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Topic Starter Topic: Could you beat DeepMind AI?

Digital Nausea
Digital Nausea
Joined: 10 Feb 2001
Posts: 23685
PostPosted: 05-31-2019 05:51 AM           Profile   Send private message  E-mail  Edit post Reply with quote





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Welfare Recipient
Welfare Recipient
Joined: 02 Mar 2007
Posts: 20270
PostPosted: 05-31-2019 05:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah I played 4 on 1... I easily defeated the morons... Next...




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Digital Nausea
Digital Nausea
Joined: 10 Feb 2001
Posts: 23685
PostPosted: 05-31-2019 03:47 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I wonder who these “strong” players were. I have my doubts it could beat a team of us old school Q3 players as fast as it beat these other punks...




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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 51306
PostPosted: 06-01-2019 12:39 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Quote:
In the end, the DeepMind team found that its agents were, on average, able to beat teams of two human players by a margin of 16 captures. “In a separate study, we probed the exploitability of the FTW [For The Win] agent by allowing a team of two professional games testers with full communication to play continuously against a fixed pair of FTW agents,” the researchers wrote. “Even after 12 hours of practice, the human game testers were only able to win 25% (6.3% draw rate) of games against the agent team.”


Yeah...lets see how they get on against some pro Q3 players. I bet it would be a very different story.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42591
PostPosted: 06-01-2019 06:14 AM           Profile   Send private message  E-mail  Edit post Reply with quote


How aimbot-y are these agents? If they have a 100% Railgun accuracy then that's just cheating.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 43724
PostPosted: 06-01-2019 11:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


the goal of the project was not to code a bot that's better than a pro player (or better accuracy).
It was to have the AI learn the rules of the game all by itself, strategize, and then be able to beat actual human players. And that's pf impressive.




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10541
PostPosted: 06-07-2019 07:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


There's a lot of mechanical execution in quake esp ctf with movement, how do they separate that from tactics?




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