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Topic Starter Topic: CTF Map ‘Emerald Hill’

The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 577
PostPosted: 10-09-2019 12:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Very loosely based on a place near to me. Inspired by the Peranakan architecture that surrounds me everyday.
I know there are some tight areas, but it’s too late to do anything about that now. That said, there are two or three really good speed run tricks because of the geometry.
This really is a release candidate I suppose, I final run to check the art.
Any comments appreciated.




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Gibblet
Gibblet
Joined: 26 Jun 2019
Posts: 18
PostPosted: 10-09-2019 12:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'd love to watch

Edit:

Cool graphic theme :-)
PS: Is this bird sound not very repetitive? (frequency or less intensive)




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Insane Quaker
Insane Quaker
Joined: 01 Feb 2006
Posts: 294
PostPosted: 10-12-2019 01:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


That is one tight ass map!! With a lot of snags. I'm away for the weekend but I'll try and do a proper bit of feedback during the week. I know Bots are never good when it comes to CTF, but they get hung up on the lower stairwells near the rail gun and the ones just on from them leading into the lower entrance to each base, not sure what's causing that. Didn't get chance to look too closely at the theme as jumped straight into a game but didn't see any z-fighting or anything glaring.



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My Maps: Steep Learning Curve, Reckless Abandonment, The Rage


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