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Quake3World.com • Search



Search found 914 matches
Search term used: +skybox Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: AEdm7R - AEon's DM7 for Reflex - (D/L)

Posted: 12-05-2014 10:18 AM 

Replies: 48
Views: 23835


 Forum: Level Editing & Modeling   Topic: Goldleaf [FINAL]

Posted: 12-04-2014 12:42 AM 

Replies: 14
Views: 8494


 Forum: Level Editing & Modeling   Topic: Goldleaf [FINAL]

Posted: 12-03-2014 10:13 PM 

Replies: 14
Views: 8494


 Forum: Level Editing & Modeling   Topic: Quake 3 map sources?

 Post subject: Re: Quake 3 map sources?
Posted: 12-03-2014 01:56 PM 

Replies: 3
Views: 3516


 Forum: Level Editing & Modeling   Topic: AEdm7R - AEon's DM7 for Reflex - (D/L)

Posted: 11-30-2014 03:19 PM 

Replies: 48
Views: 23835


 Forum: Programming Discussion   Topic: Q3knockOut 1.5.0-beta released

Posted: 11-16-2014 05:55 AM 

Replies: 19
Views: 14384


Thx for your support! :)

Would be cool to see a map especially made for Q3knockout. :) So far only the open-space/floater maps are playable, since only the skybox kills.

 Forum: Level Editing & Modeling   Topic: Reflex level editor

 Post subject: Re: Reflex level editor
Posted: 11-16-2014 12:52 AM 

Replies: 55
Views: 33255


 Forum: Level Editing & Modeling   Topic: Reflex level editor

 Post subject: Re: Reflex level editor
Posted: 11-15-2014 09:31 PM 

Replies: 55
Views: 33255


 Forum: Level Editing & Modeling   Topic: Reflex level editor

 Post subject: Re: Reflex level editor
Posted: 11-15-2014 03:05 PM 

Replies: 55
Views: 33255


 Forum: Level Editing & Modeling   Topic: HorseShoe for Quake Live

Posted: 10-22-2014 11:26 AM 

Replies: 15
Views: 8829


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

Posted: 08-23-2014 09:45 AM 

Replies: 81
Views: 46498


 Forum: Level Editing & Modeling   Topic: Rustgrad Beta

 Post subject: Re: Rustgrad Beta
Posted: 08-13-2014 07:59 PM 

Replies: 21
Views: 15198


 Forum: Level Editing & Modeling   Topic: Rustgrad Beta

 Post subject: Re: Rustgrad Beta
Posted: 08-12-2014 10:31 PM 

Replies: 21
Views: 15198


 Forum: Level Editing & Modeling   Topic: Ironwood by Pat Howard [FINAL]

 Post subject: Re: Ironwood [BETA]
Posted: 07-03-2014 02:07 PM 

Replies: 43
Views: 27788


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-13-2014 10:18 AM 

Replies: 7346
Views: 2437755


@hipshot: yeah, i can't remember but it looks like it in that picture. i've since stood my skybox brushes 160u tall about 16u behind the roofs. also, i worked on the lighting for several hours yesterday and then realized my /r_gamma was set to 1.2 :owned:

@phant & fkd: thanks!

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-12-2014 11:03 PM 

Replies: 7346
Views: 2437755


Pat Howard wrote:
like hipshot said, it's good to be back!



How did you place your skybox brushes on this level? Just flat on top?

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-08-2014 02:18 AM 

Replies: 7346
Views: 2437755


 Forum: Level Editing & Modeling   Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)

Posted: 04-26-2014 07:07 PM 

Replies: 8
Views: 4526


 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 04-23-2014 09:46 PM 

Replies: 16
Views: 7221


 Forum: Level Editing & Modeling   Topic: [BETA] 13agony_ctf "Agony CTF"

Posted: 04-11-2014 01:37 AM 

Replies: 8
Views: 5533


 Forum: Level Editing & Modeling   Topic: celshade and skybox problem

Posted: 04-10-2014 09:37 PM 

Replies: 3
Views: 2681


They are discarded.

 Forum: Level Editing & Modeling   Topic: celshade and skybox problem

Posted: 04-10-2014 07:31 PM 

Replies: 3
Views: 2681


 Forum: Level Editing & Modeling   Topic: celshade and skybox problem

Posted: 04-10-2014 01:05 PM 

Replies: 3
Views: 2681


Don't use the _celshader key in the worldspawn. It's a better solution to func_group all parts of your map you wish to apply the celshader and put the _celshader key into the func_group.
In this way you can also use diffrent celshaders, with diffrent colors or offset values, in your map.

 Forum: Level Editing & Modeling   Topic: celshade and skybox problem

 Post subject: celshade and skybox problem
Posted: 04-09-2014 04:43 PM 

Replies: 3
Views: 2681


using the _celshade feature causes any object in the skybox to flicker black. I've tried every trick I know, like using planes instead of brushes, etc. But there is always a black flicker behind each texture. Anyone know how to turn off or reduce the celshade effect in a skybox?

 Forum: Level Editing & Modeling   Topic: On how to find and select textures for a map?

Posted: 03-11-2014 10:22 AM 

Replies: 8
Views: 5352


 Forum: Level Editing & Modeling   Topic: Quake Live WIP: ABC_beta

 Post subject: Re: QL: ABC_beta01
Posted: 01-08-2014 07:12 AM 

Replies: 55
Views: 23546


 Forum: Level Editing & Modeling   Topic: Quake Live WIP: ABC_beta

 Post subject: Re: QL: ABC_beta01
Posted: 01-08-2014 03:07 AM 

Replies: 55
Views: 23546


 Forum: Level Editing & Modeling   Topic: Quake Live WIP: ABC_beta

 Post subject: Re: ABC_beta01
Posted: 01-07-2014 08:13 AM 

Replies: 55
Views: 23546


 Forum: Level Editing & Modeling   Topic: dmr3tourney1 by DOOMer - beta 3

Posted: 12-05-2013 02:20 AM 

Replies: 15
Views: 10855


 Forum: Level Editing & Modeling   Topic: Producing a Q3 Skybox

 Post subject: Re: Producing a Q3 Skybox
Posted: 11-14-2013 01:09 PM 

Replies: 5
Views: 5930


Have you try terragen? You might save time with that awesome piece of software.

 Forum: Level Editing & Modeling   Topic: Producing a Q3 Skybox

 Post subject: Re: Producing a Q3 Skybox
Posted: 09-16-2013 01:34 AM 

Replies: 5
Views: 5930


 Forum: Programming Discussion   Topic: Shader Editor recover and update?

Posted: 08-20-2013 08:03 AM 

Replies: 9
Views: 5760


 Forum: Level Editing & Modeling   Topic: Minecraft worlds are awesome for Quake 3 :D

Posted: 08-06-2013 12:13 AM 

Replies: 8
Views: 4888


 Forum: Level Editing & Modeling   Topic: Producing a Q3 Skybox

 Post subject: Re: Producing a Q3 Skybox
Posted: 06-11-2013 12:50 PM 

Replies: 5
Views: 5930


 Forum: Level Editing & Modeling   Topic: Producing a Q3 Skybox

 Post subject: Re: Producing a Q3 Skybox
Posted: 06-11-2013 08:17 AM 

Replies: 5
Views: 5930


The old freeware version of HDRShop can convert a panoramic image into a cubemap.

There are also some Photoshop plugins that may work as well.

The 3ds Max method still works on modern versions, but it works best with an actual 3D scene, not if you just have a basic 2D Photoshop image.
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