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Search found 46 matches
Search term used: +decals +tabun Search these results:

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 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 10-18-2009 01:34 AM 

Replies: 45
Views: 37098


 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 10-17-2009 08:42 AM 

Replies: 45
Views: 37098


Tabun,
very cool... looking into those. Please read your PM from me, if you will :)

Note to self: Add the link to our forum resources.

 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 10-17-2009 08:28 AM 

Replies: 45
Views: 37098


 Forum: Level Editing & Modeling   Topic: [Quake 3] Return to the Cistern (tabq1dm5)

Posted: 10-15-2009 07:14 PM 

Replies: 42
Views: 36149


 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 10-04-2009 04:49 PM 

Replies: 45
Views: 37098


 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 10-04-2009 02:26 PM 

Replies: 45
Views: 37098


 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 09-29-2009 07:34 AM 

Replies: 45
Views: 37098


 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 09-28-2009 07:54 AM 

Replies: 45
Views: 37098


 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 09-28-2009 07:41 AM 

Replies: 45
Views: 37098


 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 09-27-2009 11:50 PM 

Replies: 45
Views: 37098


As was mentioned, such decals, as Tabun mentions would have a huge potential for saving tris. A solution for their use be quite interesting. Which makes me wonder why decals are primarily an idTech4 (Doom III, :q4:) thing, and were not used more in :q3:?

 Forum: Level Editing & Modeling   Topic: Decals for Q3A - Rust, ... ?

Posted: 09-27-2009 02:37 PM 

Replies: 45
Views: 37098


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