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Topic Starter Topic: Re: VR Megathread (We steal content up in here)

Soccer Practice!
Soccer Practice!
Joined: 12 Apr 2003
Posts: 15532
PostPosted: 12-01-2017 12:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


Mat Linnett wrote:
SOAPboy wrote:
Like any Vive only title, itll work just fine on the rift. (just like like most rift titles work on the vive)


Never underestimate how spiteful Bethesda can be:
Doom VFR doesn't work with Rift



They patched it tonight already (steamVR bug?). So either they fixed it because people bitched, or it was a bug. Either way, "working". Who really fucking knows.

Still hilarious. Was really not expecting that to be honest. Even oculus these days are wanting to eventually support other mfg headsets at some point (They commented on it in some article not long ago). Oculus titles in steam now can run native in oculus home. Just funny how Bethesda might really be that much of a baby still.

https://steamcommunity.com/games/250820 ... 6791349578




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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 12-01-2017 12:46 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Would it really be a possibility that Bethesda decides to cut out basically 50% of their potential customer base just because they've got a bit of an issue with John Carmack?




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Shambolic
Shambolic
Joined: 11 Apr 2000
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PostPosted: 12-01-2017 01:35 AM           Profile   Send private message  E-mail  Edit post Reply with quote


The court cases are still on-going, to the extent that Bethesda are trying to stop Oculus actually being able to sell the Rift.
I wouldn't be surprised if, at least internally, someone at Bethesda has uttered the words "21 years ago, Bethesda made Quake".




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Soccer Practice!
Soccer Practice!
Joined: 12 Apr 2003
Posts: 15532
PostPosted: 12-01-2017 02:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Mat Linnett wrote:
The court cases are still on-going, to the extent that Bethesda are trying to stop Oculus actually being able to sell the Rift.
I wouldn't be surprised if, at least internally, someone at Bethesda has uttered the words "21 years ago, Bethesda made Quake".



Wernt they found not guilty but had to paid like 500 mil for some other shit.




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Kempston Joy
Kempston Joy
Joined: 11 Aug 2000
Posts: 47675
PostPosted: 12-02-2017 12:37 AM           Profile   Send private message  E-mail  Edit post Reply with quote


SOAPboy wrote:
Doombrain wrote:
I spoke to a professor of VR and she said Gear VR is the best.


Bad troll is bad. :olo:

Sorry you need more PUBG friends :(

You'd not enjoy playing with me.


Well, you went for the first one so I ramped up the second.

My free Gear VR with a controller is on its way, I'm excited about it as the kids will love it, but yeah it's not a patch on Hive.




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Soccer Practice!
Soccer Practice!
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Posts: 15532
PostPosted: 12-02-2017 11:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


Doombrain wrote:

Well, you went for the first one so I ramped up the second.

.


No idea what you're talking about. If your posts were serious then :olo: Even more?




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The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 503
PostPosted: 12-03-2017 06:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Memphis wrote:
Movement is VR's big failure. There's little to no satisfaction for simply aiming and headshotting enemies, least not without using gyro aiming and even then it becomes laughably easy with practice. Kinda why I love the bow in TR games, as carefully aiming with analogue sticks feels somewhat realistically skill-based, compared to just pointing and clicking. Still, most of my satisfaction from games is from movement, dodging, hiding, maximizing use of terrain and outplaying an enemy. Just teleporting from A - B as if Dishonoured's Blink-copy was the only source of mobility, prior to just aiming and shooting as per the norm, just sounds too janky wanky to me to be much fun, once the visual illusion of immersion wears off, you're just kinda playing simplistic flash-stylee bollocks :|


I agree. That's why I really like the Quake 2 VR mod, and want some free time to be able to improve it. It feels like you're in the room and you can go as fast as in normal Quake without any real problems. At least on the CV1 I'm using, I've gotten nowhere near nausea, and I had to start and stop HL2 (with the DK1 and Hydra) when I played through HL2VR years ago.

On the CV1, I haven't had a single issue bunny hopping everywhere and trick jumping. Can't wait to actually get it freaking working in Q3A with CPM physics and some defrag maps. :\




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Arrr?
Arrr?
Joined: 09 Feb 2001
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PostPosted: 12-09-2017 05:15 PM           Profile   Send private message  E-mail  Edit post Reply with quote


LOL



_________________
YourGrandpa wrote:
Everyone wants to be right all the time.

YourGrandpa wrote:
I'm satisfied with voicing my opinion and moving on.


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Soccer Practice!
Soccer Practice!
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PostPosted: 12-11-2017 09:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


Fallout 4 VR

On Rift.

Menu controls are broken. Unusable broken. Going to need a fix/update or community mod (Most likely).

Graphics. Seem super low res. I'm running 2.0 super sample and it looks really bad. For a AAA title, its kinda shocking.

Inventory management is entirely broken due to Menu controls being designed by a child apparently.

Its very very clearly a port. So much in fact, you can copy your non VR DLC over, enable mods, and ta-da, you have all your DLC in vr now too. I'm not sure what took them so fucking long to put this out honestly. Looks like less work was done on this than payday 2 VR.


Now if they address the issues rift owners have, and the general bad choices in controls in the first place, it'll be worth 30ish bucks. But at 60? Even as a vive owner, i'd be refunding this shit. No way at 60 dollars.

Rumor has it all the Controller Issues can be "Fixed" by hooking up your xbone controller to use your pipboy and the menus. So they managed to leave analog controller support, but fucked up rifts so bad it wont work? Da fuck? I'm so glad I generally dislike this devs games. They really are petty babies.




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Shambolic
Shambolic
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PostPosted: 12-12-2017 02:16 AM           Profile   Send private message  E-mail  Edit post Reply with quote


As I said Soap, Bethesda have no interest in making sure their games work on Oculus hardware.

I suspect the only reason we're seeing a flurry of VR titles from them is purely for legal reasons.
One of their arguments in court while attempting to sue Oculus was that Oculus stole VR technology Bethesda had been developing. This was bullshit, so they're trying to push out quick ports to "prove" that they actually were developing VR stuff.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
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PostPosted: 12-12-2017 02:20 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Wasnt that the same court case in which they had computer experts testify that Carmack stole code by showing basic for loops and such?
lol




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Shambolic
Shambolic
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PostPosted: 12-12-2017 02:55 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Pretty much.

If you look in to Bethesda's history, they're incredibly shady, ran by an ex-lawyer who agreed to be permanently banned from banking after being investigated by the DoJ.

Since he took control of Zenimax / Bethesda, he's proceeded to use his knowledge of law in order to pry intellectual property from the original creators' hands.

Basically, Bethesda offer to buy out companies whose games they're publishing after denying them the milestone bonuses these companies require to continue developing. These milestones are always defined nebulously enough that the deal will always be in Bethesda's favour if it goes to court.

They did it with Interplay and Fallout, Arkane, Obsidian, Human Head, and I strongly suspect they did it with id too.

When they started pulling the same old bullshit with Oculus, I thought they'd finally bitten off more than they could chew, and that Facebook would crush them like an insect.

But nope, looks like Bethesda's pack of attack lawyers are particularly well trained. And they know where to fight their battles; they use a lot of the same courts associated with patent trolls, knowing that the average juries in those locations are going to be too stupid to properly understand the cases.




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Soccer Practice!
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PostPosted: 12-12-2017 12:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


Mat Linnett wrote:
As I said Soap, Bethesda have no interest in making sure their games work on Oculus hardware.

I suspect the only reason we're seeing a flurry of VR titles from them is purely for legal reasons.
One of their arguments in court while attempting to sue Oculus was that Oculus stole VR technology Bethesda had been developing. This was bullshit, so they're trying to push out quick ports to "prove" that they actually were developing VR stuff.



Its really funny. I mean shit, Oculus paid them 500 mill or so already. I'm just beside myself they are so petty as to not even bother designing controls that will work for anything BUT the vive. There are other headsets out there that didnt 'Steal' there shit.

Its console wars level of bullshit, and its really hilarious because nobody else is doing that shit at the moment.




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Kempston Joy
Kempston Joy
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PostPosted: 12-13-2017 12:26 AM           Profile   Send private message  E-mail  Edit post Reply with quote


My Samsung VR has shipped, not bad for completely free and comes with the little controller too. I know it's nowhere near as good as the pro kit after using a Vibe but still looking forward to it :)

I got to use a Vibe with this Zotac pack.

https://www.zotac.com/us/product/mini_pcs/vr-go




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Soccer Practice!
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PostPosted: 12-13-2017 05:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


Doombrain wrote:
My Samsung VR has shipped, not bad for completely free and comes with the little controller too. I know it's nowhere near as good as the pro kit after using a Vibe but still looking forward to it :)

I got to use a Vibe with this Zotac pack.

https://www.zotac.com/us/product/mini_pcs/vr-go


That would be a lot of fun. Shame that you still need light houses or tracking cameras. I guess you could use the new MS ones with that backpack and play outside, which could be fun.

You'll enjoy your Gear VR. Its the better of the mobile ones for sure.




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Kempston Joy
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PostPosted: 12-14-2017 12:22 PM           Profile   Send private message  E-mail  Edit post Reply with quote





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Soccer Practice!
Soccer Practice!
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PostPosted: 12-14-2017 07:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


Doombrain wrote:
http://store.steampowered.com/app/512270/Home__A_VR_Spacewalk/



Grab

https://www.oculus.com/experiences/gear ... 384074118/


Its basically the same thing as the PC one (Mission ISS). Its really fucking cool.




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Soccer Practice!
Soccer Practice!
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PostPosted: 12-17-2017 01:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


So

Stand Out.

http://store.steampowered.com/app/74837 ... le_Royale/


Games fantastic and shaping up to be one of the "best" VR shooters right now.

Highly recommend. I've been waiting to really recommend it to see how active the devs were going to be and I can without a doubt say its worth the coin. Been playing since before it was a steam title, and it was downloading a daily (sometimes twice) 1.5+ Gig zip every day.

Back then, It was janky as fuck. Now? Holy shit its solid.


Understand it is still early access. Shit does break from time to time. In fact, sometimes they will patch shit, break it, then start working on a patch right there.

Tonight we had a little private tournament testing out some squad mechanics and to advertise the game a bit. And boy squads are going to be a fucking riot.

Again recommend it a ton. If you like PUBG, and have VR. Welp, Here you go. Enjoy playing nothing but this now.

Example, They patched in a helicopter. Its really really really broken and overpowered. You basically can just fly around with guns and hover and merc people who cant hit you because they cant see you and bullets dont to through the walls of it. Flying sniper base, its insane and going to get nerfed. But for now, Its live and hilariously broken fun.

Another example of buggy shit you'll deal with. The lobby, for some reason is a jitterfest at total random. Does not matter if im running 0 supersampling and lowest graphics or highest graphics and 2.0 supersampling.

Did not happen at the tournament thing. I think it has to do with the lobby bots. Thats my hunch.




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