Official Classic Doom and Doom II Patches 27 Years Later

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obsidian
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Official Classic Doom and Doom II Patches 27 Years Later

Post by obsidian »

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Eraser
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Re: Official Classic Doom and Doom II Patches 27 Years Later

Post by Eraser »

Wouldn't anyone half serious about classic doom use engine mods that already support these features anyway?
xer0s
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Joined: Sat Feb 10, 2001 8:00 am

Re: Official Classic Doom and Doom II Patches 27 Years Later

Post by xer0s »

But it wouldn’t be official. The purists will love this...
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raw
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Re: Official Classic Doom and Doom II Patches 27 Years Later

Post by raw »

WTF this is random lol
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Transient
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Re: Official Classic Doom and Doom II Patches 27 Years Later

Post by Transient »

They really love their game. :up:
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MKJ
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Re: Official Classic Doom and Doom II Patches 27 Years Later

Post by MKJ »

Some nuance.
The steam versions of Doom have been replaced with the more recent, released along Eternal, Unity ports releases.
And that was patched to support wide-screen.

Also not the first patch it received. They previously added Sigil as an official addon along with some other popular community created wads.

While excellent, it's not like id decided to update their 27 year old DOS game. It's essentially an official source port.
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MKJ
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Re: Official Classic Doom and Doom II Patches 27 Years Later

Post by MKJ »

More interesting is the new difficulty, UV+.
Nightmare mode without the respawning enemies, but with co-op item placement to compensate.
Really a new way to play.

I wish theyd add pistolstart as a setting as well.
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