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Quake3World.com • Search



Search found 1366 matches
Search term used: +height +pov Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-21-2015 06:34 AM 

Replies: 7296
Views: 1272573


Really nice looking textures dONKEY. Great lighting also! I like the idea of guard rails in Quake maps, but you have to make them so low compared to the player height that I never use them :)

 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Hydra" [WIP]
Posted: 06-16-2015 06:02 PM 

Replies: 81
Views: 28898


 Forum: Level Editing & Modeling   Topic: Connectivity Systems

 Post subject: Re: Connectivity Systems
Posted: 06-11-2015 08:00 PM 

Replies: 6
Views: 2958


 Forum: Level Editing & Modeling   Topic: Connectivity Systems

 Post subject: Connectivity Systems
Posted: 06-09-2015 11:24 PM 

Replies: 6
Views: 2958


 Forum: General Discussion   Topic: Heard of Ambulance Drones?

Posted: 06-03-2015 10:23 AM 

Replies: 16
Views: 3762


 Forum: Level Editing & Modeling   Topic: "Hard Boiled" -canceled

Posted: 05-27-2015 05:15 AM 

Replies: 38
Views: 12241


 Forum: Level Editing & Modeling   Topic: [QL] scdm2 "Roundabout" [alpha] by Scorch_

Posted: 05-21-2015 04:54 AM 

Replies: 19
Views: 3846


 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-20-2015 10:01 AM 

Replies: 4
Views: 1340


CPMA increased the height of items, there you will not overjump the items anymore...

 Forum: Level Editing & Modeling   Topic: [QL] scdm2 "Roundabout" [alpha] by Scorch_

Posted: 05-19-2015 10:02 AM 

Replies: 19
Views: 3846


 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-19-2015 09:30 AM 

Replies: 4
Views: 1340


suspended items look weird to me. i would keep them on the ground.

 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-19-2015 03:16 AM 

Replies: 4
Views: 1340


Juhuu, THX :D

 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-19-2015 03:05 AM 

Replies: 4
Views: 1340


Select the weapon(s), hit N to open up the entity inspector, and check off the 'Suspended' box.

 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-19-2015 03:00 AM 

Replies: 4
Views: 1340


Short question :)
I always miss Items caused by jumping over them when hoppin´around. (In my maps)
Since im having problems in scaling im wondering: When i place items in the map it seems like they are stuck to the ground, no matter which height i placed them...
:confused:

 Forum: Level Editing & Modeling   Topic: Help with Mapping: CTF, AAS and Music Problems

Posted: 05-15-2015 11:58 AM 

Replies: 65
Views: 18524


 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 05-11-2015 12:56 PM 

Replies: 112
Views: 18906


 Forum: General Discussion   Topic: back in the 300 pound club...

Posted: 05-08-2015 07:18 AM 

Replies: 302
Views: 10013


I figured you'd be more interested in his height...

 Forum: General Discussion   Topic: back in the 300 pound club...

Posted: 05-07-2015 12:44 PM 

Replies: 302
Views: 10013


Not for a midget... Pretty easy and average to do that at ur height... Accept I'm stronger little man.. U just lost...

 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 05-02-2015 07:02 PM 

Replies: 112
Views: 18906


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

Posted: 04-28-2015 06:42 AM 

Replies: 76
Views: 37154


Eraser wrote:
That lift is a bit too slow for my tastes. A jumppad would be better I think, although the height difference is a bit large. I'd also put something more worthwhile up there than a PG.

with the window being up there, a railgun would probably be a good choice.

 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

Posted: 04-28-2015 06:35 AM 

Replies: 76
Views: 37154


That lift is a bit too slow for my tastes. A jumppad would be better I think, although the height difference is a bit large. I'd also put something more worthwhile up there than a PG.

 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 04-14-2015 08:53 AM 

Replies: 112
Views: 18906


Stairs should NEVER be rampclipped. You mention flow, but in vQ3, a 64 unit high ramp breaks your movement speed if you're strafejumping, but a 64 unit high staircase does not.

I agree with Hipshot. Height should be 8 units. Depth can vary, but most of my staircases are 16 units in depth.

 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 04-13-2015 10:32 PM 

Replies: 112
Views: 18906


For me, proper stair height is 8 and stairs are never ramp clipped.

Ramps have a different behavior than stairs, that's why you have stairs OR ramps, they are never the same.

 Forum: General Discussion   Topic: Thumbs up!

 Post subject: Re: Thumbs up!
Posted: 03-23-2015 01:25 PM 

Replies: 14
Views: 2875


 Forum: Level Editing & Modeling   Topic: What is the minimal size of a doorway in Quake III?

Posted: 03-13-2015 01:03 PM 

Replies: 13
Views: 3499


 Forum: Level Editing & Modeling   Topic: What is the minimal size of a doorway in Quake III?

Posted: 03-10-2015 04:53 PM 

Replies: 13
Views: 3499


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 02-13-2015 01:48 AM 

Replies: 103
Views: 18930


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-16-2015 06:16 PM 

Replies: 103
Views: 18930


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-13-2015 03:30 PM 

Replies: 103
Views: 18930


 Forum: Programming Discussion   Topic: [GENERAL] Share your code and questions

Posted: 01-05-2015 03:12 AM 

Replies: 5
Views: 3097


It's not really a speed boost, but more like a half-height horizontal jump. How can i detect a double tap like that?

 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-04-2015 04:08 PM 

Replies: 103
Views: 18930


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-02-2015 01:54 AM 

Replies: 103
Views: 18930


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-01-2015 02:17 PM 

Replies: 103
Views: 18930


 Forum: Level Editing & Modeling   Topic: q3dmp29 - Jackal

 Post subject: q3dmp29 - Jackal
Posted: 12-30-2014 07:50 PM 

Replies: 25
Views: 20304


 Forum: Level Editing & Modeling   Topic: AEpyraR - AEon's Pyramid for Reflex (D/L)

Posted: 12-19-2014 05:17 AM 

Replies: 7
Views: 2203


 Forum: Level Editing & Modeling   Topic: Q3A Item Placement Guide

 Post subject: Q3A Item Placement Guide
Posted: 12-14-2014 11:08 PM 

Replies: 13
Views: 4863


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