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Quake3World.com • Search



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Author Message

 Forum: General Discussion   Topic: no coronavirus thread ?

 Post subject: Re: no coronavirus thread ?
Posted: 11-16-2022 01:23 PM 

Replies: 1942
Views: 653123


Last update was again, a month ago...

Worldwide Corona Virus Cases Reported

17 Nov 641,241,135

17 Oct 629,897,234

17 Sep 616,619,073

Total deaths
• World 6,618,685
• USA 1,100,652
• Brazil 688,770
• India 530,535
• Russia 391,212

Source

 Forum: General Discussion   Topic: no coronavirus thread ?

 Post subject: Re: no coronavirus thread ?
Posted: 10-16-2022 02:25 PM 

Replies: 1942
Views: 653123


 Forum: General Discussion   Topic: Ancient rare Quake 3 mod found

Posted: 10-10-2022 09:17 PM 

Replies: 11
Views: 3405


Here is the source code for you, LegendGuard.

https://drive.google.com/file/d/1GH-aEX ... sp=sharing

 Forum: Programming Discussion   Topic: Spreadfire crosshair

 Post subject: Re: Spreadfire crosshair
Posted: 10-10-2022 12:50 AM 

Replies: 3
Views: 4661


 Forum: Level Editing & Modeling   Topic: Q3map2 x64 source code

 Post subject: Re: Q3map2 x64 source code
Posted: 10-04-2022 09:00 AM 

Replies: 25
Views: 14591


The mod I've built uses much higher values on many things like number of surfaces, etc. Which is why I need the 64bit solution. If it wasn't for that I would just use a regular q3map2 64bit exe. The project is completely halted until I can get past this.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Airquake

 Post subject: Re: Airquake
Posted: 10-04-2022 02:14 AM 

Replies: 6
Views: 25942


Ok, I just found the source code!
https://github.com/marek/MilitaryForces

 Forum: Quake III Arena/Quake Live Discussion   Topic: Airquake

 Post subject: Re: Airquake
Posted: 10-04-2022 01:38 AM 

Replies: 6
Views: 25942


4days wrote:
'military forces' was the Q3 successor to airquake. this probably isn't the best link for it:

http://www.moddb.com/mods/military-forces-quake-3

they released the sourcecode a while back.


I tried to search the source code, where I can find?

 Forum: Level Editing & Modeling   Topic: Q3map2 x64 source code

 Post subject: Re: Q3map2 x64 source code
Posted: 10-03-2022 04:05 PM 

Replies: 25
Views: 14591


Gotcha. Well, I will say that currently, I have not run into any problems using the 64bit version of q3map2.

Edit: also have to say that I am using 64bit q3map2 for quake3. Also, what are you doing that is causing 64bit q3map2 to not work for you when compiling a quake3 map?

 Forum: Programming Discussion   Topic: Third person crosshair feature

Posted: 10-03-2022 01:11 PM 

Replies: 3
Views: 1454


 Forum: Level Editing & Modeling   Topic: Q3map2 x64 source code

 Post subject: Re: Q3map2 x64 source code
Posted: 09-30-2022 07:46 PM 

Replies: 25
Views: 14591


 Forum: Level Editing & Modeling   Topic: Q3map2 x64 source code

 Post subject: Re: Q3map2 x64 source code
Posted: 09-30-2022 11:22 AM 

Replies: 25
Views: 14591


It would be alot of work, possibly, but why not edit the 32bit source code and change the 'int' and 'long' and some of the other essentials and port it to 64bit?

 Forum: Level Editing & Modeling   Topic: Q3map2 x64 source code

 Post subject: Re: Q3map2 x64 source code
Posted: 09-29-2022 06:40 AM 

Replies: 25
Views: 14591


The code was q3map2 original source code. I can compile a 32 bit exe without any issues but I just can't get it to compile a 64 bit version. That's why I was asking if someone could post a file of the q3map2 source with a solution file that will compile a 64 bit version.

 Forum: Level Editing & Modeling   Topic: Q3map2 x64 source code

 Post subject: Re: Q3map2 x64 source code
Posted: 09-29-2022 04:17 AM 

Replies: 25
Views: 14591


from what I saw in earlier posts of this topic, I noticed you said you were using vs originally and from the looks of the build output you have shown directly above, it looks like vs. Do you have all the source for this? I have a follow up question if you do :)

 Forum: Level Editing & Modeling   Topic: Q3map2 x64 source code

 Post subject: Re: Q3map2 x64 source code
Posted: 09-23-2022 02:40 PM 

Replies: 25
Views: 14591


 Forum: General Discussion   Topic: no coronavirus thread ?

 Post subject: Re: no coronavirus thread ?
Posted: 09-16-2022 10:03 PM 

Replies: 1942
Views: 653123


 Forum: General Discussion   Topic: News of the Weird September 16th, 2022

Posted: 09-16-2022 09:59 PM 

Replies: 1
Views: 900


 Forum: General Discussion   Topic: Ancient rare Quake 3 mod found

Posted: 09-16-2022 03:42 AM 

Replies: 11
Views: 3405


 Forum: General Discussion   Topic: Doom Eternal

 Post subject: Re: Doom Eternal
Posted: 09-08-2022 05:30 AM 

Replies: 256
Views: 134118


 Forum: General Discussion   Topic: Doom Eternal

 Post subject: Re: Doom Eternal
Posted: 09-08-2022 05:01 AM 

Replies: 256
Views: 134118


 Forum: Programming Discussion   Topic: Bid For Power (BFP) - Source code recreation

Posted: 09-08-2022 01:59 AM 

Replies: 3
Views: 2315


 Forum: Programming Discussion   Topic: Any chat media related about Q3 gamecode programming

Posted: 09-08-2022 01:54 AM 

Replies: 14
Views: 2819


 Forum: Programming Discussion   Topic: Any chat media related about Q3 gamecode programming

Posted: 09-08-2022 01:39 AM 

Replies: 14
Views: 2819


 Forum: Programming Discussion   Topic: Bid For Power (BFP) - Source code recreation

Posted: 09-07-2022 11:09 PM 

Replies: 3
Views: 2315


 Forum: Programming Discussion   Topic: Any chat media related about Q3 gamecode programming

Posted: 09-07-2022 09:46 AM 

Replies: 14
Views: 2819


 Forum: Programming Discussion   Topic: Bid For Power (BFP) - Source code recreation

Posted: 09-07-2022 09:42 AM 

Replies: 3
Views: 2315


 Forum: Level Editing & Modeling   Topic: Ultimate Skybox Pack (3700+ Skies with Shaders)

Posted: 08-31-2022 03:51 PM 

Replies: 5
Views: 2190


 Forum: General Discussion   Topic: What's the biggest thing you ever lost to a HDD crash/wipe?

Posted: 08-24-2022 04:45 AM 

Replies: 15
Views: 4914


 Forum: General Discussion   Topic: no coronavirus thread ?

 Post subject: Re: no coronavirus thread ?
Posted: 08-16-2022 07:32 PM 

Replies: 1942
Views: 653123


Last update was a month ago...

Worldwide Corona Virus Cases Reported:

17 Aug 597,182,548

17 July 567,275,561

12 June 539,985,844

13 May 519,402,975

Total deaths
• World 6,459,777
• USA 1,063,087
• Brazil 681,828
• India 527,098
• Russia 383,237

Source

 Forum: General Discussion   Topic: News of the Weird August 12th, 2022

Posted: 08-13-2022 01:59 PM 

Replies: 3
Views: 659


 Forum: General Discussion   Topic: R.I.P. Olivia Newton-John

 Post subject: R.I.P. Olivia Newton-John
Posted: 08-08-2022 12:18 PM 

Replies: 5
Views: 703


 Forum: General Discussion   Topic: R.I.P. Judith Durham

 Post subject: R.I.P. Judith Durham
Posted: 08-06-2022 03:57 AM 

Replies: 2
Views: 654


 Forum: Level Editing & Modeling   Topic: Dirty hack:: depth pass shadow volumes

Posted: 08-04-2022 02:13 PM 

Replies: 42
Views: 39879


 Forum: General Discussion   Topic: R.I.P. Nichelle Nichols

 Post subject: R.I.P. Nichelle Nichols
Posted: 08-01-2022 02:15 AM 

Replies: 8
Views: 956


R.I.P. Nichelle Nichols :tear:

Our dear, dare I say much-loved Star Trek Bridge and Communications Officer passed away :tear:

You did well!

Quote:
Nichelle Nichols, who played Lieutenant Uhura in Star Trek, dies aged 89

Source

 Forum: Level Editing & Modeling   Topic: Water shading

 Post subject: Re: Water shading
Posted: 07-31-2022 10:36 PM 

Replies: 7
Views: 3142


But looking to the source code, this is interesting:
Code:
deformVertexes projectionShadow


I would like to know what that thing does.

 Forum: General Discussion   Topic: News of the Weird July 22nd, 2022

Posted: 07-23-2022 02:32 PM 

Replies: 2
Views: 1048


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