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Quake3World.com • Search



Search found 1395 matches
Search term used: +height +pov Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: getting started - few simple questions

Posted: 09-02-2012 09:48 PM 

Replies: 79
Views: 20131


... of how big everything is first. Load one of the sample maps to do that. 2: Vanilla Quake 3 and Team Arena are FPS-dependent. That is, the jump height changes depending of your FPS rate. At the default speed of 90 FPS, you jump 44 units high. At the recomended speed of 125 fps, you jump 48 units ...

 Forum: Level Editing & Modeling   Topic: getting started - few simple questions

Posted: 09-02-2012 06:48 AM 

Replies: 79
Views: 20131


 Forum: Level Editing & Modeling   Topic: getting started - few simple questions

Posted: 09-02-2012 05:28 AM 

Replies: 79
Views: 20131


the word for height and so is entities?

 Forum: Level Editing & Modeling   Topic: getting started - few simple questions

Posted: 09-02-2012 05:28 AM 

Replies: 79
Views: 20131


 Forum: General Discussion   Topic: @_@

 Post subject: Re: @_@
Posted: 08-28-2012 12:30 AM 

Replies: 33
Views: 4826


 Forum: General Discussion   Topic: @_@

 Post subject: Re: @_@
Posted: 08-28-2012 12:25 AM 

Replies: 33
Views: 4826


 Forum: General Discussion   Topic: Mechanical Keyboards

 Post subject: Mechanical Keyboards
Posted: 08-24-2012 02:54 PM 

Replies: 19
Views: 2679


 Forum: Level Editing & Modeling   Topic: 3 Simple Maps needed

 Post subject: Re: 3 Simple Maps needed
Posted: 08-23-2012 10:49 AM 

Replies: 11
Views: 5548


System123 wrote:
...what height off the ground the "eyes" are?

~50.13 units

 Forum: Level Editing & Modeling   Topic: 3 Simple Maps needed

 Post subject: Re: 3 Simple Maps needed
Posted: 08-23-2012 06:17 AM 

Replies: 11
Views: 5548


 Forum: Level Editing & Modeling   Topic: 3 Simple Maps needed

 Post subject: 3 Simple Maps needed
Posted: 08-22-2012 12:10 PM 

Replies: 11
Views: 5548


 Forum: The Void   Topic: Captain Mazda

 Post subject: Re: Captain Mazda
Posted: 08-20-2012 10:03 AM 

Replies: 48
Views: 10507


 Forum: Level Editing & Modeling   Topic: Liposuction - Spronyq3dm1_alpha3

Posted: 08-17-2012 03:14 PM 

Replies: 45
Views: 31729


 Forum: Level Editing & Modeling   Topic: Echoes - NEW TOURNEY LAYOUT

Posted: 08-14-2012 01:30 PM 

Replies: 12
Views: 4972


 Forum: Level Editing & Modeling   Topic: cray3t1 - First (Duel) map, looking for feedback :)

Posted: 08-11-2012 12:00 PM 

Replies: 5
Views: 3060


 Forum: Level Editing & Modeling   Topic: ctfnew -early layout

 Post subject: Re: ctfnew -early layout
Posted: 08-11-2012 03:17 AM 

Replies: 23
Views: 7972


 Forum: Level Editing & Modeling   Topic: cray3t1 - First (Duel) map, looking for feedback :)

Posted: 08-10-2012 12:24 PM 

Replies: 5
Views: 3060


 Forum: Level Editing & Modeling   Topic: cray3t1 - First (Duel) map, looking for feedback :)

Posted: 08-10-2012 10:13 AM 

Replies: 5
Views: 3060


 Forum: Level Editing & Modeling   Topic: j3st3r's New Layout

 Post subject: Re: new layout
Posted: 08-09-2012 01:09 PM 

Replies: 68
Views: 22197


 Forum: Level Editing & Modeling   Topic: j3st3r's New Layout

 Post subject: Re: new layout
Posted: 08-07-2012 04:07 PM 

Replies: 68
Views: 22197


 Forum: Level Editing & Modeling   Topic: j3st3r's New Layout

 Post subject: Re: new layout
Posted: 07-29-2012 02:18 PM 

Replies: 68
Views: 22197


 Forum: General Discussion   Topic: Has ioquake3 reached its full potential?

Posted: 06-05-2012 05:31 AM 

Replies: 11
Views: 1498


 Forum: General Discussion   Topic: Has ioquake3 reached its full potential?

Posted: 06-04-2012 12:51 PM 

Replies: 11
Views: 1498


 Forum: General Discussion   Topic: Diablo III

 Post subject: Re: Diablo III
Posted: 06-01-2012 08:50 PM 

Replies: 726
Views: 155763


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 05-12-2012 02:48 AM 

Replies: 7346
Views: 2452891


at sst13: the last pictures is cool. :D

But what height is the staircase?
is this 16? better for playing is 12 and for view is 8.

at the ceiling from q3 ps2 endgame Map would look good. :sly:

 Forum: Level Editing & Modeling   Topic: starting mapper, being an idiot, can't seem to do things rig

Posted: 05-11-2012 05:14 AM 

Replies: 67
Views: 19263


A reasonable size for doorways is anything from 160 to 192 units in height and width.

 Forum: General Discussion   Topic: Someone here has to have a biek right?

Posted: 05-10-2012 12:53 PM 

Replies: 205
Views: 14569


 Forum: General Discussion   Topic: Someone here has to have a biek right?

Posted: 05-10-2012 03:40 AM 

Replies: 205
Views: 14569


 Forum: General Discussion   Topic: Game of Thrones season 2 teaser

Posted: 05-09-2012 07:59 AM 

Replies: 532
Views: 47911


 Forum: Level Editing & Modeling   Topic: [FINAL] p61ctf1 "Opposing Force"

Posted: 04-18-2012 09:28 PM 

Replies: 33
Views: 12373


 Forum: Level Editing & Modeling   Topic: [FINAL] p61ctf1 "Opposing Force"

Posted: 04-18-2012 12:12 PM 

Replies: 33
Views: 12373


 Forum: General Discussion   Topic: I for one...

 Post subject: Re: I for one...
Posted: 04-03-2012 10:22 AM 

Replies: 12
Views: 2072


 Forum: Level Editing & Modeling   Topic: Spiral staircase

 Post subject: Re: Spiral staircase
Posted: 04-02-2012 11:23 PM 

Replies: 12
Views: 4305


 Forum: General Discussion   Topic: Well hell may be freezing over (workout)

Posted: 03-31-2012 01:22 PM 

Replies: 3726
Views: 2998167


Nice Juls - you are light dude! Thought you were a big lad height wise? I'm only 5'8" but I still weigh 180lbs :|

 Forum: General Discussion   Topic: Bike parkour

 Post subject: Re: Bike parkour
Posted: 03-29-2012 11:44 PM 

Replies: 82
Views: 6590


 Forum: General Discussion   Topic: Tear gas. Come get some.

 Post subject: Tear gas. Come get some.
Posted: 03-17-2012 03:44 PM 

Replies: 16
Views: 2026


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