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Quake3World.com • Search



Search found 1395 matches
Search term used: +height +pov Search these results:

Author Message

 Forum: General Discussion   Topic: News Of The Weird (09/07/2014)

Posted: 09-08-2014 08:01 AM 

Replies: 3
Views: 1385


 Forum: General Discussion   Topic: News Of The Weird (09/07/2014)

Posted: 09-07-2014 10:03 AM 

Replies: 3
Views: 1385


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

Posted: 09-02-2014 08:51 AM 

Replies: 81
Views: 46606


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

Posted: 08-23-2014 09:45 AM 

Replies: 81
Views: 46606


 Forum: Level Editing & Modeling   Topic: Fundamentals of Gameplay Part II by Pat Howard

Posted: 08-11-2014 05:48 PM 

Replies: 2
Views: 3803


 Forum: Level Editing & Modeling   Topic: Inconsistencies climbing out of water?

Posted: 08-11-2014 05:03 AM 

Replies: 6
Views: 4082


 Forum: Level Editing & Modeling   Topic: Inconsistencies climbing out of water?

Posted: 08-11-2014 04:42 AM 

Replies: 6
Views: 4082


 Forum: General Discussion   Topic: Geoff, let's hook up...

 Post subject: Re: Geoff, let's hook up...
Posted: 08-05-2014 01:06 PM 

Replies: 240
Views: 27916


I'm twice your height...u grow up... Midget...

 Forum: Level Editing & Modeling   Topic: Fundamentals of Gameplay Part I by Pat Howard

Posted: 07-22-2014 12:08 AM 

Replies: 12
Views: 12192


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 09:39 AM 

Replies: 6
Views: 5541


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 06:43 AM 

Replies: 6
Views: 5541


The Quake player can run about as fast as a car and can do a vertical jump over his own height. The physics here don't allow for realistic scaling.

 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 06:27 AM 

Replies: 6
Views: 5541


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-20-2014 02:43 AM 

Replies: 6
Views: 5541


 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-19-2014 10:27 AM 

Replies: 6
Views: 5541


Mr Elusive wrote:
The player model's actual size is a bounding box 30 units by 30 units square with a height of 56 units. In the game world, eight units roughly equal one foot (30.5 cm). From this, we deduce that the characters are a heroic 7 feet tall (2.13 meters).

 Forum: Level Editing & Modeling   Topic: How to convert real metric units to Quake 3 game units?

Posted: 07-19-2014 09:54 AM 

Replies: 6
Views: 5541


 Forum: General Discussion   Topic: Toronto Mayor Rob Ford Booted From Office

Posted: 07-11-2014 05:24 AM 

Replies: 232
Views: 45943


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 05-30-2014 07:51 PM 

Replies: 7180
Views: 4058181


 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 04-24-2014 03:48 AM 

Replies: 16
Views: 7228


 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 04-23-2014 09:46 PM 

Replies: 16
Views: 7228


 Forum: Level Editing & Modeling   Topic: Quake 3 player model animation question.

Posted: 04-13-2014 04:30 PM 

Replies: 15
Views: 14068


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 04-08-2014 03:40 AM 

Replies: 7180
Views: 4058181


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 04-07-2014 07:53 PM 

Replies: 7180
Views: 4058181


 Forum: General Discussion   Topic: Pics of my GTI.

 Post subject: Re: Pics of my GTI.
Posted: 04-05-2014 11:35 AM 

Replies: 90
Views: 13223


 Forum: General Discussion   Topic: Skyrim

 Post subject: Re: Skyrim
Posted: 02-26-2014 10:14 AM 

Replies: 470
Views: 79816


 Forum: General Discussion   Topic: Well hell may be freezing over (workout)

Posted: 02-08-2014 03:52 PM 

Replies: 3726
Views: 2998089


^^^ Stands without changing height. :olo:

 Forum: Level Editing & Modeling   Topic: Quake Live WIP: ABC_beta

Posted: 02-08-2014 06:20 AM 

Replies: 55
Views: 23562


I still think that lowering/lifting up one half of the bottom-most floor would directly make the map more interesting. Your mid and upper levels have such variation in height and are thus more interesting. It is only the ground floor that still feels too flat IMO.

 Forum: General Discussion   Topic: What is new in your little world?

Posted: 01-28-2014 06:52 AM 

Replies: 7180
Views: 4058181


 Forum: Level Editing & Modeling   Topic: Any way to load a reference image?

Posted: 01-21-2014 07:53 AM 

Replies: 5
Views: 3171


 Forum: Level Editing & Modeling   Topic: Any way to load a reference image?

Posted: 01-20-2014 11:36 PM 

Replies: 5
Views: 3171


Player model height is 54 units. :)

 Forum: Level Editing & Modeling   Topic: Any way to load a reference image?

Posted: 01-20-2014 04:45 PM 

Replies: 5
Views: 3171


Player height is 80units IIRC, which is something like 7 feet in the real world.

 Forum: Level Editing & Modeling   Topic: Any way to load a reference image?

Posted: 01-20-2014 03:31 PM 

Replies: 5
Views: 3171


Thanks, anyway to do that in 1.5 ? also whats the scale. How many grid blocks is a average player height?

 Forum: Level Editing & Modeling   Topic: Quake Live WIP: ABC_beta

 Post subject: Re: QuakeLive ABC_beta02
Posted: 01-13-2014 01:09 PM 

Replies: 55
Views: 23562


 Forum: Level Editing & Modeling   Topic: [ALPHA] p61dm1a3 "eNautica"

Posted: 01-09-2014 07:16 AM 

Replies: 14
Views: 8070


 Forum: Level Editing & Modeling   Topic: Quake Live WIP: ABC_beta

 Post subject: Re: ABC_beta01
Posted: 01-07-2014 08:13 AM 

Replies: 55
Views: 23562


 Forum: General Discussion   Topic: horrible death of ants

 Post subject: Re: horrible death of ants
Posted: 12-17-2013 10:59 PM 

Replies: 27
Views: 3643


scared? wrote:
Having concern for the life of ants is the height of douchebaggery...


You're jealous of an ant because no one has any concern for your life. Understandable.
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