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 Forum: General Discussion   Topic: Quake Champions update August 2.

Posted: 08-03-2018 11:19 AM 

Replies: 10
Views: 744


You are a boring, old man :/

 Forum: General Discussion   Topic: Quake Champions update August 2.

Posted: 08-03-2018 08:22 AM 

Replies: 10
Views: 744


THATS COOL...I FUCKED UR DAD LAST NIGHT...

 Forum: General Discussion   Topic: Quake Champions update August 2.

Posted: 08-03-2018 07:38 AM 

Replies: 10
Views: 744


Had a little blast on Instagib...not too bad :)

 Forum: General Discussion   Topic: Quake Champions update August 2.

Posted: 08-02-2018 02:21 PM 

Replies: 10
Views: 744


If you didn't know there's an update with a new player model and bots are back.. I just played a game and it's pretty good :up:

 Forum: Level Editing & Modeling   Topic: How could I create this sort of design in GTK radiant 1.4.0

Posted: 07-25-2018 04:20 PM 

Replies: 5
Views: 860


I was able to get the map to run, this is for the Quake 3 engine game Elite force. It was an online play map. But yes, I wanted to be able to edit it, but there is only the pak file, which can't be opened. And even so, probably only a bsp file.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is Quake III Dying? D:

 Post subject: Re: Is Quake III Dying? D:
Posted: 07-20-2018 04:46 PM 

Replies: 25
Views: 16900


The real reason why Quake3 (and the Quake3 community is dying). If the video doesnt work then just go to:
https://www.youtube.com/watch?v=XghseDrbMr0


 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-16-2018 07:09 AM 

Replies: 11
Views: 1189


@ Ferrao10, I'm slowpoke, I'll be glad if quake mapping will remain in Q3/QL >:D

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-16-2018 06:53 AM 

Replies: 11
Views: 1189


Honestly, I don't think there will ever be an editor/open community for QC. Because of money. Everything up until now points towards such cirumstances.

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-16-2018 06:45 AM 

Replies: 11
Views: 1189


@ Ferrao10, we can't exclude the chance that someone on reddit just lied. ;)

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-16-2018 06:20 AM 

Replies: 11
Views: 1189


Monetize... sounds very anti-community to me.

 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-16-2018 05:59 AM 

Replies: 11
Views: 1357


 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-14-2018 11:56 PM 

Replies: 11
Views: 1357


 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-14-2018 10:22 AM 

Replies: 11
Views: 1357


 Forum: Level Editing & Modeling   Topic: Moving trigger_hurt

 Post subject: Re: Moving trigger_hurt
Posted: 07-14-2018 05:30 AM 

Replies: 9
Views: 1039


@ Eraser, yep, you're right! :miffed: :q2: != :q3:

 Forum: Level Editing & Modeling   Topic: Moving trigger_hurt

 Post subject: Re: Moving trigger_hurt
Posted: 07-14-2018 04:50 AM 

Replies: 9
Views: 1039


Obsessed wrote:
However, you can move a lava
+1, notorious q2dm3 ("The Frag Pipe") for example.

Quake 2 isn't Quake 3 though :(

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-14-2018 12:11 AM 

Replies: 11
Views: 1189


@ obsidian, thanks for info! :)

 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-13-2018 10:57 PM 

Replies: 11
Views: 1357


 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-13-2018 08:33 PM 

Replies: 11
Views: 1357


 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-13-2018 10:19 AM 

Replies: 11
Views: 1189


The game is heavily developed by Saber Interactive in partnership with id Software using in-house Saber3D engine and tools. From what I understand, they makes large use of modelling applications.

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-12-2018 10:32 PM 

Replies: 11
Views: 1189


KittenIgnition, no hay problema, amigo! :) it was just interesting.

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-12-2018 06:50 PM 

Replies: 11
Views: 1189


I'd rip it and tell you how it works, but you can't play custom games without paying for something :(

 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-12-2018 05:50 PM 

Replies: 11
Views: 1357


It is possible from 3ds Max, I don't know what those Blender links I gave even mean though.

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-12-2018 04:34 AM 

Replies: 11
Views: 1189


 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 07-11-2018 11:16 PM 

Replies: 11
Views: 1189


I haven't erally looked at it, but I just assume it's a vertex shader, movable geometry that repeats with effects added to that, more or less how it's always is today.

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Quake Champions levels
Posted: 07-11-2018 04:00 AM 

Replies: 11
Views: 1189


 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-10-2018 12:39 AM 

Replies: 11
Views: 1357


KittenIgnition wrote:
Using models, sure. But if there was a way to export models as perfect brushwork, then as long as you think with efficiency in mind, there's nothing wrong with it.


Yea probably misunderstood this! I don't think that's possible though, not perfect.

 Forum: General Discussion   Topic: Quake Champions update July 5.

Posted: 07-08-2018 02:18 PM 

Replies: 6
Views: 555


Remember when we played generations arena together? Good times.

 Forum: General Discussion   Topic: Quake Champions update July 5.

Posted: 07-07-2018 08:21 PM 

Replies: 6
Views: 555


Whiskey 7 wrote:
DooMer wrote:
you mean q champs? i only played new map twice but seems pretty good


Oops.. Fixed :D


You missed a bit.

Whiskey 7 wrote:
Any Quake Live players about?


I was going to ask you why you were looking for Quake Live players when there's Quake Champions.

 Forum: General Discussion   Topic: Quake Champions update July 5.

Posted: 07-06-2018 05:59 PM 

Replies: 6
Views: 555


DooMer wrote:
you mean q champs? i only played new map twice but seems pretty good



Oops.. Fixed :D

 Forum: General Discussion   Topic: Quake Champions update July 5.

Posted: 07-06-2018 05:02 PM 

Replies: 6
Views: 555


you mean q champs? i only played new map twice but seems pretty good

 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake III Arena : IA Google’s DeepMind better than players

Posted: 07-06-2018 02:24 AM 

Replies: 0
Views: 412


 Forum: General Discussion   Topic: Quake Champions update July 5.

Posted: 07-05-2018 11:52 PM 

Replies: 6
Views: 555


Yep, I've played for only a few minutes but it is looking good so far.

 Forum: General Discussion   Topic: Quake Champions update July 5.

Posted: 07-05-2018 11:24 PM 

Replies: 6
Views: 555


I might give this a go...

 Forum: General Discussion   Topic: Quake Champions update July 5.

Posted: 07-05-2018 06:31 PM 

Replies: 6
Views: 555


Any Quake Champions players about?

I tried to start a game and discovered there's an update to download. I saw mention of a new map :eek:

EDIT: Fixed subject line

 Forum: Level Editing & Modeling   Topic: Export from Blender to Quake 3 map?

Posted: 07-05-2018 08:27 AM 

Replies: 11
Views: 1357


Using models, sure. But if there was a way to export models as perfect brushwork, then as long as you think with efficiency in mind, there's nothing wrong with it.
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