:49 PM 

Replies: 11
Views: 6717


Sure I understand.

I'm just stating my tasks that haven't got a solution.

I guess I should email gamehub for a few more ef questions.

 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 09:37 AM 

Replies: 11
Views: 6717


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 05:23 AM 

Replies: 11
Views: 6717


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 05:08 AM 

Replies: 11
Views: 6717


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 04:20 AM 

Replies: 11
Views: 6717


Func_usable is default in Elite force. There are no rotating doors.

 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 02:35 AM 

Replies: 11
Views: 6717


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-23-2016 10:20 AM 

Replies: 11
Views: 6717


The door just vanishs once it opens, they are suppose to slide open. I don't know what that is all about, they have the same values.

 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-23-2016 07:30 AM 

Replies: 11
Views: 6717


I'm using radiant 1.4.0

And no, I didn't have one copy.
Sort by:  
Page 1 of 8 [ Search found 246 matches ]


All times are UTC - 8 hours


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.