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Quake3World.com • Search



Search found 1547 matches
Search term used: +baseq3 Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 09-28-2015 06:44 AM 

Replies: 46
Views: 24282


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 09-28-2015 04:45 AM 

Replies: 827
Views: 677511


 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 09-27-2015 02:29 PM 

Replies: 46
Views: 24282


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 09-23-2015 04:15 AM 

Replies: 827
Views: 677511


You can spawn items in baseq3; just target them with any kind of triggering entity - a trigger_multiple, target_delay, etc.

 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 09-21-2015 11:38 AM 

Replies: 46
Views: 24282


 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 09-20-2015 11:57 AM 

Replies: 46
Views: 24282


 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: Re: q3map compiler error
Posted: 09-06-2015 08:02 AM 

Replies: 6
Views: 4705


 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: q3map compiler error
Posted: 09-05-2015 10:08 AM 

Replies: 6
Views: 4705


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 09-04-2015 09:12 AM 

Replies: 7346
Views: 2457354


You mean me a few days ago? It was baseq3, not a mod. :D

 Forum: Level Editing & Modeling   Topic: Interesting landscapes made in GTKRadiant?

Posted: 08-28-2015 06:48 AM 

Replies: 32
Views: 15819


The heightmap generated terrain (terrain entity) is the old way to make a landscape map in quake3 and it does not work in versions earlier than 1.27g (the one Team Arena came with - you can notice Team Arena first has landscape maps in its install, baseq3 does not)

 Forum: Programming Discussion   Topic: Ceating a vertex buffer object in Q3

Posted: 07-23-2015 07:48 PM 

Replies: 14
Views: 12151


 Forum: Quake III Arena/Quake Live Discussion   Topic: Any updates on themuffinman's ioq3-pp project?

Posted: 07-21-2015 12:35 PM 

Replies: 6
Views: 6356


 Forum: Level Editing & Modeling   Topic: Q4 textures and maps for Q3

 Post subject: Q4 textures and maps for Q3
Posted: 07-11-2015 04:48 AM 

Replies: 47
Views: 29548


 Forum: Level Editing & Modeling   Topic: Industrial Texture Pack

 Post subject: Re: Industrial Texture Pack
Posted: 07-10-2015 08:58 AM 

Replies: 98
Views: 57073


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 07-03-2015 06:50 AM 

Replies: 827
Views: 677511


 Forum: Level Editing & Modeling   Topic: "Hard Boiled" -canceled

Posted: 06-19-2015 11:27 PM 

Replies: 35
Views: 19618


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Hydra" [WIP]
Posted: 06-16-2015 06:02 PM 

Replies: 81
Views: 46678


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Hydra" [WIP]
Posted: 06-16-2015 10:46 AM 

Replies: 81
Views: 46678




almost done :)

 Forum: Level Editing & Modeling   Topic: Direct modification of BSP files

Posted: 05-29-2015 04:06 AM 

Replies: 11
Views: 5604


 Forum: Level Editing & Modeling   Topic: "Hard Boiled" -canceled

Posted: 05-26-2015 03:06 AM 

Replies: 35
Views: 19618


 Forum: Level Editing & Modeling   Topic: "Trespass" Tourney [Final]

Posted: 05-22-2015 09:54 AM 

Replies: 88
Views: 52170


 Forum: Level Editing & Modeling   Topic: "Trespass" Tourney [Final]

Posted: 05-19-2015 05:31 AM 

Replies: 88
Views: 52170


 Forum: Level Editing & Modeling   Topic: Help with Mapping: CTF, AAS and Music Problems

Posted: 05-13-2015 09:14 PM 

Replies: 65
Views: 49845


 Forum: Level Editing & Modeling   Topic: "Trespass" Tourney [Final]

Posted: 05-12-2015 11:25 PM 

Replies: 88
Views: 52170


 Forum: Level Editing & Modeling   Topic: fullbright/black lightmaps on full compile [solved - for now

Posted: 05-09-2015 10:36 PM 

Replies: 14
Views: 6915


 Forum: Level Editing & Modeling   Topic: fullbright/black lightmaps on full compile [solved - for now

Posted: 05-09-2015 06:28 PM 

Replies: 14
Views: 6915


 Forum: Level Editing & Modeling   Topic: "Trespass" Tourney [Final]

Posted: 05-05-2015 01:09 PM 

Replies: 88
Views: 52170


 Forum: Level Editing & Modeling   Topic: "Trespass" Tourney [Final]

 Post subject: Re: "Kara" Tourney [ALPHA]
Posted: 04-28-2015 09:50 PM 

Replies: 88
Views: 52170


 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 04-27-2015 11:44 AM 

Replies: 112
Views: 42722


Hmm... maybe i did something wrong.
I placed the BETA5.pk3 into QL´s BASEQ3 but wasnt able to load it.
Next i put the *.BSP and *.AAS into OL´s BASEQ3/MAPS folder and was able to load it, but all of Socks Textures and some others didnt show up in game :(

 Forum: Level Editing & Modeling   Topic: broken glass shader [solved]

 Post subject: Re: broken glass shader
Posted: 04-23-2015 08:28 PM 

Replies: 20
Views: 10218


 Forum: Level Editing & Modeling   Topic: broken glass shader [solved]

 Post subject: Re: broken glass shader
Posted: 04-20-2015 04:13 PM 

Replies: 20
Views: 10218


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Hydra" [WIP]
Posted: 04-15-2015 03:04 PM 

Replies: 81
Views: 46678


 Forum: Level Editing & Modeling   Topic: Thought process when designing a map

Posted: 04-15-2015 02:59 PM 

Replies: 4
Views: 3442


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Hydra" [WIP]
Posted: 04-08-2015 02:04 PM 

Replies: 81
Views: 46678


yeah but it's just the alpha version. i'm still up for item placement feedback and general thoughts though.

 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Hydra" [WIP]
Posted: 04-08-2015 12:06 PM 

Replies: 81
Views: 46678


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