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Quake3World.com • Search



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Author Message

 Forum: Level Editing & Modeling   Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)

Posted: 04-26-2014 07:19 PM 

Replies: 8
Views: 4534


 Forum: Level Editing & Modeling   Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)

Posted: 04-26-2014 07:07 PM 

Replies: 8
Views: 4534


 Forum: Level Editing & Modeling   Topic: Triggerable dynamic lights in q3 ?

Posted: 04-25-2014 08:02 PM 

Replies: 6
Views: 3760


 Forum: Level Editing & Modeling   Topic: GtkRadiant 1.6.4 Released

 Post subject: GtkRadiant 1.6.4 Released
Posted: 12-26-2013 09:16 PM 

Replies: 30
Views: 33960


 Forum: Level Editing & Modeling   Topic: [ALPHA 4] CZQ3DM1 by CZghost

Posted: 10-12-2013 02:45 AM 

Replies: 50
Views: 70278


 Forum: Level Editing & Modeling   Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"

Posted: 09-28-2013 07:43 PM 

Replies: 56
Views: 49034


 Forum: Level Editing & Modeling   Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"

Posted: 09-19-2013 08:37 PM 

Replies: 56
Views: 49034


 Forum: General Discussion   Topic: Time for a new project...a pool...

Posted: 09-17-2013 06:25 AM 

Replies: 1776
Views: 316693


pfft...

I borrowed a neighbor's 2 year old and taught it to read structural engineering textbooks and now the little fuck is making my pool.

 Forum: General Discussion   Topic: Time for a new project...a pool...

Posted: 09-10-2013 09:52 AM 

Replies: 1776
Views: 316693


scared? wrote:
peasant class^^^... :olo: ...


Says someone whos so intimidated by his world class builder that hes willing to accept dipshit as an answer for valid structural flaws :olo:

It's also funny how world class builders can find a world class workforce in the cheapest labour market :olo:

 Forum: General Discussion   Topic: Time for a new project...a pool...

Posted: 09-10-2013 06:22 AM 

Replies: 1776
Views: 316693


And most definitely doesn't wanna tear down the entire deck because his mexican work force has fucked up a basic structural necessity :olo:

 Forum: Level Editing & Modeling   Topic: Zen by Despair (MSG Comp entry)

Posted: 08-30-2013 11:31 AM 

Replies: 5
Views: 4071


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 08-18-2013 11:43 PM 

Replies: 7346
Views: 2445214


Which ones are structural or detail?

 Forum: General Discussion   Topic: This should be universal headline news...

Posted: 08-07-2013 08:19 PM 

Replies: 13
Views: 1528


 Forum: General Discussion   Topic: This should be universal headline news...

Posted: 08-07-2013 07:06 PM 

Replies: 13
Views: 1528


 Forum: Level Editing & Modeling   Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"

Posted: 08-01-2013 06:45 AM 

Replies: 56
Views: 49034


 Forum: Level Editing & Modeling   Topic: Maverick Servr Comp Map: Cray3t1 - Alpha - looking for feedb

Posted: 07-29-2013 01:54 PM 

Replies: 27
Views: 16268


 Forum: General Discussion   Topic: Oklahoma tornado

 Post subject: Re: Oklahoma tornado
Posted: 05-21-2013 07:54 AM 

Replies: 106
Views: 12598


Ryoki is simply recalling what he learned of structural integrity against high winds from the tale of the 3 little pigs.

 Forum: Level Editing & Modeling   Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)

Posted: 04-02-2013 12:46 PM 

Replies: 15
Views: 8451


 Forum: Level Editing & Modeling   Topic: New Project: Aty3dm5

 Post subject: Re: New Project: Aty3dm5
Posted: 04-01-2013 11:40 AM 

Replies: 74
Views: 31216


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 02-08-2013 09:50 PM 

Replies: 7346
Views: 2445214


Smoothing/Phong shading are interchangeable terms. Using it and your terrain won't look so faceted.

Are you sure the entire terrain mesh is converted to detail brushes? It should take no more than a few seconds to compile the -vis stage if all you have is a structural box.

 Forum: Level Editing & Modeling   Topic: qwdm6 for QL

 Post subject: Re: qwdm6 for QL
Posted: 01-02-2013 02:08 PM 

Replies: 6
Views: 3179


 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-02-2012 07:58 AM 

Replies: 1485
Views: 189049


 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-01-2012 04:52 PM 

Replies: 1485
Views: 189049


sounds like a nice room... i guess just worry about the finishing, the structural part isn't too complicated.

 Forum: General Discussion   Topic: China to build tallest building in world...

Posted: 11-21-2012 07:23 AM 

Replies: 42
Views: 4187


 Forum: Level Editing & Modeling   Topic: Optimising

 Post subject: Re: Optimising
Posted: 11-05-2012 01:41 AM 

Replies: 14
Views: 4589


 Forum: Level Editing & Modeling   Topic: Optimising

 Post subject: Re: Optimising
Posted: 11-04-2012 02:57 PM 

Replies: 14
Views: 4589


 Forum: Level Editing & Modeling   Topic: Optimising

 Post subject: Re: Optimising
Posted: 11-04-2012 06:54 AM 

Replies: 14
Views: 4589


 Forum: Level Editing & Modeling   Topic: Optimising

 Post subject: Optimising
Posted: 11-04-2012 03:45 AM 

Replies: 14
Views: 4589


 Forum: Level Editing & Modeling   Topic: Area Portals and Hint Brushes?

Posted: 10-28-2012 12:39 AM 

Replies: 22
Views: 12068


 Forum: Level Editing & Modeling   Topic: Area Portals and Hint Brushes?

Posted: 10-20-2012 09:10 AM 

Replies: 22
Views: 12068


 Forum: Level Editing & Modeling   Topic: Area Portals and Hint Brushes?

Posted: 10-18-2012 05:01 AM 

Replies: 22
Views: 12068


 Forum: Level Editing & Modeling   Topic: Area Portals and Hint Brushes?

Posted: 10-17-2012 12:25 PM 

Replies: 22
Views: 12068


 Forum: Level Editing & Modeling   Topic: Area Portals and Hint Brushes?

Posted: 10-17-2012 06:03 AM 

Replies: 22
Views: 12068


 Forum: Level Editing & Modeling   Topic: Area Portals and Hint Brushes?

Posted: 10-15-2012 04:12 PM 

Replies: 22
Views: 12068


 Forum: Level Editing & Modeling   Topic: Area Portals and Hint Brushes?

Posted: 10-15-2012 10:02 AM 

Replies: 22
Views: 12068


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