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Topic Starter Topic: Doom's 25th anniversary

Your Other Daddy
Your Other Daddy
Joined: 03 Dec 1999
Posts: 19913
PostPosted: 12-10-2018 09:19 AM           Profile Send private message  E-mail  Edit post Reply with quote




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Arrr?
Arrr?
Joined: 09 Feb 2001
Posts: 34565
PostPosted: 12-10-2018 10:44 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Quote:
Ready to feel ancient? The original Doom is 25 years old -- and co-creator John Romero wants to make sure you know it. He's preparing an add-on for the 1993 game, Sigil, that serves as a "spiritual successor" to the classic shooter's fourth episode ("Thy Flesh Consumed") with nine single-player story levels as well as nine multiplayer deathmatch levels. The expansion will be free if you're just looking for some nostalgia-fueled demon slaying,

https://www.engadget.com/2018/12/10/joh ... expansion/




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Just another Earthling
Just another Earthling
Joined: 20 Jul 2001
Posts: 11432
PostPosted: 12-10-2018 10:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


Interesting.



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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 43747
PostPosted: 12-10-2018 11:27 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Sounds good




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42653
PostPosted: 12-11-2018 06:01 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Cool video




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Finno-Persian Legend
Finno-Persian Legend
Joined: 04 Jan 2006
Posts: 15807
PostPosted: 12-11-2018 07:11 AM           Profile   Send private message  E-mail  Edit post Reply with quote


That's great




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Arrr?
Arrr?
Joined: 09 Feb 2001
Posts: 34565
PostPosted: 12-11-2018 09:04 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Okay....




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Grunt
Grunt
Joined: 21 Jan 2016
Posts: 70
PostPosted: 12-12-2018 05:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


For Doom's 25th anniversary, John Romero announces SIGIL a DOOM sequel :drool: available in February 2019.



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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 51378
PostPosted: 12-13-2018 03:12 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Nice




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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 51378
PostPosted: 06-01-2019 12:33 AM           Profile   Send private message  E-mail  Edit post Reply with quote


TIFsenior wrote:
For Doom's 25th anniversary, John Romero announces SIGIL a DOOM sequel :drool: available in February 2019.



This is out now :D




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 43747
PostPosted: 06-01-2019 11:12 AM           Profile   Send private message  E-mail  Edit post Reply with quote


apparently its pg, tho a bit 'LOL traps!'




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10541
PostPosted: 06-01-2019 10:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


I beat it, UV pistol starts, it was very hard. It feels oppressive, cuz it's a bunch of tight spaces with little strafing room, you gotta make every shot count, there's very little health, and it's mostly really dark. I liked it overall, but last map took me like 5 min, I just walked past the bosses. I think it could use a bit more ammo for pistol starts, maybe a few chainguns.

I been playing a lot more doom 2 the past few years. I never really bothered before but the custom content is very good. It's the most skill based sp fps imo, but it takes a good mapper to show it off. years after the last quake server goes offline there will still be an unlimited supply of doom stuff to play.




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10541
PostPosted: 06-01-2019 11:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


ALSO I been playing q1 stuff, sock's arcane dimensions vgood




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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 51378
PostPosted: 06-01-2019 11:57 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Taking it proper old school - I like it




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 43747
PostPosted: 06-02-2019 10:40 AM           Profile   Send private message  E-mail  Edit post Reply with quote


What port are you using, DooMer?
I need to play this. Also Final Doom.




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10541
PostPosted: 06-02-2019 11:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


I use gzdoom mainly because it supports everything, but without the mouselook and all that extra shit. If you do use gzdoom you prob wanna set the texture filtering to none, it makes sprites look blurry. Also the sector lighting should be set to 'vanilla' . You can also enable a SW banding option to make it look a bit darker in the distance like how it's supposed to.

gdoom's physics and stuff isn't exactly the same as vanilla which is the main problem with it, but idc that much. You can play maps that can have bridges and all sorts of crazy scripting that you cant do in the other ports. I think romero primarily designed and tested sigil in gzdoom anyway.

Crispy doom will run sigil closest to vanilla, but it wont work with the buckethead soundtrack, next step up would be prboom i think.




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