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Quake3World.com • Search



Search found 822 matches
Search term used: +invisible Search these results:

Author Message

 Forum: Technology & Troubleshooting   Topic: Q3: official Team Arena maps packs stay invisible

Posted: 01-12-2017 06:51 PM 

Replies: 0
Views: 2995


 Forum: General Discussion   Topic: Steam Winter Sale

 Post subject: Steam Winter Sale
Posted: 12-22-2016 10:26 PM 

Replies: 8
Views: 2144


 Forum: General Discussion   Topic: Deus Ex: Mankind Divided

Posted: 08-30-2016 11:42 PM 

Replies: 36
Views: 6522


 Forum: General Discussion   Topic: Just 90 companies are to blame for most climate change

Posted: 08-28-2016 09:33 AM 

Replies: 40
Views: 8050


 Forum: General Discussion   Topic: Just 90 companies are to blame for most climate change

Posted: 08-28-2016 09:20 AM 

Replies: 40
Views: 8050


 Forum: General Discussion   Topic: Just 90 companies are to blame for most climate change

Posted: 08-28-2016 09:18 AM 

Replies: 40
Views: 8050


Nuclear isn't cheaper when you factor in the huge subsidies, cost overruns and invisible costs. Also wind turbines don't produce millions of spent radioactive fuel rods that have to managed for thousands of years.

 Forum: General Discussion   Topic: Deus Ex: Mankind Divided

Posted: 08-26-2016 09:26 AM 

Replies: 36
Views: 6522


I can't remember Human Revolution being overly difficult tbh, I just remember hitting some tough spots where I'd have to be quite imaginative in how I'm going to do this - Usually got invisible and hope you make it to the door before they start shooting.

 Forum: General Discussion   Topic: We are Sex Borg...

 Post subject: Re: We are Sex Borg...
Posted: 07-04-2016 09:11 AM 

Replies: 29
Views: 9319


When the invisible man is sitting in your van. Who you gonna call?

 Forum: General Discussion   Topic: The Cultural Implosion Catalogue

Posted: 06-08-2016 12:04 PM 

Replies: 817
Views: 154300


 Forum: Quake III Arena/Quake Live Discussion   Topic: Need help with an ADP file

Posted: 06-07-2016 12:59 AM 

Replies: 14
Views: 9083


 Forum: Level Editing & Modeling   Topic: what is clipping?

 Post subject: Re: what is clipping?
Posted: 02-17-2016 10:00 PM 

Replies: 4
Views: 3152


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 02-06-2016 01:40 AM 

Replies: 7346
Views: 2438977


I *think* (can't remember) but at one time I worked with an invisible more simplified mesh as spawnflags 2, then only spawnflags 4 on the graphical mesh and ofc a more serious botclip around it all.

 Forum: Level Editing & Modeling   Topic: Gtk Radiant 1.5 - mesh, curves

Posted: 01-29-2016 12:19 PM 

Replies: 2
Views: 2630


All meshes and curves are invisible, even on older maps

 Forum: General Discussion   Topic: Free For All

 Post subject: Re: Free For All
Posted: 01-27-2016 04:15 PM 

Replies: 8
Views: 2373


 Forum: General Discussion   Topic: Wireless speakers..?

 Post subject: Re: Wireless speakers..?
Posted: 01-25-2016 06:04 AM 

Replies: 55
Views: 15758


 Forum: Level Editing & Modeling   Topic: Doom Mapping questions

 Post subject: Re: Doom Mapping questions
Posted: 12-14-2015 12:03 PM 

Replies: 3
Views: 3050


 Forum: Level Editing & Modeling   Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice

Posted: 11-25-2015 07:43 AM 

Replies: 8
Views: 5715


 Forum: Level Editing & Modeling   Topic: The Elusive Harpy

 Post subject: Re: The Elusive Harpy
Posted: 11-06-2015 10:42 AM 

Replies: 7
Views: 10213


 Forum: Level Editing & Modeling   Topic: The Elusive Harpy

 Post subject: The Elusive Harpy
Posted: 11-06-2015 09:11 AM 

Replies: 7
Views: 10213


 Forum: Level Editing & Modeling   Topic: Converting maps from other games to Quake Live

Posted: 10-28-2015 01:09 PM 

Replies: 2
Views: 3194


 Forum: Level Editing & Modeling   Topic: Life Giver - BETA - UPDATE 1 (v0.0.2)

Posted: 10-18-2015 06:08 AM 

Replies: 25
Views: 11316


 Forum: Level Editing & Modeling   Topic: Shipyard 17

 Post subject: Re: Shipyard 17
Posted: 10-04-2015 07:22 AM 

Replies: 38
Views: 21055


 Forum: Level Editing & Modeling   Topic: Shipyard 17

 Post subject: Re: Shipyard 17
Posted: 09-28-2015 10:19 AM 

Replies: 38
Views: 21055


 Forum: Level Editing & Modeling   Topic: Life Giver - BETA - UPDATE 1 (v0.0.2)

Posted: 09-15-2015 12:47 PM 

Replies: 25
Views: 11316


Really cool 1!
I like the design of the Main-Arena, also the "dropdown-effect"
Make that invisible JP visible :D
I also like that "blocked" look, maybe some hallways need a bit more space to move.
Add some platforms in the outside areas?

 Forum: Quake III Arena/Quake Live Discussion   Topic: New Quake 3 1.32 servers: Static Void (based on my own code)

Posted: 08-07-2015 05:32 PM 

Replies: 0
Views: 3045


 Forum: The Void   Topic: Arnie is watching you!

 Post subject: Arnie is watching you!
Posted: 07-21-2015 04:09 PM 

Replies: 4
Views: 3154


 Forum: Level Editing & Modeling   Topic: Semi-visible patches

 Post subject: Re: Semi-visible patches
Posted: 07-21-2015 07:49 AM 

Replies: 5
Views: 14044


 Forum: Level Editing & Modeling   Topic: Semi-visible patches

 Post subject: Re: Semi-visible patches
Posted: 07-20-2015 11:45 PM 

Replies: 5
Views: 14044


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 07-07-2015 01:35 PM 

Replies: 827
Views: 669989


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Hydra" FFA [BETA]
Posted: 06-22-2015 04:43 AM 

Replies: 81
Views: 46584


I've been waiting for a while for you to put up this beta ... very nice work Pat! You need to put up some invisible thingie to keep the bots out of the water ... can't remember what that's called. It's beautiful though. =)

 Forum: Level Editing & Modeling   Topic: Is it possible to make single-faced brushes?

Posted: 06-10-2015 04:23 PM 

Replies: 5
Views: 4052


 Forum: Level Editing & Modeling   Topic: Help with Mapping: CTF, AAS and Music Problems

Posted: 05-23-2015 08:00 AM 

Replies: 65
Views: 46111


 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 05-02-2015 07:09 AM 

Replies: 112
Views: 42590


 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 05-02-2015 02:58 AM 

Replies: 112
Views: 42590


 Forum: Level Editing & Modeling   Topic: broken glass shader [solved]

 Post subject: Re: broken glass shader
Posted: 04-24-2015 06:40 AM 

Replies: 20
Views: 10178


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