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Quake3World.com • Search



Search found 464 matches
Search term used: +aas +bspc Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Quake 3 Map Compile Benchmark

Posted: 04-09-2023 10:53 AM 

Replies: 64
Views: 43647


QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.2
CPU = Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz
RAM = 2047 MByte
==================================
Map Compile = 00:01
Vis = 00:03
Bspc = 00:10
Lightning = 00:13
Total = 00:29

=(

 Forum: Level Editing & Modeling   Topic: Quake 3 Map Compile Benchmark

Posted: 03-10-2023 06:28 PM 

Replies: 64
Views: 43647


 Forum: Level Editing & Modeling   Topic: Number of brushes (optimization VIS and BOTS)

Posted: 10-15-2020 12:20 AM 

Replies: 7
Views: 3130


 Forum: Level Editing & Modeling   Topic: [Beta] 13house "House Of Chthon"

Posted: 04-27-2020 08:14 AM 

Replies: 16
Views: 7560


 Forum: Level Editing & Modeling   Topic: How to tune vertex light?

Posted: 10-26-2018 10:12 AM 

Replies: 10
Views: 4801


 Forum: Level Editing & Modeling   Topic: Some newbie questions (GTK Radiant)

Posted: 07-29-2018 08:21 AM 

Replies: 4
Views: 2459


 Forum: Level Editing & Modeling   Topic: q3map2 optimal configuration for today

Posted: 05-25-2017 03:50 PM 

Replies: 4
Views: 4038


 Forum: Level Editing & Modeling   Topic: rtourney1 ALPHA - playtest request

Posted: 04-20-2017 02:16 AM 

Replies: 4
Views: 4378


 Forum: Level Editing & Modeling   Topic: Unable to generate .AAS file for ported Q3A map

Posted: 03-10-2017 11:26 AM 

Replies: 12
Views: 10589


Best to use bspc 2.1i, as it has larger limits & was apparently quite famous around here at some point...

 Forum: Level Editing & Modeling   Topic: Unable to generate .AAS file for ported Q3A map

Posted: 02-28-2017 09:38 AM 

Replies: 12
Views: 10589


 Forum: Level Editing & Modeling   Topic: Unable to generate .AAS file for ported Q3A map

Posted: 02-28-2017 07:26 AM 

Replies: 12
Views: 10589


 Forum: Level Editing & Modeling   Topic: Unable to generate .AAS file for ported Q3A map

Posted: 02-28-2017 06:04 AM 

Replies: 12
Views: 10589


 Forum: Level Editing & Modeling   Topic: Unable to generate .AAS file for ported Q3A map

Posted: 02-26-2017 12:52 PM 

Replies: 12
Views: 10589


 Forum: Level Editing & Modeling   Topic: Fit command for mapping doesn't work in game

Posted: 02-09-2017 10:57 AM 

Replies: 10
Views: 7075


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 12:36 PM 

Replies: 21
Views: 18994


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 10:57 AM 

Replies: 21
Views: 18994


 Forum: Level Editing & Modeling   Topic: Converting bsp2map with q2map (not q3map2) or bspc

Posted: 11-23-2016 11:12 PM 

Replies: 4
Views: 7390


 Forum: Level Editing & Modeling   Topic: Converting bsp2map with q2map (not q3map2) or bspc

Posted: 11-22-2016 08:30 PM 

Replies: 4
Views: 7390


Download GTKRadiant

Download Visual C++ runtimes from Microsoft (BOTH 32 and 64 bit)
https://www.microsoft.com/en-us/downloa ... x?id=48145

Install all of the above. Instructions and download link is right on the GTKRadiant website in massive big letters on the download page. *shrug*

 Forum: Level Editing & Modeling   Topic: AAS error MAX_MAPFILE_BRUSHSIDES

Posted: 11-22-2016 01:14 PM 

Replies: 6
Views: 6839


How did you fixed the AAS problem? With BSPC v2.1i?
You should join The-Discord channel:

cityy wrote:
Let's come together at the Polygon Junkies discord channel. Made to measure for but not limited to level design topics.

What is discord?
Channel Url

See you there.

 Forum: Level Editing & Modeling   Topic: Converting bsp2map with q2map (not q3map2) or bspc

Posted: 11-22-2016 12:56 PM 

Replies: 4
Views: 7390


Theftbot wrote:
Why cant you use q3map2?

it needs some Visual C++ libraries, I've tried to install it but the process hangs. Tried to put needed dll (api-ms-win-crt-runtime-l1-1-0) into Win\SysWoW64 (or System32) and register it, but there's some error with "incorrect procedure entry point". :( :smirk:

 Forum: Level Editing & Modeling   Topic: Converting bsp2map with q2map (not q3map2) or bspc

Posted: 11-22-2016 12:49 PM 

Replies: 4
Views: 7390


Why cant you use q3map2?

 Forum: Level Editing & Modeling   Topic: Converting bsp2map with q2map (not q3map2) or bspc

Posted: 11-22-2016 12:27 PM 

Replies: 4
Views: 7390


 Forum: Level Editing & Modeling   Topic: AAS error MAX_MAPFILE_BRUSHSIDES

Posted: 11-19-2016 05:39 AM 

Replies: 6
Views: 6839


 Forum: Level Editing & Modeling   Topic: How to add music to level/MAP on Quake III ?

Posted: 11-17-2016 06:25 AM 

Replies: 22
Views: 15858


 Forum: Programming Discussion   Topic: Need make AAS file. BSPC-GUI not make it, way ? Please HELP

Posted: 10-14-2016 01:13 PM 

Replies: 4
Views: 4587


If someone need this script: In pk3/scripts/namescript.arena (.arena is file format). on a text editor
I wrote:

{
map "dc_map01"
bots "Slash Uriel"
longname "Agony"
fraglimit "20"
type "ffa team tourney"
}

 Forum: Programming Discussion   Topic: Need make AAS file. BSPC-GUI not make it, way ? Please HELP

Posted: 10-14-2016 10:05 AM 

Replies: 4
Views: 4587


It's working! It's working! I add scripts in pk3 folder/scripts/arenas.arena (file) And now i see the maps in server menu. Thx ToKu !!

 Forum: Programming Discussion   Topic: Need make AAS file. BSPC-GUI not make it, way ? Please HELP

Posted: 10-14-2016 09:57 AM 

Replies: 4
Views: 4587


 Forum: Programming Discussion   Topic: Need make AAS file. BSPC-GUI not make it, way ? Please HELP

Posted: 10-14-2016 07:25 AM 

Replies: 4
Views: 4587


I'm already download the new version of the Dreamcast mappack for Q3 (dc-mappackv2.0.pk3, dc-mappackv2.11.pk3, dc-mappackv2.13.pk3) And no one cant work!! I cant see this maps on menu, when i creat the server. I have Q3A v1,32. Did you know way ? this pk3 file cant work

 Forum: Programming Discussion   Topic: Need make AAS file. BSPC-GUI not make it, way ? Please HELP

Posted: 10-13-2016 09:58 AM 

Replies: 4
Views: 4587


 Forum: Level Editing & Modeling   Topic: GtkRadiant 1.6.5

 Post subject: Re: GtkRadiant 1.6.5
Posted: 08-18-2016 05:56 PM 

Replies: 19
Views: 17361


 Forum: Announcements   Topic: GtkRadiant 1.6.5

 Post subject: GtkRadiant 1.6.5
Posted: 08-13-2016 05:59 PM 

Replies: 1
Views: 10524


 Forum: Level Editing & Modeling   Topic: GtkRadiant 1.6.5

 Post subject: GtkRadiant 1.6.5
Posted: 08-13-2016 05:56 PM 

Replies: 19
Views: 17361


 Forum: Level Editing & Modeling   Topic: Outrage: a new Quake 3: Arena map for testing

Posted: 07-31-2016 10:54 AM 

Replies: 26
Views: 14625


 Forum: Level Editing & Modeling   Topic: Outrage: a new Quake 3: Arena map for testing

Posted: 07-31-2016 08:07 AM 

Replies: 26
Views: 14625


Yeah you can bspc a map without Vis or Light stages. The aas is generated without problems.

As for firing up q3map2 with the correct options, try one of the many GUI interface available. I can recommend Quake Toolkit since I made it myself :D

 Forum: Level Editing & Modeling   Topic: Outrage: a new Quake 3: Arena map for testing

Posted: 07-31-2016 07:37 AM 

Replies: 26
Views: 14625


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