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Quake3World.com • Search



Search found 2172 matches
Search term used: +conversion Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Preparing Import/Export with Blender (.aes/.map)

Posted: 08-05-2016 03:31 PM 

Replies: 2
Views: 2639


 Forum: Level Editing & Modeling   Topic: 2 questions.

 Post subject: Re: 2 questions.
Posted: 06-20-2016 12:37 AM 

Replies: 6
Views: 4690


 Forum: General Discussion   Topic: DOOM E3 2015 trailer sneak preview

Posted: 03-14-2016 05:15 AM 

Replies: 660
Views: 191069


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to port Q3TA weapons into Q3A?

Posted: 03-13-2016 12:18 PM 

Replies: 7
Views: 5445


 Forum: General Discussion   Topic: The last movie you saw

 Post subject: Re: The last movie you saw
Posted: 03-12-2016 01:05 AM 

Replies: 13532
Views: 4189637


 Forum: Level Editing & Modeling   Topic: Can someone help me with porting a model to Q3?

Posted: 02-11-2016 04:44 PM 

Replies: 7
Views: 4262


I need to know, how can I import a custom :q2: model into :q3:? P.S. I am using Wilma Flintstone for the conversion.

 Forum: Level Editing & Modeling   Topic: Need some help with launchpads (q3ctf5)

Posted: 02-10-2016 05:09 PM 

Replies: 4
Views: 3664


 Forum: Level Editing & Modeling   Topic: Expand q3a SP ?

 Post subject: Re: Expand q3a SP ?
Posted: 12-27-2015 03:58 AM 

Replies: 12
Views: 10107


 Forum: Quake III Arena/Quake Live Discussion   Topic: Need help with aas file (Q3TA texturegrab.bsp)

Posted: 12-06-2015 04:32 PM 

Replies: 8
Views: 16222


I'll try the actual texture grab bsp, because th@ was using a corrupt conversion. TH@ could be the problem... I'll report back with the results...

 Forum: General Discussion   Topic: Let's have a talk about periscope...

Posted: 12-05-2015 08:33 AM 

Replies: 410
Views: 77931


We also did the room conversion and tile floors for entire downstairs at same time...

 Forum: Level Editing & Modeling   Topic: Quake Live Steam aas

 Post subject: Re: Quake Live Steam aas
Posted: 11-08-2015 08:19 AM 

Replies: 50
Views: 37993


 Forum: General Discussion   Topic: Most powerful hurricane in history...

Posted: 10-24-2015 05:07 AM 

Replies: 39
Views: 8283


His deck and carport conversion will be the first thing to go. (shoddy workmanship)

 Forum: General Discussion   Topic: Paintball

 Post subject: Re: Paintball
Posted: 10-07-2015 12:42 AM 

Replies: 23
Views: 6970


seremtan wrote:
inb4 Eraser comes here one day breathlessly enthusing about his conversion to LARPing

Ha! No, I don't really see the appeal to that :)
Escape rooms though, that's a lot of fun to be had.

 Forum: General Discussion   Topic: Paintball

 Post subject: Re: Paintball
Posted: 10-06-2015 09:43 AM 

Replies: 23
Views: 6970


inb4 Eraser comes here one day breathlessly enthusing about his conversion to LARPing

 Forum: Quake III Arena/Quake Live Discussion   Topic: Sound wav or MP3?

 Post subject: Re: Sound wav or MP3?
Posted: 08-30-2015 03:10 AM 

Replies: 11
Views: 9931


 Forum: Quake III Arena/Quake Live Discussion   Topic: Sound wav or MP3?

 Post subject: Re: Sound wav or MP3?
Posted: 08-30-2015 02:37 AM 

Replies: 11
Views: 9931


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 08-10-2015 05:56 AM 

Replies: 7346
Views: 2443097


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 08-10-2015 05:17 AM 

Replies: 7346
Views: 2443097


 Forum: General Discussion   Topic: News Of The Weird(08/02/2015)

Posted: 08-02-2015 10:08 AM 

Replies: 7
Views: 2268


 Forum: General Discussion   Topic: Still anyone sticked to floppy disks?

Posted: 06-01-2015 10:32 AM 

Replies: 33
Views: 9540


 Forum: Level Editing & Modeling   Topic: Importing a Quake 4 .map file into GtkRadiant 1.4 or 1.5

Posted: 05-28-2015 11:12 PM 

Replies: 30
Views: 28671


 Forum: General Discussion   Topic: New car!

 Post subject: Re: New car!
Posted: 03-01-2015 12:59 AM 

Replies: 335
Views: 45516


OK, so we've established that you don't understand how currency conversion works, which is great, but where's the picture?

 Forum: General Discussion   Topic: the party is almost over...

Posted: 01-20-2015 09:15 AM 

Replies: 288
Views: 47412


 Forum: Level Editing & Modeling   Topic: Q4 to Q3 map conversion

 Post subject: Re: Q4 to Q3 map conversion
Posted: 01-15-2015 12:42 AM 

Replies: 6
Views: 5433


In fact it was too simple - I forgot to add lightmap layers to shaders.

But now there is another problem - is there any free *.lwo to *.md3 converter? As QUARK that I use doesn't convert these files properly.

 Forum: Level Editing & Modeling   Topic: Learning Blender 2.7.3

 Post subject: Re: Learning Blender 2.7.3
Posted: 01-08-2015 09:13 AM 

Replies: 38
Views: 32481


 Forum: Level Editing & Modeling   Topic: Q4 to Q3 map conversion

 Post subject: Re: Q4 to Q3 map conversion
Posted: 12-25-2014 10:31 PM 

Replies: 6
Views: 5433


Post a shader example?

 Forum: Level Editing & Modeling   Topic: Q4 to Q3 map conversion

 Post subject: Re: Q4 to Q3 map conversion
Posted: 12-25-2014 09:41 PM 

Replies: 6
Views: 5433


 Forum: Level Editing & Modeling   Topic: Q4 to Q3 map conversion

 Post subject: Re: Q4 to Q3 map conversion
Posted: 12-24-2014 08:52 AM 

Replies: 6
Views: 5433


 Forum: Level Editing & Modeling   Topic: Q4 to Q3 map conversion

 Post subject: Re: Q4 to Q3 map conversion
Posted: 12-23-2014 12:18 AM 

Replies: 6
Views: 5433


Theftbot wrote:


That topic is not about my problem. That's about conversion. I've successfully converted the map. My problem is a wrong lighting after compilation.

 Forum: Level Editing & Modeling   Topic: Q4 to Q3 map conversion

 Post subject: Re: Q4 to Q3 map conversion
Posted: 12-22-2014 11:30 PM 

Replies: 6
Views: 5433


http://www.quake3world.com/forum/viewtopic.php?f=10&t=47931

 Forum: Level Editing & Modeling   Topic: Q4 to Q3 map conversion

 Post subject: Q4 to Q3 map conversion
Posted: 12-22-2014 11:18 PM 

Replies: 6
Views: 5433


 Forum: Level Editing & Modeling   Topic: AEpyraR - AEon's Pyramid for Reflex (D/L)

Posted: 12-17-2014 10:06 AM 

Replies: 7
Views: 4638


 Forum: Level Editing & Modeling   Topic: Q3ToReflex .map converter - Texture Orientation

Posted: 12-16-2014 02:14 PM 

Replies: 2
Views: 2833


 Forum: Level Editing & Modeling   Topic: Q3ToReflex .map converter - Texture Orientation

Posted: 12-15-2014 01:02 PM 

Replies: 2
Views: 2833


 Forum: Level Editing & Modeling   Topic: AEdm7R - AEon's DM7 for Reflex - (D/L)

Posted: 12-10-2014 06:13 PM 

Replies: 48
Views: 23859


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