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Quake3World.com • Search



Search found 1366 matches
Search term used: +height +pov Search these results:

Author Message

 Forum: General Discussion   Topic: The Hunt for Red October...

Posted: 10-23-2014 06:07 PM 

Replies: 35
Views: 6669


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-06-2014 09:21 PM 

Replies: 5
Views: 3795


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-04-2014 07:18 AM 

Replies: 5
Views: 3795


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-03-2014 06:41 PM 

Replies: 5
Views: 3795


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-03-2014 01:12 PM 

Replies: 5
Views: 3795


 Forum: General Discussion   Topic: Real life Trials Evolution

Posted: 09-19-2014 06:58 AM 

Replies: 24
Views: 1930


 Forum: General Discussion   Topic: News Of The Weird (09/07/2014)

Posted: 09-08-2014 08:01 AM 

Replies: 3
Views: 679


 Forum: General Discussion   Topic: News Of The Weird (09/07/2014)

Posted: 09-07-2014 10:03 AM 

Replies: 3
Views: 679


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

Posted: 09-02-2014 08:51 AM 

Replies: 81
Views: 28898


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

Posted: 08-23-2014 09:45 AM 

Replies: 81
Views: 28898


 Forum: Level Editing & Modeling   Topic: Fundamentals of Gameplay Part II by Pat Howard

Posted: 08-11-2014 05:48 PM 

Replies: 2
Views: 1966


 Forum: Level Editing & Modeling   Topic: Inconsistencies climbing out of water?

Posted: 08-11-2014 05:03 AM 

Replies: 6
Views: 2027


 Forum: Level Editing & Modeling   Topic: Inconsistencies climbing out of water?

Posted: 08-11-2014 04:42 AM 

Replies: 6
Views: 2027


 Forum: General Discussion   Topic: Geoff, let's hook up...

 Post subject: Re: Geoff, let's hook up...
Posted: 08-05-2014 01:06 PM 

Replies: 240
Views: 10429


I'm twice your height...u grow up... Midget...

 Forum: Level Editing & Modeling   Topic: Fundamentals of Gameplay Part I by Pat Howard

Posted: 07-22-2014 12:08 AM 

Replies: 12
Views: 5323


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 09:39 AM 

Replies: 6
Views: 2801


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 06:43 AM 

Replies: 6
Views: 2801


The Quake player can run about as fast as a car and can do a vertical jump over his own height. The physics here don't allow for realistic scaling.

 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 06:27 AM 

Replies: 6
Views: 2801


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 02:43 AM 

Replies: 6
Views: 2801


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-19-2014 10:27 AM 

Replies: 6
Views: 2801


Mr Elusive wrote:
The player model's actual size is a bounding box 30 units by 30 units square with a height of 56 units. In the game world, eight units roughly equal one foot (30.5 cm). From this, we deduce that the characters are a heroic 7 feet tall (2.13 meters).

 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-19-2014 09:54 AM 

Replies: 6
Views: 2801


 Forum: General Discussion   Topic: Toronto Mayor Rob Ford Booted From Office

Posted: 07-11-2014 05:24 AM 

Replies: 232
Views: 26639


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 05-30-2014 07:51 PM 

Replies: 5184
Views: 350974


 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 04-24-2014 03:48 AM 

Replies: 16
Views: 4130


 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 04-23-2014 09:46 PM 

Replies: 16
Views: 4130


 Forum: Level Editing & Modeling   Topic: Quake 3 player model animation question.

Posted: 04-13-2014 04:30 PM 

Replies: 15
Views: 6931


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 04-08-2014 03:40 AM 

Replies: 5184
Views: 350974


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 04-07-2014 07:53 PM 

Replies: 5184
Views: 350974


 Forum: General Discussion   Topic: Pics of my GTI.

 Post subject: Re: Pics of my GTI.
Posted: 04-05-2014 11:35 AM 

Replies: 90
Views: 5410


 Forum: General Discussion   Topic: Skyrim

 Post subject: Re: Skyrim
Posted: 02-26-2014 10:14 AM 

Replies: 470
Views: 36544


 Forum: General Discussion   Topic: Well hell may be freezing over (workout)

Posted: 02-08-2014 03:52 PM 

Replies: 3726
Views: 2657456


^^^ Stands without changing height. :olo:

 Forum: Level Editing & Modeling   Topic: Quake Live WIP: ABC_beta

Posted: 02-08-2014 06:20 AM 

Replies: 55
Views: 13398


I still think that lowering/lifting up one half of the bottom-most floor would directly make the map more interesting. Your mid and upper levels have such variation in height and are thus more interesting. It is only the ground floor that still feels too flat IMO.

 Forum: General Discussion   Topic: What is new in your little world?

Posted: 01-28-2014 06:52 AM 

Replies: 5184
Views: 350974


 Forum: Level Editing & Modeling   Topic: Any way to load a reference image?

Posted: 01-21-2014 07:53 AM 

Replies: 5
Views: 1935


 Forum: Level Editing & Modeling   Topic: Any way to load a reference image?

Posted: 01-20-2014 11:36 PM 

Replies: 5
Views: 1935


Player model height is 54 units. :)
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