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Author Message

 Forum: General Discussion   Topic: (Sort of)Ray Traced Quake 2

Posted: 01-20-2019 06:56 AM 

Replies: 16
Views: 734


nifty - though of all the games that could really pop with this technology, i wouldn't pick Q2 as #1 on my list

maybe HL2/Eps

also, i'd forgotten how annoying and repetitive the soundscape in that level is :|

 Forum: General Discussion   Topic: (Sort of)Ray Traced Quake 2

 Post subject: (Sort of)Ray Traced Quake 2
Posted: 01-20-2019 01:25 AM 

Replies: 16
Views: 734


 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 01-08-2019 03:40 AM 

Replies: 5
Views: 585


Yes that's the bloom effect I'm talking about.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 01-08-2019 02:20 AM 

Replies: 5
Views: 585


Eraser wrote:
Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.

Well, not sure about the bottom one, but the top one definitelly looks better. Bright sky will glare over the geometry.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 12-31-2018 12:27 AM 

Replies: 5
Views: 585


Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 12-30-2018 09:37 AM 

Replies: 5
Views: 585


Looks quite promising :) Might check it out :)

 Forum: General Discussion   Topic: So, what games are you playing now?

Posted: 12-29-2018 09:58 AM 

Replies: 625
Views: 45441


scared? wrote:
It's funny cuz I stopped playing quake for cod and stopped playing cod for quake....derp....


I would’ve thought you had to stop because of the blood clots forming in your legs.

 Forum: Quake III Arena/Quake Live Discussion   Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: 12-28-2018 07:48 AM 

Replies: 5
Views: 585


 Forum: id legends   Topic: Quake 2 with Vulkan Renderer ; vkQuake2

Posted: 12-28-2018 06:35 AM 

Replies: 2
Views: 393


Yes. It's the reason people try to run DooM on everything that has an OS.
When experimenting it's easier to use a stable and available product that having to spend time and energy into creating that as well.

See also: Tesla car in space.

 Forum: General Discussion   Topic: So, what games are you playing now?

Posted: 12-26-2018 08:11 PM 

Replies: 625
Views: 45441


It's funny cuz I stopped playing quake for cod and stopped playing cod for quake....derp....

 Forum: id legends   Topic: Quake 2 with Vulkan Renderer ; vkQuake2

Posted: 12-26-2018 06:55 AM 

Replies: 2
Views: 393


I guess it's more of an exploration project that's fun to do for the author rather than having something that has practical use.

 Forum: id legends   Topic: Quake 2 with Vulkan Renderer ; vkQuake2

Posted: 12-26-2018 01:30 AM 

Replies: 2
Views: 393


 Forum: Level Editing & Modeling   Topic: How can I load in a model from GTK into a map file

Posted: 12-23-2018 07:43 PM 

Replies: 8
Views: 686


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 12-21-2018 10:25 PM 

Replies: 5569
Views: 402109


 Forum: Level Editing & Modeling   Topic: How can I load in a model from GTK into a map file

Posted: 12-19-2018 05:07 PM 

Replies: 8
Views: 686


 Forum: Level Editing & Modeling   Topic: Modelling cars - Chevrolet Camaro 2010

Posted: 12-18-2018 07:45 AM 

Replies: 52
Views: 14491


 Forum: General Discussion   Topic: So, what games are you playing now?

Posted: 12-18-2018 01:36 AM 

Replies: 625
Views: 45441


Don Carlos wrote:
DENZ!!!!


Quote:
Hey!! I thought about this place the other day and sure enough this place is still going strong. I am coming back. I have been gaming a lot but not quake until this morning. Having a blast playing Quake again.

 Forum: Level Editing & Modeling   Topic: How can I load in a model from GTK into a map file

Posted: 12-16-2018 02:16 PM 

Replies: 8
Views: 686


Hi,

I would like to try and load in a model file which is a static character for a map for the Quake 3 engine, the game, is Elite force.

I don't know how to get the object to appear in the GTK radiant I am using.

Thank you.

 Forum: Level Editing & Modeling   Topic: Modelling cars - Chevrolet Camaro 2010

Posted: 12-16-2018 04:43 AM 

Replies: 52
Views: 14491


 Forum: Level Editing & Modeling   Topic: Visual Studio Code & Shaders

Posted: 12-16-2018 04:19 AM 

Replies: 7
Views: 2042


Okay, Installed Sublime Text 3 and it seems to work perfectly :) I'll use Sublime Text for Quake 3 script coding, because it runs quite smoother and quicker than VS Code.

 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 12-15-2018 03:04 PM 

Replies: 77
Views: 40226


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 12-14-2018 09:28 AM 

Replies: 77
Views: 40226


 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-14-2018 09:16 AM 

Replies: 34
Views: 1689


Nice :) Is the program free or do I need to buy licence to use it? Looks quite super awesome technique to build a texture :) Maybe a lot easier than paint it in Photoshop, right? :D Then just combine the generated images together in Photoshop to create the Quake 3 textures :)

 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-14-2018 09:04 AM 

Replies: 34
Views: 1689


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 12-14-2018 08:59 AM 

Replies: 77
Views: 40226


 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-14-2018 07:08 AM 

Replies: 34
Views: 1689


 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-13-2018 05:00 AM 

Replies: 34
Views: 1689


CZghost wrote:
I can convert them to Quake 3 format, right? :)


Of course! :)
You can use the green channel of the normalmap and the inverted roughness to help remove the flat look.

 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-13-2018 04:48 AM 

Replies: 34
Views: 1689


I can convert them to Quake 3 format, right? :)

 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-13-2018 04:45 AM 

Replies: 34
Views: 1689


I guess you're right since when I made them I had started them to make a new Quake 3 texture set (the old school way) but decided to stay current.

edit Thanks Obsessed !

 Forum: Level Editing & Modeling   Topic: Quake Champions levels

 Post subject: Re: Quake Champions levels
Posted: 12-13-2018 04:34 AM 

Replies: 11
Views: 1454


Obsessed wrote:
@ Ferrao10, I'm slowpoke, I'll be glad if quake mapping will remain in Q3/QL >:D

Yeeeees :D :D

 Forum: Technology & Troubleshooting   Topic: Quake III Arena on Windows 10 (AMD Radeon + widescreen)

Posted: 12-13-2018 04:30 AM 

Replies: 5
Views: 2420


 Forum: Technology & Troubleshooting   Topic: Quake III Arena on Windows 10 (AMD Radeon + widescreen)

Posted: 12-13-2018 01:20 AM 

Replies: 5
Views: 2420


 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: Re: New Textures
Posted: 12-13-2018 01:06 AM 

Replies: 34
Views: 1689


What I find interesting is that this set has this typical evillair look to it. Maybe that sounds obvious, but when I saw the textures I thought this is what his Quake 3 textures would've looked like if Quake 3 was a game made today.

 Forum: Technology & Troubleshooting   Topic: Quake III Arena on Windows 10 (AMD Radeon + widescreen)

Posted: 12-12-2018 12:07 PM 

Replies: 5
Views: 2420


 Forum: Level Editing & Modeling   Topic: New Textures

 Post subject: New Textures
Posted: 12-11-2018 01:10 PM 

Replies: 34
Views: 1689


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