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Topic Starter Topic: Working on a Rage total conversion mod. Need help!

Joined: 15 Mar 2010
Posts: 13
PostPosted: 07-28-2020 04:40 AM           Profile Send private message  E-mail  Edit post Reply with quote

Hey guys. Glad this is still here! I'm working on a mod that is a total conversion mod of Rage. More information can be found here:

Regardless, I've spent a lot of time examining with and working with the toolkit, and have learned a lot about Idtech5. Still, I've run into some problems. One, I have trouble using models from Lightwave. I found out that only versions of Lightwave released before Rage work, so I've gotten a version of 9.3 that works fine. While I have successfully gotten a model into idstudio (Rage's radiant editor) and built a level and tested it out, most models I create I get an error message that reads:


Rage64.exe @ 0xb81c5983( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )

ERROR: Bad texcord on vertex ( pos = 0.420000 0.000000 0.260000, tc = -1.#QNAN0 -1.#QNAN0 ) on surface default in model models/weapons/pistol/pistol_pickup2.lwo

I know that this message is related to the surface in lightwave and it's associated material 'default', but I have no idea why one model creates this error and not another. Other-wise, I have no idea how to associate uvmaps or any other types of maps to the working models.

Last of all, I figured out how to replace weapons and characters. One has to replace files that are stored in an md6 folder with the file extension bm6mesh. I found a plugin that converts FBX to bm6mesh, but I can't for the life of me figure out how to build the source code. It would appear I should use CMAKE and Visual Studio 2019, but regardless, I can't seem to built this:
https://github.com/jmarshall23/IcedTech ... MayaImport

I know not many people will know what I'm talking about, but for anyone that does, please help.

Also looking for programmers to help with this project!

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