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Quake3World.com • Search



Search found 1681 matches
Search term used: +cpma +key Search these results:

Author Message

 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake III Arena / TeamArena 2012

Posted: 01-31-2013 09:08 AM 

Replies: 4
Views: 4305


 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake III Arena / TeamArena 2012

Posted: 10-09-2012 08:51 AM 

Replies: 4
Views: 4305


 Forum: General Discussion   Topic: Been away from gaming for a while... recommend me some games

Posted: 09-19-2012 08:19 AM 

Replies: 18
Views: 2515


 Forum: Quake III Arena/Quake Live Discussion   Topic: Question for map directory structure

Posted: 09-09-2012 02:58 AM 

Replies: 5
Views: 4503


I'm not sure as I don't play CPMA, I might download it and see if it's got it... no use to me though even if it did. but it's nice to know that some programmer out there has made it possible.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Question for map directory structure

Posted: 09-08-2012 01:21 PM 

Replies: 5
Views: 4503


Doesn't CPMA do something like this? I've been on servers that only list the available maps by /maplist that are available for the game mode that is currently running (1v1, TDM, FFA).

 Forum: Level Editing & Modeling   Topic: getting started - few simple questions

Posted: 09-02-2012 09:48 PM 

Replies: 79
Views: 20131


... speed of 90 FPS, you jump 44 units high. At the recomended speed of 125 fps, you jump 48 units high. Inmods that uses FPS-independent physics like CPMA, you usually jump 48 units high. 3: Depends, again, load one of the sample maps to get an idea how big everything is. 4: Try boxing individual ...

 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake III Arena / TeamArena 2012

Posted: 08-28-2012 11:25 PM 

Replies: 4
Views: 4305


 Forum: Quake III Arena/Quake Live Discussion   Topic: Looking for Quake 3 Arena's "plasmagun's" MOD Color Change?

Posted: 08-14-2012 10:01 AM 

Replies: 5
Views: 5175


 Forum: Level Editing & Modeling   Topic: cray3t1 - First (Duel) map, looking for feedback :)

Posted: 08-10-2012 11:11 AM 

Replies: 5
Views: 3060


 Forum: Quake III Arena/Quake Live Discussion   Topic: Looking For ra3bots.zip

 Post subject: Re: Looking For ra3bots.zip
Posted: 07-25-2012 06:26 AM 

Replies: 5
Views: 4926


Ra3 has support for bots?
are when?

old time
Ra3 Maps playing with Bots in CPMA not in Ra3.

 Forum: Quake III Arena/Quake Live Discussion   Topic: How do I automatically record on a dedicated server?

Posted: 07-18-2012 03:41 AM 

Replies: 7
Views: 7984


I think CPMA has some server-side demo recording of some kind, I read something about it having multi-view (POV) demos before and that having something to do with the server.

 Forum: Quake III Arena/Quake Live Discussion   Topic: love ya Q3A

 Post subject: Re: love ya Q3A
Posted: 05-25-2012 02:37 AM 

Replies: 4
Views: 3647


 Forum: Level Editing & Modeling   Topic: q3map2 compiler crashes at end

Posted: 05-23-2012 04:35 AM 

Replies: 19
Views: 11660


 Forum: Level Editing & Modeling   Topic: q3map2 compiler crashes at end

Posted: 05-21-2012 06:26 AM 

Replies: 19
Views: 11660


 Forum: Level Editing & Modeling   Topic: q3map2 compiler crashes at end

Posted: 05-19-2012 04:49 AM 

Replies: 19
Views: 11660


 Forum: Level Editing & Modeling   Topic: q3map2 compiler crashes at end

Posted: 05-19-2012 04:08 AM 

Replies: 19
Views: 11660


 Forum: Programming Discussion   Topic: [CLIENTSIDE] locations of colors table and how to extend the

Posted: 05-13-2012 12:50 PM 

Replies: 6
Views: 4705


 Forum: Level Editing & Modeling   Topic: q3map2 compiler crashes at end

Posted: 05-12-2012 08:46 PM 

Replies: 19
Views: 11660


 Forum: Level Editing & Modeling   Topic: q3map2 compiler crashes at end

Posted: 05-12-2012 08:21 PM 

Replies: 19
Views: 11660


 Forum: Level Editing & Modeling   Topic: q3map2 compiler crashes at end

Posted: 05-12-2012 01:34 PM 

Replies: 19
Views: 11660


 Forum: Level Editing & Modeling   Topic: starting mapper, being an idiot, can't seem to do things rig

Posted: 05-12-2012 06:25 AM 

Replies: 67
Views: 19264


 Forum: Quake III Arena/Quake Live Discussion   Topic: Hide messages/events in upper left corner?

Posted: 04-29-2012 12:49 PM 

Replies: 3
Views: 2585


 Forum: Quake III Arena/Quake Live Discussion   Topic: [CPMA] Quit server after one map is played

Posted: 04-27-2012 09:37 AM 

Replies: 2
Views: 2446


 Forum: Quake III Arena/Quake Live Discussion   Topic: [CPMA] Quit server after one map is played

Posted: 04-25-2012 03:52 PM 

Replies: 2
Views: 2446


`map <name>; set nextmap quit`?

 Forum: Quake III Arena/Quake Live Discussion   Topic: [CPMA] Quit server after one map is played

Posted: 04-24-2012 08:39 AM 

Replies: 2
Views: 2446


 Forum: General Discussion   Topic: Diablo III

 Post subject: Re: Diablo III
Posted: 04-23-2012 09:06 AM 

Replies: 726
Views: 155982


 Forum: Quake III Arena/Quake Live Discussion   Topic: Load config file depending on map that is played

Posted: 04-19-2012 02:16 PM 

Replies: 12
Views: 22226


 Forum: Quake III Arena/Quake Live Discussion   Topic: Load config file depending on map that is played

Posted: 04-19-2012 06:58 AM 

Replies: 12
Views: 22226


 Forum: Quake III Arena/Quake Live Discussion   Topic: Load config file depending on map that is played

Posted: 04-18-2012 10:35 PM 

Replies: 12
Views: 22226


The script looks alright. Have you tried using the script without CPMA? Does it run correctly then? If so, have a look at the CPMA documentation on how to construct a working map rotation, or Google for it. I'm afraid I know nothing about the CPMA mod so unfortunately I can't help you there.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Load config file depending on map that is played

Posted: 04-12-2012 03:03 PM 

Replies: 12
Views: 22226


 Forum: General Discussion   Topic: Bethesda re-releasing Quake 4

Posted: 04-11-2012 02:13 PM 

Replies: 48
Views: 5644


 Forum: Level Editing & Modeling   Topic: Acid3DM10 - Interstellar Waltz (Final)

Posted: 04-10-2012 07:22 AM 

Replies: 0
Views: 1329


 Forum: Quake III Arena/Quake Live Discussion   Topic: q3 cpma server cfg: can't make gameplay callvote

Posted: 04-06-2012 12:14 PM 

Replies: 1
Views: 2844


Fortunately it was just misconfiguration.
I found in changelog:

Code:
chg: vote_allow_promode renamed to vote_allow_gameplay (default "", behaves like server_availmodes)

 Forum: Quake III Arena/Quake Live Discussion   Topic: q3 cpma server cfg: can't make gameplay callvote

Posted: 04-06-2012 11:23 AM 

Replies: 1
Views: 2844


 Forum: Quake III Arena/Quake Live Discussion   Topic: Don't know gametype numbers for CPMA

Posted: 04-06-2012 11:00 AM 

Replies: 1
Views: 2822


It's in cpma/docs/modes.txt


Code:
TYPE is the "true" underlying gametype for the mode, and MUST be specified
in your mode config. Accepted values are:
  -1: HM, 0: FFA, 1: 1v1, 2: DA, 3: TDM, 4: CTF, 5: CA, 6: FTAG, 7: CTFS
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