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Quake3World.com • Search



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Author Message

 Forum: Level Editing & Modeling   Topic: AEpyraR - AEon's Pyramid for Reflex (D/L)

Posted: 12-19-2014 05:17 AM 

Replies: 7
Views: 2359


 Forum: Level Editing & Modeling   Topic: Q3A Item Placement Guide

 Post subject: Q3A Item Placement Guide
Posted: 12-14-2014 11:08 PM 

Replies: 13
Views: 5446


 Forum: General Discussion   Topic: The Hunt for Red October...

Posted: 10-23-2014 06:07 PM 

Replies: 35
Views: 6874


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-06-2014 09:21 PM 

Replies: 5
Views: 4146


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-04-2014 07:18 AM 

Replies: 5
Views: 4146


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-03-2014 06:41 PM 

Replies: 5
Views: 4146


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-03-2014 01:12 PM 

Replies: 5
Views: 4146


 Forum: General Discussion   Topic: Real life Trials Evolution

Posted: 09-19-2014 06:58 AM 

Replies: 24
Views: 1994


 Forum: General Discussion   Topic: News Of The Weird (09/07/2014)

Posted: 09-08-2014 08:01 AM 

Replies: 3
Views: 716


 Forum: General Discussion   Topic: News Of The Weird (09/07/2014)

Posted: 09-07-2014 10:03 AM 

Replies: 3
Views: 716


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

Posted: 09-02-2014 08:51 AM 

Replies: 81
Views: 30309


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

Posted: 08-23-2014 09:45 AM 

Replies: 81
Views: 30309


 Forum: Level Editing & Modeling   Topic: Fundamentals of Gameplay Part II by Pat Howard

Posted: 08-11-2014 05:48 PM 

Replies: 2
Views: 2077


 Forum: Level Editing & Modeling   Topic: Inconsistencies climbing out of water?

Posted: 08-11-2014 05:03 AM 

Replies: 6
Views: 2151


 Forum: Level Editing & Modeling   Topic: Inconsistencies climbing out of water?

Posted: 08-11-2014 04:42 AM 

Replies: 6
Views: 2151


 Forum: General Discussion   Topic: Geoff, let's hook up...

 Post subject: Re: Geoff, let's hook up...
Posted: 08-05-2014 01:06 PM 

Replies: 240
Views: 10899


I'm twice your height...u grow up... Midget...

 Forum: Level Editing & Modeling   Topic: Fundamentals of Gameplay Part I by Pat Howard

Posted: 07-22-2014 12:08 AM 

Replies: 12
Views: 6040


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 09:39 AM 

Replies: 6
Views: 3043


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 06:43 AM 

Replies: 6
Views: 3043


The Quake player can run about as fast as a car and can do a vertical jump over his own height. The physics here don't allow for realistic scaling.

 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 06:27 AM 

Replies: 6
Views: 3043


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 02:43 AM 

Replies: 6
Views: 3043


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-19-2014 10:27 AM 

Replies: 6
Views: 3043


Mr Elusive wrote:
The player model's actual size is a bounding box 30 units by 30 units square with a height of 56 units. In the game world, eight units roughly equal one foot (30.5 cm). From this, we deduce that the characters are a heroic 7 feet tall (2.13 meters).

 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-19-2014 09:54 AM 

Replies: 6
Views: 3043


 Forum: General Discussion   Topic: Toronto Mayor Rob Ford Booted From Office

Posted: 07-11-2014 05:24 AM 

Replies: 232
Views: 27488


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 05-30-2014 07:51 PM 

Replies: 5577
Views: 402850


 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 04-24-2014 03:48 AM 

Replies: 16
Views: 4314


 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 04-23-2014 09:46 PM 

Replies: 16
Views: 4314


 Forum: Level Editing & Modeling   Topic: Quake 3 player model animation question.

Posted: 04-13-2014 04:30 PM 

Replies: 15
Views: 7540


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 04-08-2014 03:40 AM 

Replies: 5577
Views: 402850


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 04-07-2014 07:53 PM 

Replies: 5577
Views: 402850


 Forum: General Discussion   Topic: Pics of my GTI.

 Post subject: Re: Pics of my GTI.
Posted: 04-05-2014 11:35 AM 

Replies: 90
Views: 5645


 Forum: General Discussion   Topic: Skyrim

 Post subject: Re: Skyrim
Posted: 02-26-2014 10:14 AM 

Replies: 470
Views: 38182


 Forum: General Discussion   Topic: Well hell may be freezing over (workout)

Posted: 02-08-2014 03:52 PM 

Replies: 3726
Views: 2666668


^^^ Stands without changing height. :olo:

 Forum: Level Editing & Modeling   Topic: Quake Live WIP: ABC_beta

Posted: 02-08-2014 06:20 AM 

Replies: 55
Views: 14155


I still think that lowering/lifting up one half of the bottom-most floor would directly make the map more interesting. Your mid and upper levels have such variation in height and are thus more interesting. It is only the ground floor that still feels too flat IMO.

 Forum: General Discussion   Topic: What is new in your little world?

Posted: 01-28-2014 06:52 AM 

Replies: 5577
Views: 402850


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