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Quake3World.com • Search



Search found 822 matches
Search term used: +invisible Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: What is the minimal size of a doorway in Quake III?

Posted: 03-10-2015 01:04 AM 

Replies: 13
Views: 7704


 Forum: Level Editing & Modeling   Topic: Proper Skybox Behavior?

 Post subject: Re: Proper Skybox Behavior?
Posted: 02-12-2015 10:19 AM 

Replies: 7
Views: 3367


 Forum: General Discussion   Topic: Minecraft - Anyone into it?

Posted: 02-10-2015 03:02 PM 

Replies: 1988
Views: 630644


 Forum: General Discussion   Topic: The Dawn Wall

 Post subject: Re: The Dawn Wall
Posted: 01-21-2015 07:28 PM 

Replies: 54
Views: 19596


 Forum: Level Editing & Modeling   Topic: Moving Jumpads

 Post subject: Re: Moving Jumpads
Posted: 01-11-2015 02:07 PM 

Replies: 5
Views: 3427


 Forum: Level Editing & Modeling   Topic: Moving Jumpads

 Post subject: Re: Moving Jumpads
Posted: 01-11-2015 01:03 PM 

Replies: 5
Views: 3427


mrd wrote:
To elaborate on Theftbot -- you can't do it in Vanilla Q3.


True. If, however, you'd like to create a hover effect you could place an invisible brush that serves as a jumppad around a visible and moving brush.

 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-09-2015 05:32 PM 

Replies: 103
Views: 40488


Yeah... could do that for the default cube... just caulked everything as a test... that helped to get through the compile. Though an excessively invisible map may not be so great. A geometry replacement tool would be great, select all cubes, replace with their model :)

 Forum: Programming Discussion   Topic: Entity-spawning limitations?

Posted: 01-09-2015 09:48 AM 

Replies: 7
Views: 5841


Definitely not. In-game entities work with collision boxes and md3 geometry (part of the level) needs to be clipped off with (invisible) clip brushes in Radiant.

 Forum: General Discussion   Topic: Quake II done quick

 Post subject: Re: Quake II done quick
Posted: 01-09-2015 12:08 AM 

Replies: 15
Views: 5486


or you could just beat tetris in invisible block mode like some freak, like this guy

http://youtu.be/ViwDUiCzPVU?t=1h10m59s

agdq is awesome.

 Forum: Level Editing & Modeling   Topic: Textures with Alpha Channel and GTKradiant 1.6.4?

Posted: 12-31-2014 09:37 PM 

Replies: 6
Views: 4646


 Forum: Level Editing & Modeling   Topic: AEpyraR - AEon's Pyramid for Reflex (D/L)

Posted: 12-19-2014 05:17 AM 

Replies: 7
Views: 4641


 Forum: Level Editing & Modeling   Topic: Q3SG1abc FINAL RELEASE

 Post subject: Re: Q3SG1abc FINAL RELEASE
Posted: 12-17-2014 12:51 AM 

Replies: 7
Views: 6359


 Forum: Programming Discussion   Topic: Trigger_teleport toggle on/off or Movable?

Posted: 12-08-2014 09:09 AM 

Replies: 7
Views: 5255


 Forum: Programming Discussion   Topic: Parametric weapon

 Post subject: Re: Parametric weapon
Posted: 10-09-2014 12:21 PM 

Replies: 18
Views: 12245


 Forum: Technology & Troubleshooting   Topic: Youtube comments have disappeared!

Posted: 09-26-2014 06:11 AM 

Replies: 18
Views: 11102


Yea, you must reload the page, then it should work fine, too. It happens to me, too, sometimes the page is not loaded entirely with complete scripts so video is not playing and comments are not displayed. Also video thumbs are invisible. Reloaded the page and it works!

 Forum: General Discussion   Topic: Humble Square Enix Bundle

 Post subject: Humble Square Enix Bundle
Posted: 07-22-2014 12:53 PM 

Replies: 17
Views: 2732


 Forum: Level Editing & Modeling   Topic: Best way to emulate fullbrights/lumas with shaders?

Posted: 06-22-2014 02:55 PM 

Replies: 2
Views: 3840


 Forum: General Discussion   Topic: 7 dead after angry virgin goes on shooting spree

Posted: 05-26-2014 12:29 AM 

Replies: 36
Views: 12208


Elliott Rodger wrote:
I feel so invisible as I walk through my college. Your revealing shorts, your cascading blonde hair, your pretty faces. I want one for a girlfriend.


 Forum: General Discussion   Topic: 7 dead after angry virgin goes on shooting spree

Posted: 05-25-2014 07:30 PM 

Replies: 36
Views: 12208


 Forum: General Discussion   Topic: Wolfenstein: The New Order

Posted: 05-20-2014 07:11 AM 

Replies: 90
Views: 20538


 Forum: General Discussion   Topic: Rage 4K Screenshots

 Post subject: Re: Rage 4K Screenshots
Posted: 04-22-2014 06:58 PM 

Replies: 28
Views: 6277


Yeah I remember now why I stopped playing. Constant invisible walls, it's like you're stuck in a glass bubble which lets you see everything but not interact.

 Forum: General Discussion   Topic: Pics of my GTI.

 Post subject: Re: Pics of my GTI.
Posted: 04-01-2014 02:02 PM 

Replies: 90
Views: 13215


Not invisible, just has the ability to disguise itself as a bunch of blurry pixels of some rust-bucket that's clearly not a GTI.

 Forum: General Discussion   Topic: Pics of my GTI.

 Post subject: Re: Pics of my GTI.
Posted: 04-01-2014 01:56 PM 

Replies: 90
Views: 13215


His is invisible.

 Forum: Level Editing & Modeling   Topic: Both funny and disturbing realization.

Posted: 04-01-2014 11:15 AM 

Replies: 23
Views: 10717


 Forum: Level Editing & Modeling   Topic: Both funny and disturbing realization.

Posted: 04-01-2014 03:47 AM 

Replies: 23
Views: 10717


 Forum: General Discussion   Topic: First I gave you Avatars..

Posted: 02-18-2014 07:15 AM 

Replies: 168
Views: 23290


MKJ wrote:
shaft wrote:
How many times can I save q3w in a week?

Also, I love the invisible drummer in plained's video.

depends, can you optimize it for mobile?



I will get my guy on it.

 Forum: General Discussion   Topic: First I gave you Avatars..

Posted: 02-18-2014 06:47 AM 

Replies: 168
Views: 23290


shaft wrote:
How many times can I save q3w in a week?

Also, I love the invisible drummer in plained's video.

depends, can you optimize it for mobile?

 Forum: General Discussion   Topic: First I gave you Avatars..

Posted: 02-18-2014 06:37 AM 

Replies: 168
Views: 23290


How many times can I save q3w in a week?

Also, I love the invisible drummer in plained's video.

 Forum: General Discussion   Topic: Don't Bubble

 Post subject: Re: Don't Bubble
Posted: 12-18-2013 07:29 AM 

Replies: 23
Views: 3685


Golf That's Invisible?

 Forum: Level Editing & Modeling   Topic: [ALPHA] p61dm1a3 "eNautica"

Posted: 12-04-2013 07:14 PM 

Replies: 14
Views: 8065


 Forum: General Discussion   Topic: Kracus.

 Post subject: Re: Kracus.
Posted: 11-08-2013 10:47 AM 

Replies: 215
Views: 40287


losCHUNK wrote:


lol, a woman navigating

 Forum: General Discussion   Topic: Kracus.

 Post subject: Re: Kracus.
Posted: 11-07-2013 06:35 PM 

Replies: 215
Views: 40287


Krackarse, where's your car ?

 Forum: General Discussion   Topic: so yeah, the american government shutdown...

Posted: 10-19-2013 03:33 AM 

Replies: 74
Views: 13532


 Forum: Level Editing & Modeling   Topic: Disappearing brush faces

 Post subject: Disappearing brush faces
Posted: 07-26-2013 05:44 AM 

Replies: 12
Views: 5419


Is there a way to fix such bugs with the invisible brushes like this one?
A fix by BSP compilator some switch or something to add into the compiler cmd line?

http://www.speedyshare.com/9Rdg7/shot0143b.jpg

 Forum: Level Editing & Modeling   Topic: Quake3 Stargates Source by Camel-XP

Posted: 06-16-2013 08:54 AM 

Replies: 16
Views: 10646


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