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Topic Starter Topic: Official Classic Doom and Doom II Patches 27 Years Later

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 09-09-2020 06:04 AM           Profile Send private message  E-mail  Edit post Reply with quote




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GtkRadiant | Q3Map2 | Shader Manual


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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44134
PostPosted: 09-09-2020 08:33 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Wouldn't anyone half serious about classic doom use engine mods that already support these features anyway?




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Digital Nausea
Digital Nausea
Joined: 10 Feb 2001
Posts: 24710
PostPosted: 09-09-2020 08:44 AM           Profile   Send private message  E-mail  Edit post Reply with quote


But it wouldn’t be official. The purists will love this...




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The fuct one!
The fuct one!
Joined: 16 Nov 1999
Posts: 34661
PostPosted: 09-09-2020 08:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


WTF this is random lol




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Arrr?
Arrr?
Joined: 09 Feb 2001
Posts: 35460
PostPosted: 09-09-2020 09:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


They really love their game. :up:




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 09-09-2020 11:37 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Some nuance.
The steam versions of Doom have been replaced with the more recent, released along Eternal, Unity ports releases.
And that was patched to support wide-screen.

Also not the first patch it received. They previously added Sigil as an official addon along with some other popular community created wads.

While excellent, it's not like id decided to update their 27 year old DOS game. It's essentially an official source port.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 09-10-2020 01:33 AM           Profile   Send private message  E-mail  Edit post Reply with quote


More interesting is the new difficulty, UV+.
Nightmare mode without the respawning enemies, but with co-op item placement to compensate.
Really a new way to play.

I wish theyd add pistolstart as a setting as well.




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