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Quake3World.com • Search



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Author Message

 Forum: Level Editing & Modeling   Topic: GtkRadiant and Quake Live, missing entities definitions info

Posted: 03-17-2024 08:31 AM 

Replies: 12
Views: 455


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 12-13-2021 01:18 AM 

Replies: 827
Views: 672577


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 12-12-2021 07:32 AM 

Replies: 827
Views: 672577


 Forum: General Discussion   Topic: News of the Weird November 12th, 2021

Posted: 11-30-2021 01:01 PM 

Replies: 0
Views: 443


 Forum: General Discussion   Topic: no coronavirus thread ?

 Post subject: Re: no coronavirus thread ?
Posted: 11-23-2021 05:12 PM 

Replies: 1942
Views: 648446


 Forum: Level Editing & Modeling   Topic: Number of brushes (optimization VIS and BOTS)

Posted: 10-14-2020 10:52 AM 

Replies: 7
Views: 3106


Covering the grates in bot clip will make the bot compiler see it as a single brush afaik.
For vis related issues, you just convert it to detail and use simpler brushes for the caulk hull/structural bits.

 Forum: General Discussion   Topic: News of the Weird June 19, 2020

Posted: 06-20-2020 10:36 PM 

Replies: 5
Views: 1613


 Forum: General Discussion   Topic: Dystopian America

 Post subject: Re: Dystopian America
Posted: 06-17-2020 05:17 AM 

Replies: 253
Views: 63729


 Forum: General Discussion   Topic: Dystopian America

 Post subject: Re: Dystopian America
Posted: 06-16-2020 08:23 PM 

Replies: 253
Views: 63729


 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 03:39 PM 

Replies: 15
Views: 7215


 Forum: Level Editing & Modeling   Topic: Some Quake (1) mapping questions

Posted: 11-09-2019 02:35 AM 

Replies: 1
Views: 3095


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 09-17-2019 12:25 AM 

Replies: 7346
Views: 2444847


 Forum: General Discussion   Topic: hey dutch0s

 Post subject: Re: hey dutch0s
Posted: 06-20-2019 10:40 AM 

Replies: 9
Views: 1596


that makes sense

better than dunking. gingernuts lose their structural integrity on contact with any liquid warmer than room temperature :|

 Forum: Level Editing & Modeling   Topic: Daedalus (ua_daedalus) for Uber Arena (Alpha 1)

Posted: 10-08-2018 08:04 PM 

Replies: 0
Views: 1701


 Forum: General Discussion   Topic: News of the Weird Aug 03, 2018

Posted: 08-04-2018 11:37 PM 

Replies: 1
Views: 1153


 Forum: Level Editing & Modeling   Topic: gg

Posted: 07-14-2018 11:56 PM 

Replies: 11
Views: 6522


 Forum: Level Editing & Modeling   Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"

Posted: 05-25-2018 06:35 PM 

Replies: 56
Views: 49034


 Forum: Level Editing & Modeling   Topic: New Map I've been messing with(dm10)

Posted: 05-19-2018 01:03 PM 

Replies: 3
Views: 2681


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 02-14-2018 10:45 AM 

Replies: 7179
Views: 4049553


phantasmagoria wrote:
I like the smaller coving, it makes the beams look structural :up:



Thanks, I guess that was I was going for I just didn't articulate myself well.

 Forum: General Discussion   Topic: What is new in your little world?

Posted: 02-13-2018 10:51 PM 

Replies: 7179
Views: 4049553


I like the smaller coving, it makes the beams look structural :up:

 Forum: Level Editing & Modeling   Topic: Weird problem, solid looking fog?

Posted: 01-28-2018 02:11 AM 

Replies: 19
Views: 8238


Probably just a leak somewhere, like, the fog needs to be enclosed in other structural brushes, all but once face. Here it would be below and all sides.

 Forum: Level Editing & Modeling   Topic: Removing lights- no change in lighting in the map

Posted: 12-31-2017 12:45 AM 

Replies: 13
Views: 6313


 Forum: Level Editing & Modeling   Topic: Removing lights- no change in lighting in the map

Posted: 12-09-2017 07:07 PM 

Replies: 13
Views: 6313


 Forum: Level Editing & Modeling   Topic: Fjo3tourney6 - Beta Release

 Post subject: Fjo3tourney6 - Beta Release
Posted: 06-26-2017 06:03 AM 

Replies: 19
Views: 11144


 Forum: Level Editing & Modeling   Topic: "Highline" Tourney [ALPHA 6]

Posted: 06-06-2017 05:23 PM 

Replies: 23
Views: 12878


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 03-03-2017 02:45 PM 

Replies: 20
Views: 15699


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 03-01-2017 11:06 PM 

Replies: 20
Views: 15699


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 02-25-2017 04:06 AM 

Replies: 20
Views: 15699


 Forum: Level Editing & Modeling   Topic: BaseWindingForPlaneAccu: no dominant axis found because...

Posted: 02-19-2017 01:00 PM 

Replies: 10
Views: 8994


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 08-05-2016 07:13 AM 

Replies: 7179
Views: 4049553


 Forum: Level Editing & Modeling   Topic: Outrage: a new Quake 3: Arena map for testing

Posted: 08-02-2016 11:26 PM 

Replies: 26
Views: 14542


 Forum: Level Editing & Modeling   Topic: 2 questions.

 Post subject: Re: 2 questions.
Posted: 06-20-2016 12:26 PM 

Replies: 6
Views: 4694


 Forum: General Discussion   Topic: News Of The Weird(01/31/16)

Posted: 02-07-2016 12:31 PM 

Replies: 412
Views: 61363


HM-PuFFNSTuFF wrote:
YourGrandpa wrote:
We don't need hurricanes for winds to get 50/60+ mph.

50-60 mph winds do not put houses at risk. try again you spud looking gump


But but built with structural integrity as a key design requirement?

 Forum: General Discussion   Topic: News Of The Weird(01/31/16)

Posted: 02-07-2016 11:56 AM 

Replies: 412
Views: 61363


YourGrandpa wrote:
This is Florida, where homes have to be built with structural integrity as a key design requirement.


Image

 Forum: General Discussion   Topic: News Of The Weird(01/31/16)

Posted: 02-07-2016 11:15 AM 

Replies: 412
Views: 61363


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