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Author Message

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-06-2016 11:54 PM 

Replies: 21
Views: 9944


Hipshot,
that was the reason for my disappointment. After all this time, and I am way way waaay behind the times... this should have been fixed long ago. Oh well... I did note though that the preview images do exist for Extras maps in their .pk3 folder.

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-06-2016 02:38 PM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-06-2016 01:39 PM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-06-2016 08:41 AM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-05-2016 01:53 PM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-04-2016 02:40 PM 

Replies: 21
Views: 9944


@AEon:
All Workshop items (like maps) are stored in the workshop folder: ...\SteamApps\workshop\content\*numbers*\*more-numbers*

There are also no levelshots for the Extra Arenas. So look out for the QL logo in the Current Areans menu. Or try to start the map via console: \map arenagate ffa

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-04-2016 02:41 AM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-02-2016 06:00 PM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-02-2016 07:10 AM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 09:47 PM 

Replies: 21
Views: 9944


CZghost wrote:
sst13, why in German? :( I remember your sites in English, now ONLY in German. Why don't you implement dual-lang feature?


Taking those German Language classes definitely was worth it :olo:.

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 08:27 AM 

Replies: 21
Views: 9944


sst13,
ah... great visuals on the global ammo... so one would really want to add those global ammo boxes to old maps, less of them obviously. OK... good to know.

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 08:00 AM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 07:54 AM 

Replies: 21
Views: 9944


sst13, why in German? :( I remember your sites in English, now ONLY in German. Why don't you implement dual-lang feature?

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 03:48 AM 

Replies: 21
Views: 9944


sst13 wrote:

- doors with keys


Oooh yes, this is probably one of the most exciting additions! How could I forget =)

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 03:47 AM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 10:57 PM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 09:02 PM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 05:02 PM 

Replies: 21
Views: 9944


Don't use botroam. Seems it don't work(?)

There's no reason to do the QL banners and glass thingies, I think they were left over from some kinda of failed banner attempt by iD?

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 01:44 PM 

Replies: 21
Views: 9944


I don't think it will change something on that the game is payed. But if you want, you can include them :) Well, you can make your own prefabs, but I'm not sure, if the advertisement entity is still present in the game code (or compiler code) and how to handle them now...

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 01:26 PM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 12:36 PM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 10:57 AM 

Replies: 21
Views: 9944


 Forum: Level Editing & Modeling   Topic: Compiling and lighting

 Post subject: Compiling and lighting
Posted: 10-20-2016 05:38 AM 

Replies: 6
Views: 3501


 Forum: Level Editing & Modeling   Topic: Q3A [BETA] 13circle_xt "Circle Of Death - Extended"

Posted: 10-12-2016 07:42 AM 

Replies: 5
Views: 6528


 Forum: General Discussion   Topic: Quake 2 Railwarz instaGib CTF!!! Games 7 nights a week!

Posted: 09-23-2016 05:07 PM 

Replies: 100
Views: 11440


Doombrain wrote:
YourGrandpa wrote:
I guess daft is done sucking the new guy's cock.


You been waiting long?


You've got me confused with someone you live with.

 Forum: General Discussion   Topic: What is new in your little world?

Posted: 09-16-2016 03:15 AM 

Replies: 5680
Views: 429688


 Forum: Level Editing & Modeling   Topic: New FFA map (Painkiler remake with BFGs)

Posted: 09-11-2016 05:56 AM 

Replies: 30
Views: 6761


The texture isn't missing when it's ported over to run in Quake Live ..so I'm assuming that you're making this map for QL rather than Q3A?

 Forum: General Discussion   Topic: Quake 2 Railwarz instaGib CTF!!! Games 7 nights a week!

Posted: 09-07-2016 10:07 PM 

Replies: 100
Views: 11440


 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake 3 Vadrigar discussion

Posted: 07-30-2016 04:03 AM 

Replies: 11
Views: 5411


I haven't seen any rips of the Vadrigar from that game either. Neither have I seen the Mistress, but I have seen Reaper. He's on moddb in a quake live model pack.

 Forum: General Discussion   Topic: Quakecon16

 Post subject: Re: Quakecon16
Posted: 07-22-2016 11:54 PM 

Replies: 13
Views: 1353


Unfortunately, my bit of an overreaching effort may bring overwatch to the forums. Hopefully, it will end in me getting a ticket to attend.

Overwatch vs quake, you know how that's going to go down. HAHAHAHHAAAHAH
Im sorry if we all disappear, but quake will live.

 Forum: Level Editing & Modeling   Topic: sst13 vs QL

 Post subject: Re: sst13 vs QL
Posted: 07-14-2016 02:08 PM 

Replies: 30
Views: 17974


 Forum: Level Editing & Modeling   Topic: sst13 vs QL

 Post subject: Re: sst13 vs QL
Posted: 07-14-2016 04:03 AM 

Replies: 30
Views: 17974


 Forum: Quake III Arena/Quake Live Discussion   Topic: q3 engine afraid of fragging, death there, i go infinity wil

Posted: 07-04-2016 05:17 PM 

Replies: 1
Views: 1312


 Forum: Level Editing & Modeling   Topic: Quake Live question.

 Post subject: Re: Quake Live question.
Posted: 06-22-2016 04:00 AM 

Replies: 4
Views: 2527


Why no Overload?!?!?!?!?!?!?! Somebody bring it back to QL please...

 Forum: Level Editing & Modeling   Topic: Quake Live Steam aas

 Post subject: Re: Quake Live Steam aas
Posted: 06-21-2016 11:16 AM 

Replies: 51
Views: 22075


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