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Quake3World.com • Search



Search found 26 matches
Search term used: +playermodel Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 08-28-2015 02:57 PM 

Replies: 7346
Views: 2438294


Spray wrote:
If you make that a playermodel you're my hero!


Haha, unfortunately I really didn't have the vanilla quake 3 player models constraints in mind when doing this :) it will be more of a NPC / cosmetic entity :)

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 08-28-2015 08:53 AM 

Replies: 7346
Views: 2438294


If you make that a playermodel you're my hero!

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 03-14-2015 07:05 PM 

Replies: 7346
Views: 2438294


A friend and I are working on a q3wcp16 remake, just playing with models and terran blending for now



Ricco harbor from Mario Sunshine



And another playermodel

 Forum: Programming Discussion   Topic: q3a mod: slugs and rockets

Posted: 11-29-2013 04:19 PM 

Replies: 136
Views: 67409


 Forum: Programming Discussion   Topic: q3a mod: slugs and rockets

Posted: 11-22-2013 11:02 PM 

Replies: 136
Views: 67409


 Forum: Programming Discussion   Topic: q3a mod: slugs and rockets

Posted: 11-22-2013 09:44 AM 

Replies: 136
Views: 67409


 Forum: Programming Discussion   Topic: q3a mod: slugs and rockets

Posted: 11-19-2013 12:18 AM 

Replies: 136
Views: 67409


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 09-26-2011 12:39 AM 

Replies: 827
Views: 669783


 Forum: Level Editing & Modeling   Topic: [Beta] 13agony - "Agony"

Posted: 06-24-2011 07:15 AM 

Replies: 7
Views: 4501


 Forum: Level Editing & Modeling   Topic: Mini-Feedback on Hipshot's "HISTORY (BETA)"

Posted: 12-11-2010 11:29 AM 

Replies: 1
Views: 1195


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 02-26-2010 06:12 AM 

Replies: 7346
Views: 2438294


 Forum: Level Editing & Modeling   Topic: Weaver - Innovative FPS Project Needs Artists

Posted: 02-12-2010 11:08 PM 

Replies: 0
Views: 1296


 Forum: Level Editing & Modeling   Topic: Quake 3 commands (long list inside)

Posted: 08-10-2009 12:25 PM 

Replies: 10
Views: 4474


 Forum: Programming Discussion   Topic: How to combine ui_playersettings and ui_playermodel?

Posted: 04-14-2009 08:17 AM 

Replies: 3
Views: 4559


 Forum: Programming Discussion   Topic: How to combine ui_playersettings and ui_playermodel?

Posted: 04-02-2009 01:05 AM 

Replies: 3
Views: 4559


 Forum: Level Editing & Modeling   Topic: What's up with this fog!?

Posted: 06-17-2007 06:57 PM 

Replies: 9
Views: 2641


 Forum: Level Editing & Modeling   Topic: What's up with this fog!?

Posted: 06-17-2007 11:14 AM 

Replies: 9
Views: 2641


Looks very good and atmospheric, I remember seeing the first shot quite some time ago. Asked myself whether it was for q3 or not then.

What about that guy with the red shirt? A playermodel you made or just a statue?

 Forum: Programming Discussion   Topic: Physics Playermodel q3geoball-MOD[solved]

Posted: 02-28-2007 09:59 AM 

Replies: 23
Views: 6783


 Forum: Quake 4 Discussion   Topic: Quake 4 PR 1.3 Information

Posted: 06-29-2006 12:04 PM 

Replies: 88
Views: 36239


 Forum: Quake 4 Discussion   Topic: Quake 4 PR 1.3 Information

Posted: 06-29-2006 09:29 AM 

Replies: 88
Views: 36239


 Forum: Quake 4 Discussion   Topic: Mappers, dont forget the addon.conf file!!!

Posted: 03-14-2006 09:14 AM 

Replies: 22
Views: 30279


 Forum: Quake 4 Discussion   Topic: Special Edition DVD

Posted: 10-27-2005 11:42 PM 

Replies: 31
Views: 5717


i would be content if the thing just had the fucking music on it

fun fact though - the disc is already multisessioned; if you play it in WMP or something another you'll hear all the playermodel sounds :dork: . so its not like it wasnt possible or summat

 Forum: Quake 4 Discussion   Topic: multiplayer: bounding box or per pixel ?

Posted: 10-20-2005 07:36 AM 

Replies: 3
Views: 1633


does anyone know, if the hit detection depends on the playermodel, or if there is a bounding box ?
(don't have q4 yet :icon23: )
thanx

 Forum: Level Editing & Modeling   Topic: Judging size and proportion

Posted: 10-15-2005 04:10 AM 

Replies: 20
Views: 6147


 Forum: Level Editing & Modeling   Topic: More that one shader at a time on a bot?

Posted: 03-15-2005 07:12 PM 

Replies: 7
Views: 3586


 Forum: Quake III Arena/Quake Live Discussion   Topic: split topic! ;)

Posted: 02-10-2005 04:04 AM 

Replies: 7
Views: 3319


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