Level Editing & Modeling
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Q3W Game Server Go to page 1, 2

DooMer

36

90656

04-14-2017 04:15 PM [raw]

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"Hard Boiled" -canceled Go to page 1, 2

AndyW

38

10843

06-29-2015 11:58 AM [AndyW]

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Maybe a bit off... Anyone testet Unity5?

AndyW

5

1361

06-29-2015 10:08 AM [AndyW]

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blendFunc blend surfaces and z-indexing

Eraser

5

1263

06-29-2015 08:59 AM [obsidian]

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[map] Unholy Sanctuary - small mappack

Martinus

9

2372

06-28-2015 04:00 AM [Martinus]

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Windows 10 & Q3/GTKradiant

cityy

4

2027

06-27-2015 02:49 AM [cityy]

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Ironwood by Pat Howard [FINAL] Go to page 1, 2

Pat Howard

43

17013

06-22-2015 04:20 PM [Pat Howard]

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Is it possible to make single-faced brushes?

KittenIgnition

5

1657

06-19-2015 04:55 PM [KittenIgnition]

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AXDM1 - The Heinous Place Go to page 1, 2

AndehX

50

9566

06-19-2015 03:44 PM [AndehX]

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Connectivity Systems

Pat Howard

6

2108

06-19-2015 12:45 PM [AndyW]

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Bots acting like Idiots... What to do ???

AndyW

4

1193

06-15-2015 11:01 PM [dONKEY]

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Need some Basic help/infos doing Textures

AndyW

13

2243

06-12-2015 08:54 PM [obsidian]

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Importing a Quake 4 .map file into GtkRadiant 1.4 or 1.5

Infernis

28

11338

05-31-2015 09:22 PM [V1979]

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Direct modification of BSP files

V1979

11

2069

05-30-2015 01:38 AM [V1979]

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Where can I find low-poly models of real cars?

CZghost

9

2075

05-29-2015 06:45 AM [CZghost]

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[QL] scdm2 "Roundabout" [alpha] by Scorch_

Scorch_

19

3278

05-26-2015 07:11 PM [Pat Howard]

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What's better: *.jpg or *.tga?

V1979

7

1558

05-23-2015 05:26 AM [m4xpower]

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Item / Weapon placement HEIGHT

AndyW

4

1079

05-20-2015 10:01 AM [CZghost]

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"Ye Olde Pump" -canceled Go to page 1, 2, 3, 4

AndyW

112

15984

05-19-2015 01:28 AM [AndyW]

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In Search for Quake 4 Custom Maps

v1l3

20

3888

05-15-2015 08:14 AM [phantazm11]

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HD Ammo box reskins

AndehX

18

6082

05-11-2015 08:44 AM [AndehX]

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fullbright/black lightmaps on full compile [solved - for now

Pat Howard

14

2292

05-10-2015 01:58 PM [Pat Howard]

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Claustrophobopolis Redux - AXQ1DM2

AndehX

23

3611

05-05-2015 01:25 PM [AndehX]

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Is there any free *.lwo (Q4) to *.md3 (Q3) converter?

V1979

7

1543

05-04-2015 11:22 PM [V1979]

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gtkradint 1.6.4 mouse

voyager

5

2193

05-02-2015 04:24 AM [voyager]

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broken glass shader [solved]

Pat Howard

20

3301

04-24-2015 05:43 PM [Pat Howard]

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ZeroRadiant 1.6 Development Thread Go to page 1 ... 4, 5, 6

AEon

199

48801

04-24-2015 12:52 PM [AEon]

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Curved stairs? (not spiral)

AndehX

8

1838

04-24-2015 06:32 AM [CZghost]

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What do you enjoy most about mapping ??

AndyW

6

1289

04-22-2015 09:12 PM [Theftbot]

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Map Names/Conflicts/Issues

AndyW

5

1122

04-21-2015 12:29 PM [CZghost]

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Thought process when designing a map

AndehX

5

1225

04-19-2015 03:07 PM [mrd]

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Textures not scaling correctly

AndehX

11

1662

04-17-2015 03:15 PM [AndehX]

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[update] "Hogans Alley" Duel map renamed to "Nemesis" and fi

raidan65

4

1577

04-14-2015 05:25 AM [AndehX]

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rota3dm4 "Rashmi" - alpha 1 by Rota

rota

7

1773

04-13-2015 12:08 PM [AndyW]

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Decompiling id maps to convert to Reflex?

AEon

8

2266

04-12-2015 03:33 AM [Infernis]

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Random black blob on terrain lightmaps [fix'd]

KittenIgnition

10

2127

04-11-2015 12:13 PM [KittenIgnition]

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