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Author Message

 Forum: General Discussion   Topic: Happy Birthday Don Carlos

 Post subject: Happy Birthday Don Carlos
Posted: 10-11-2020 04:34 PM 

Replies: 16
Views: 1585


Congratulations to: Don Carlos (37), Rav3n (37), Noruen (33), tehSandwich (30)

Happy birthday Don Carlos :up:
I am sending the best of wishes your way :D and trust you enjoy your special day.

 Forum: General Discussion   Topic: Happy Birthday Don Carlos

 Post subject: Happy Birthday Don Carlos
Posted: 10-11-2018 11:52 AM 

Replies: 12
Views: 2448


Congratulations to: Don Carlos (35), Rav3n (35), Noruen (31), tehSandwich (28)

Have a simply great birthday Don Carlos :up:

Can you be only 35 years old?


Image

 Forum: General Discussion   Topic: Happy Birthday Don Carlos

Posted: 10-13-2017 04:29 AM 

Replies: 19
Views: 2917


Happy Birthday tehSandwich!

 Forum: General Discussion   Topic: Happy Birthday Don Carlos

 Post subject: Happy Birthday Don Carlos
Posted: 10-11-2017 01:03 PM 

Replies: 19
Views: 2917


Congratulations to: Don Carlos (34), Rav3n (34), Noruen (30), tehSandwich (27)

Only 34! That can't be right can it Don?

Have a very happy birthday Don and all the best of wishes :)

 Forum: General Discussion   Topic: Happy Birthday Don Carlos

Posted: 10-15-2016 07:26 PM 

Replies: 26
Views: 5540


Whiskey 7 wrote:
Congratulations to: Don Carlos (32), Rav3n (32), Noruen (28), tehSandwich (25)

Have a grand day :D


Apologies Don Carlos for missing your birthday :( as I was away and on new technology :tear:

I do trust you had a great day :D

 Forum: General Discussion   Topic: Happy Birthday Don Carlos

 Post subject: Happy Birthday Don Carlos
Posted: 10-12-2015 01:48 PM 

Replies: 26
Views: 5540


Congratulations to: Don Carlos (32), Rav3n (32), Noruen (28), tehSandwich (25)

Have a grand day :D

 Forum: General Discussion   Topic: Happy Birthday Don Carlos

 Post subject: Happy Birthday Don Carlos
Posted: 10-12-2014 12:47 PM 

Replies: 18
Views: 3793


Congratulations to: Don Carlos (31), Rav3n (31), Noruen (27), tehSandwich (24)

Have a grand day Don :up:

 Forum: Level Editing & Modeling   Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)

Posted: 04-26-2014 05:35 PM 

Replies: 8
Views: 4527


 Forum: Programming Discussion   Topic: Quake3 - vec4_t - colors

Posted: 12-17-2012 10:59 PM 

Replies: 9
Views: 5003


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 12-23-2011 04:17 PM 

Replies: 827
Views: 669949


 Forum: Level Editing & Modeling   Topic: [Urban Terror] bad lightmaps on .ase models

Posted: 09-10-2011 02:05 PM 

Replies: 7
Views: 3801


tehSandwich wrote:
What is the compiler version and why exactly would you need -patchmeta?

FS_q3map_Radbump_4a is the compiler I'm using.
I need patchmeta to smooth out the shadows. Otherwise i have straight lines running along the edges.

 Forum: Level Editing & Modeling   Topic: [Urban Terror] bad lightmaps on .ase models

Posted: 09-10-2011 01:50 PM 

Replies: 7
Views: 3801


tehSandwich wrote:
Compile with both -meta and -patchmeta? Just what version of Urban Terror is this?

Like i said, when i compile with both -patchmeta switch is ignored.
Screenshots are showing UrT 4.1 and 27's ioBumpy renderer, i tested it under UrT 4.2 and i get same results.

 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 09-06-2011 10:50 PM 

Replies: 827
Views: 669949


 Forum: Level Editing & Modeling   Topic: ct3ctf3 by cityy (alpha III)

Posted: 09-04-2011 08:35 PM 

Replies: 29
Views: 11153


tehSandwich wrote:
You got "Aspiration" (吸引) as in "Sucking something with a straw"

:paranoid:

:olo:

Alpha 3 looked great btw. I love the "stepping stones" idea. Flags look smexy!

 Forum: Level Editing & Modeling   Topic: ct3ctf3 by cityy (alpha III)

Posted: 09-03-2011 01:23 AM 

Replies: 29
Views: 11153


 Forum: Level Editing & Modeling   Topic: ct3ctf3 by cityy (alpha III)

Posted: 09-02-2011 07:42 PM 

Replies: 29
Views: 11153


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 07-17-2011 04:00 PM 

Replies: 7346
Views: 2438853


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 07-17-2011 09:52 AM 

Replies: 7346
Views: 2438853


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 05-11-2011 11:12 PM 

Replies: 827
Views: 669949


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 05-11-2011 10:39 PM 

Replies: 827
Views: 669949


 Forum: Level Editing & Modeling   Topic: Strange lighting error

 Post subject: Re: Strange lighting error
Posted: 04-22-2011 05:17 AM 

Replies: 3
Views: 1696


 Forum: Level Editing & Modeling   Topic: Modeling

 Post subject: Re: Modeling
Posted: 01-22-2011 06:47 PM 

Replies: 11
Views: 2807


tehSandwich wrote:
you don't have a restrictive character limit.



Actually there is. But it's 60,000 characters. :owned:

 Forum: Level Editing & Modeling   Topic: ct3tourney2

 Post subject: Re: ct3tourney2
Posted: 05-04-2010 02:25 AM 

Replies: 64
Views: 28613


 Forum: Level Editing & Modeling   Topic: ct3tourney2

 Post subject: Re: ct3tourney2
Posted: 05-03-2010 12:05 PM 

Replies: 64
Views: 28613


 Forum: Level Editing & Modeling   Topic: Promode.org - competitive level design guide gone

Posted: 01-17-2010 09:59 AM 

Replies: 9
Views: 3582


tehSandwich wrote:


Yeahhh. I was going to post this. :D

 Forum: Level Editing & Modeling   Topic: Q3ct3 *alpha*

 Post subject: Re: Q3ct3 *alpha*
Posted: 10-25-2009 02:37 AM 

Replies: 65
Views: 22990


@ AEon: Most of the links in this thread seem to be dead but I guess I will find some tutorials with google's help :)

@ tehSandwich: Thanks! I will take a look into it after I fixed the technical stuff.

 Forum: Level Editing & Modeling   Topic: Q3ct3 *alpha*

 Post subject: Re: Q3ct3 *alpha*
Posted: 09-27-2009 09:23 AM 

Replies: 65
Views: 22990


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 09-16-2009 03:03 PM 

Replies: 7346
Views: 2438853


@WHAT!!
that looks great, although your lights look like they're pressed up against the wall, do you use shaders? or light entities?

@tehSandwich
Woah, Nice corrugated Iron boards there! I also like the zinc trim texture you've done. Good job :up:

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-10-2009 10:10 PM 

Replies: 7346
Views: 2438853


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