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Quake3World.com • Search



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Search term used: +live +quake Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-04-2016 02:41 AM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-02-2016 06:00 PM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-02-2016 07:10 AM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 09:47 PM 

Replies: 21
Views: 9348


CZghost wrote:
sst13, why in German? :( I remember your sites in English, now ONLY in German. Why don't you implement dual-lang feature?


Taking those German Language classes definitely was worth it :olo:.

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 08:27 AM 

Replies: 21
Views: 9348


sst13,
ah... great visuals on the global ammo... so one would really want to add those global ammo boxes to old maps, less of them obviously. OK... good to know.

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 08:00 AM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 07:54 AM 

Replies: 21
Views: 9348


sst13, why in German? :( I remember your sites in English, now ONLY in German. Why don't you implement dual-lang feature?

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 03:48 AM 

Replies: 21
Views: 9348


sst13 wrote:

- doors with keys


Oooh yes, this is probably one of the most exciting additions! How could I forget =)

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-01-2016 03:47 AM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 10:57 PM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 09:02 PM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 05:02 PM 

Replies: 21
Views: 9348


Don't use botroam. Seems it don't work(?)

There's no reason to do the QL banners and glass thingies, I think they were left over from some kinda of failed banner attempt by iD?

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 01:44 PM 

Replies: 21
Views: 9348


I don't think it will change something on that the game is payed. But if you want, you can include them :) Well, you can make your own prefabs, but I'm not sure, if the advertisement entity is still present in the game code (or compiler code) and how to handle them now...

 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 01:26 PM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 12:36 PM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 10:57 AM 

Replies: 21
Views: 9348


 Forum: Level Editing & Modeling   Topic: Compiling and lighting

 Post subject: Compiling and lighting
Posted: 10-20-2016 05:38 AM 

Replies: 6
Views: 3348


 Forum: Level Editing & Modeling   Topic: Q3A [BETA] 13circle_xt "Circle Of Death - Extended"

Posted: 10-12-2016 07:42 AM 

Replies: 5
Views: 6323


 Forum: General Discussion   Topic: Quake 2 Railwarz instaGib CTF!!! Games 7 nights a week!

Posted: 09-23-2016 05:07 PM 

Replies: 100
Views: 10671


Doombrain wrote:
YourGrandpa wrote:
I guess daft is done sucking the new guy's cock.


You been waiting long?


You've got me confused with someone you live with.

 Forum: General Discussion   Topic: What is new in your little world?

Posted: 09-16-2016 03:15 AM 

Replies: 5424
Views: 386670


 Forum: Level Editing & Modeling   Topic: New FFA map (Painkiler remake with BFGs)

Posted: 09-11-2016 05:56 AM 

Replies: 29
Views: 5629


The texture isn't missing when it's ported over to run in Quake Live ..so I'm assuming that you're making this map for QL rather than Q3A?

 Forum: General Discussion   Topic: Quake 2 Railwarz instaGib CTF!!! Games 7 nights a week!

Posted: 09-07-2016 10:07 PM 

Replies: 100
Views: 10671


 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake 3 Vadrigar discussion

Posted: 07-30-2016 04:03 AM 

Replies: 11
Views: 4902


I haven't seen any rips of the Vadrigar from that game either. Neither have I seen the Mistress, but I have seen Reaper. He's on moddb in a quake live model pack.

 Forum: General Discussion   Topic: Quakecon16

 Post subject: Re: Quakecon16
Posted: 07-22-2016 11:54 PM 

Replies: 13
Views: 1256


Unfortunately, my bit of an overreaching effort may bring overwatch to the forums. Hopefully, it will end in me getting a ticket to attend.

Overwatch vs quake, you know how that's going to go down. HAHAHAHHAAAHAH
Im sorry if we all disappear, but quake will live.

 Forum: Level Editing & Modeling   Topic: sst13 vs QL

 Post subject: Re: sst13 vs QL
Posted: 07-14-2016 02:08 PM 

Replies: 30
Views: 17155


 Forum: Level Editing & Modeling   Topic: sst13 vs QL

 Post subject: Re: sst13 vs QL
Posted: 07-14-2016 04:03 AM 

Replies: 30
Views: 17155


 Forum: Quake III Arena/Quake Live Discussion   Topic: q3 engine afraid of fragging, death there, i go infinity wil

Posted: 07-04-2016 05:17 PM 

Replies: 1
Views: 1227


 Forum: Level Editing & Modeling   Topic: Quake Live question.

 Post subject: Re: Quake Live question.
Posted: 06-22-2016 04:00 AM 

Replies: 4
Views: 2359


Why no Overload?!?!?!?!?!?!?! Somebody bring it back to QL please...

 Forum: Level Editing & Modeling   Topic: Quake Live Steam aas

 Post subject: Re: Quake Live Steam aas
Posted: 06-21-2016 11:16 AM 

Replies: 51
Views: 20912


 Forum: General Discussion   Topic: Quake Champions

 Post subject: Re: Quake Champions
Posted: 06-17-2016 04:08 AM 

Replies: 49
Views: 9466


 Forum: General Discussion   Topic: Quake Champions

 Post subject: Re: Quake Champions
Posted: 06-16-2016 02:39 PM 

Replies: 49
Views: 9466


 Forum: General Discussion   Topic: Quake Champions

 Post subject: Re: Quake Champions
Posted: 06-13-2016 08:30 AM 

Replies: 49
Views: 9466


 Forum: General Discussion   Topic: E3 2016

 Post subject: E3 2016
Posted: 06-12-2016 12:38 AM 

Replies: 73
Views: 6175


 Forum: Level Editing & Modeling   Topic: Quake Live Steam aas

 Post subject: Re: Quake Live Steam aas
Posted: 05-18-2016 09:34 AM 

Replies: 51
Views: 20912


 Forum: Level Editing & Modeling   Topic: Quake Live Steam aas

 Post subject: Re: Quake Live Steam aas
Posted: 05-16-2016 10:26 PM 

Replies: 51
Views: 20912


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