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Quake3World.com • Search



Search found 914 matches
Search term used: +skybox Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Outrage: a new Quake 3: Arena map for testing

Posted: 09-01-2016 01:17 AM 

Replies: 26
Views: 14661


Nice skybox, RojaN Returned! Where has that photo been taken?

 Forum: Level Editing & Modeling   Topic: Outrage: a new Quake 3: Arena map for testing

Posted: 07-31-2016 07:37 AM 

Replies: 26
Views: 14661


 Forum: Level Editing & Modeling   Topic: Outrage: a new Quake 3: Arena map for testing

Posted: 07-31-2016 03:45 AM 

Replies: 26
Views: 14661


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 07-28-2016 09:59 AM 

Replies: 7346
Views: 2465431


@dONKEY: Wow thats looking good, esp. the 2nd shot with that water-pipe! Cool light&mood. First shot fits perfect to the skybox!
I know i have still alot todo with my map :D

EDIT:

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-19-2016 03:40 PM 

Replies: 7346
Views: 2465431


 Forum: Level Editing & Modeling   Topic: sst13 vs QL

 Post subject: Re: sst13 vs QL
Posted: 06-10-2016 02:41 AM 

Replies: 30
Views: 27369


I love the look of Iron hive! :up:

EDIT:
Map*beta wont load in Wolfcam /missing player spawn... For the QL-Workshop link everything works fine here!

Nice "Hans-Rüdi" skybox btw ;)
:up:

 Forum: Level Editing & Modeling   Topic: Sky Shader

 Post subject: Re: SKY SHADER
Posted: 03-25-2016 06:34 AM 

Replies: 3
Views: 2985


Yes, wasn't sure, it's a bit confusing =)

Anyway, CLOUDspawn, what textures are you using then? did you create your own skybox?

 Forum: Level Editing & Modeling   Topic: Sky Shader

 Post subject: Re: SKY SHADER
Posted: 03-25-2016 02:02 AM 

Replies: 3
Views: 2985


I think he means a skybox.
He probably wants to know how to align the 6 images required for a skybox.

 Forum: Level Editing & Modeling   Topic: A difficult question about '_skybox' entities.

Posted: 01-04-2016 04:02 PM 

Replies: 3
Views: 3267


 Forum: Level Editing & Modeling   Topic: light through corner walls

Posted: 12-28-2015 10:08 AM 

Replies: 10
Views: 4740


Maybe you should try to build a SMALL-"skybox" just behind the window, not around the whole map!

 Forum: Level Editing & Modeling   Topic: Shipyard 17

 Post subject: Re: Shipyard 17
Posted: 09-28-2015 12:43 PM 

Replies: 38
Views: 21141


 Forum: Level Editing & Modeling   Topic: Interesting landscapes made in GTKRadiant?

Posted: 09-06-2015 01:24 AM 

Replies: 32
Views: 15821


 Forum: Level Editing & Modeling   Topic: Interesting landscapes made in GTKRadiant?

Posted: 08-28-2015 02:55 PM 

Replies: 32
Views: 15821


 Forum: Level Editing & Modeling   Topic: GTK Radiant 1.40

 Post subject: Re: GTK Radiant 1.40
Posted: 08-22-2015 11:40 AM 

Replies: 36
Views: 23430


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 07-13-2015 03:47 AM 

Replies: 88
Views: 80356


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 07-07-2015 08:19 AM 

Replies: 88
Views: 80356


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 07-07-2015 07:46 AM 

Replies: 88
Views: 80356


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 07-07-2015 12:57 AM 

Replies: 88
Views: 80356


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 07-06-2015 06:30 AM 

Replies: 88
Views: 80356


 Forum: Level Editing & Modeling   Topic: Help with Mapping: CTF, AAS and Music Problems

Posted: 05-23-2015 08:00 AM 

Replies: 65
Views: 51428


 Forum: Level Editing & Modeling   Topic: What's better: *.jpg or *.tga?

Posted: 05-22-2015 12:03 AM 

Replies: 12
Views: 6740


 Forum: Level Editing & Modeling   Topic: fullbright/black lightmaps on full compile [solved - for now

Posted: 05-10-2015 01:58 PM 

Replies: 14
Views: 6933


 Forum: Level Editing & Modeling   Topic: broken glass shader [solved]

 Post subject: Re: broken glass shader
Posted: 04-24-2015 02:34 PM 

Replies: 20
Views: 10229


 Forum: Level Editing & Modeling   Topic: broken glass shader [solved]

 Post subject: Re: broken glass shader
Posted: 04-24-2015 09:53 AM 

Replies: 20
Views: 10229


 Forum: Level Editing & Modeling   Topic: broken glass shader [solved]

 Post subject: Re: broken glass shader
Posted: 04-23-2015 08:28 PM 

Replies: 20
Views: 10229


 Forum: Level Editing & Modeling   Topic: broken glass shader [solved]

 Post subject: Re: broken glass shader
Posted: 04-21-2015 02:05 PM 

Replies: 20
Views: 10229


 Forum: Level Editing & Modeling   Topic: Thought process when designing a map

Posted: 04-15-2015 02:59 PM 

Replies: 4
Views: 3442


 Forum: Level Editing & Modeling   Topic: rota3dm4 "Rashmi" - alpha 1 by Rota

Posted: 04-04-2015 04:11 AM 

Replies: 7
Views: 4625


 Forum: Level Editing & Modeling   Topic: Random black blob on terrain lightmaps [fix'd]

Posted: 03-30-2015 04:03 PM 

Replies: 10
Views: 5604


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 03-23-2015 10:10 AM 

Replies: 7346
Views: 2465431


Yes, it's the skybox used in the map q3wcp16, "oceansky" I believe. I just use it as a placeholder until I decide what to use.

Also, finished another Perfect Dark weapon last night:

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 03-23-2015 09:11 AM 

Replies: 7346
Views: 2465431


is that a skybox in screen #2?

 Forum: Level Editing & Modeling   Topic: [ALPHA/BETA] 13head "Headache"

Posted: 03-18-2015 09:45 AM 

Replies: 12
Views: 9212


 Forum: Level Editing & Modeling   Topic: [ALPHA/BETA] 13head "Headache"

Posted: 03-18-2015 07:49 AM 

Replies: 12
Views: 9212


 Forum: Level Editing & Modeling   Topic: [ALPHA/BETA] 13head "Headache"

Posted: 03-18-2015 12:33 AM 

Replies: 12
Views: 9212


 Forum: Level Editing & Modeling   Topic: [ALPHA/BETA] 13head "Headache"

Posted: 03-17-2015 07:45 PM 

Replies: 12
Views: 9212


... find a meaningful use for the 4 boards around the RL - some dirt on the glass edges below RL - a decal under YA - better ambiente sounds - another skybox - bot support Known (BSP-scaling) bugs: - there's a weird patch LOD behavior. They drop into a smaller LOD if you look straight up or down. ...
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