[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
Quake3World.com • Search



Search found 1395 matches
Search term used: +height +pov Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: [QL] scdm2 "Roundabout" [alpha] by Scorch_

Posted: 05-21-2015 04:54 AM 

Replies: 19
Views: 8088


 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-20-2015 10:01 AM 

Replies: 4
Views: 2982


CPMA increased the height of items, there you will not overjump the items anymore...

 Forum: Level Editing & Modeling   Topic: [QL] scdm2 "Roundabout" [alpha] by Scorch_

Posted: 05-19-2015 10:02 AM 

Replies: 19
Views: 8088


 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-19-2015 09:30 AM 

Replies: 4
Views: 2982


suspended items look weird to me. i would keep them on the ground.

 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-19-2015 03:16 AM 

Replies: 4
Views: 2982


Juhuu, THX :D

 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-19-2015 03:05 AM 

Replies: 4
Views: 2982


Select the weapon(s), hit N to open up the entity inspector, and check off the 'Suspended' box.

 Forum: Level Editing & Modeling   Topic: Item / Weapon placement HEIGHT

Posted: 05-19-2015 03:00 AM 

Replies: 4
Views: 2982


Short question :)
I always miss Items caused by jumping over them when hoppin´around. (In my maps)
Since im having problems in scaling im wondering: When i place items in the map it seems like they are stuck to the ground, no matter which height i placed them...
:confused:

 Forum: Level Editing & Modeling   Topic: Help with Mapping: CTF, AAS and Music Problems

Posted: 05-15-2015 11:58 AM 

Replies: 65
Views: 47662


 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 05-11-2015 12:56 PM 

Replies: 112
Views: 42602


 Forum: General Discussion   Topic: back in the 300 pound club...

Posted: 05-08-2015 07:18 AM 

Replies: 302
Views: 37754


I figured you'd be more interested in his height...

 Forum: General Discussion   Topic: back in the 300 pound club...

Posted: 05-07-2015 12:44 PM 

Replies: 302
Views: 37754


Not for a midget... Pretty easy and average to do that at ur height... Accept I'm stronger little man.. U just lost...

 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 05-02-2015 07:02 PM 

Replies: 112
Views: 42602


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

Posted: 04-28-2015 06:42 AM 

Replies: 88
Views: 77976


Eraser wrote:
That lift is a bit too slow for my tastes. A jumppad would be better I think, although the height difference is a bit large. I'd also put something more worthwhile up there than a PG.

with the window being up there, a railgun would probably be a good choice.

 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

Posted: 04-28-2015 06:35 AM 

Replies: 88
Views: 77976


That lift is a bit too slow for my tastes. A jumppad would be better I think, although the height difference is a bit large. I'd also put something more worthwhile up there than a PG.

 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 04-14-2015 08:53 AM 

Replies: 112
Views: 42602


Stairs should NEVER be rampclipped. You mention flow, but in vQ3, a 64 unit high ramp breaks your movement speed if you're strafejumping, but a 64 unit high staircase does not.

I agree with Hipshot. Height should be 8 units. Depth can vary, but most of my staircases are 16 units in depth.

 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 04-13-2015 10:32 PM 

Replies: 112
Views: 42602


For me, proper stair height is 8 and stairs are never ramp clipped.

Ramps have a different behavior than stairs, that's why you have stairs OR ramps, they are never the same.

 Forum: General Discussion   Topic: Thumbs up!

 Post subject: Re: Thumbs up!
Posted: 03-23-2015 01:25 PM 

Replies: 14
Views: 4772


 Forum: Level Editing & Modeling   Topic: What is the minimal size of a doorway in Quake III?

Posted: 03-13-2015 01:03 PM 

Replies: 13
Views: 7704


 Forum: Level Editing & Modeling   Topic: What is the minimal size of a doorway in Quake III?

Posted: 03-10-2015 04:53 PM 

Replies: 13
Views: 7704


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 02-13-2015 01:48 AM 

Replies: 103
Views: 40487


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-16-2015 06:16 PM 

Replies: 103
Views: 40487


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-13-2015 03:30 PM 

Replies: 103
Views: 40487


 Forum: Programming Discussion   Topic: [GENERAL] Share your code and questions

Posted: 01-05-2015 03:12 AM 

Replies: 5
Views: 5065


It's not really a speed boost, but more like a half-height horizontal jump. How can i detect a double tap like that?

 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-04-2015 04:08 PM 

Replies: 103
Views: 40487


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-02-2015 01:54 AM 

Replies: 103
Views: 40487


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-01-2015 02:17 PM 

Replies: 103
Views: 40487


 Forum: Level Editing & Modeling   Topic: q3dmp29 - Jackal

 Post subject: q3dmp29 - Jackal
Posted: 12-30-2014 07:50 PM 

Replies: 25
Views: 31936


 Forum: Level Editing & Modeling   Topic: AEpyraR - AEon's Pyramid for Reflex (D/L)

Posted: 12-19-2014 05:17 AM 

Replies: 7
Views: 4641


 Forum: Level Editing & Modeling   Topic: Q3A Item Placement Guide

 Post subject: Q3A Item Placement Guide
Posted: 12-14-2014 11:08 PM 

Replies: 13
Views: 11557


 Forum: General Discussion   Topic: The Hunt for Red October...

Posted: 10-23-2014 06:07 PM 

Replies: 35
Views: 12098


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-06-2014 09:21 PM 

Replies: 5
Views: 7060


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-04-2014 07:18 AM 

Replies: 5
Views: 7060


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-03-2014 06:41 PM 

Replies: 5
Views: 7060


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-03-2014 01:12 PM 

Replies: 5
Views: 7060


 Forum: General Discussion   Topic: Real life Trials Evolution

Posted: 09-19-2014 06:58 AM 

Replies: 24
Views: 4605


Sort by:  
Page 4 of 40 [ Search found 1395 matches ]


All times are UTC - 8 hours


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.