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 Forum: General Discussion   Topic: so... are most of the old q3w archives gone for good?

Posted: 02-10-2005 08:14 AM 

Replies: 12
Views: 3344


SplishSplash wrote:
People should stop whining about q3w history or their 'oh so awesome' level editing faqs. The game's been dead for years, guys.


whoa there, nelly!

 Forum: Level Editing & Modeling   Topic: cm_inlinemodel: bad number

Posted: 02-10-2005 07:37 AM 

Replies: 5
Views: 5310


 Forum: General Discussion   Topic: North Korea will bolster its nuclear weapons.

Posted: 02-10-2005 02:12 AM 

Replies: 109
Views: 13078


 Forum: General Discussion   Topic: so... are most of the old q3w archives gone for good?

Posted: 02-10-2005 01:25 AM 

Replies: 12
Views: 3344


People should stop whining about q3w history or their 'oh so awesome' level editing faqs. The game's been dead for years, guys.

 Forum: General Discussion   Topic: New year, new games!

Posted: 02-10-2005 12:32 AM 

Replies: 35
Views: 5804


Kingdom Hearts 2
Doom 3 Expansion
Quake 4 (i hope there will be another factory level :icon32: )
KotoR 2
World of Warcraft

 Forum: The Void   Topic: ~Photo Thread for Those With the Guts To Post One~

Posted: 02-09-2005 09:19 PM 

Replies: 903
Views: 57351


Oblivi0.on wrote:
i was just pointing out how your sentence made no sense whatsoever.


Your comprehension level is so low, almost nothing makes sense.

Again, not my fault.

 Forum: Level Editing & Modeling   Topic: Screenshots

Posted: 02-09-2005 02:16 PM 

Replies: 7296
Views: 1293780


 Forum: General Discussion   Topic: It's 1999 all over again.

Posted: 02-09-2005 01:03 PM 

Replies: 60
Views: 9883


 Forum: Level Editing & Modeling   Topic: Bot coding?

 Post subject: Bot coding?
Posted: 02-09-2005 12:35 PM 

Replies: 6
Views: 2649


 Forum: General Discussion   Topic: It's 1999 all over again.

Posted: 02-09-2005 12:06 PM 

Replies: 60
Views: 9883


The only thing I miss is through wall damage from rockets.
You could use the force and kill a guy on the top level of tourney 4 from the bootm layer by hitting the walkway underneath him.

 Forum: Level Editing & Modeling   Topic: First post, thank god they are back, we must rebuild it all!

Posted: 02-09-2005 10:44 AM 

Replies: 30
Views: 9910


I think the reason we like these fourms is that most of had this as a reasource when the engine first launched, most of our first work was posted here, and we all made a lot of friends here. Also Paul J used to show up everyone once in a while.

 Forum: General Discussion   Topic: rep

Posted: 02-09-2005 10:11 AM 

Replies: 80
Views: 14384


Ok, I finally have table level access your postcount has been zeroed rep and you've been unbanned. Settle down and the next time you want to challenge me in public, I won't be as forgiving.

raw

 Forum: Level Editing & Modeling   Topic: Level editing resource cached?

Posted: 02-08-2005 11:24 PM 

Replies: 2
Views: 3355


Level editing resource cached
If anyone was interested?

Edit by AEon: Just niced that link to not messup the thread width.

 Forum: General Discussion   Topic: rep

 Post subject: rep
Posted: 02-08-2005 08:31 PM 

Replies: 80
Views: 14384


Don't think I didn't notice your 103 posts from just today. You're spamming the shit out of the place but that's cool, as soon as I get table level db access, it will sort itself out. :icon19:

 Forum: Level Editing & Modeling   Topic: Pass The Map III: The Search For Spock

Posted: 02-08-2005 01:34 PM 

Replies: 36
Views: 11240


There definitely needs to be some ground rules as far as area goes. I haven't used Radiant in so long that I forget how many units is large, but I'd suggest that everyone get a cubed area no larger than whatever the dimensions of the lower level of q3dm17 are.

 Forum: Level Editing & Modeling   Topic: plduel beta - 5 new maps for 1v1

Posted: 02-08-2005 02:54 AM 

Replies: 14
Views: 6474


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