Quake3World.com Forums
     Level Editing & Modeling
        Creating a one-way clip in Q3


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Creating a one-way clip in Q3

Recruit
Recruit
Joined: 17 Mar 2009
Posts: 4
PostPosted: 02-10-2021 11:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hello,
Not many Q3 mapping sites left, hope this reaches someone who can help! I am creating a team based map and I would like to create a spawn room of sorts which lets players out of the room but does not let them back in. I do not want to use a door as I just don't want people to be able to sneak back into the spawn room. I think I remember creating one-way walls mostly by accident but I can't seem to create them now.
I've tried creating a brush textured with all no-draw except one face which is covered in player-clip. I've tried multiple surfaces textured in player-clip. I either get a brush that is 100% clip or 100% no draw.

Any suggestions?

Thanks - Pardner



_________________
WITH CORDITE IN THE AIR, SPLINTERED STEEL, SHELL CASINGS AND POWDER BURNS, THERE’S ONLY ONE EXPLANATION...


Top
                 

Insane Quaker
Insane Quaker
Joined: 15 Feb 2010
Posts: 251
PostPosted: 02-10-2021 03:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


A "Simple Patch Mesh" out of player clip should do the trick.

The front side (textured one) will block players, but you can walk thru from the back side.



_________________
Q3A Maps - by sst13
Quake Live Workshop


Top
                 

Trainee
Trainee
Joined: 26 Jun 2019
Posts: 48
PostPosted: 02-11-2021 07:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


You can also teleport one way from the room




Top
                 

Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5255
PostPosted: 02-19-2021 02:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


sst13 wrote:
A "Simple Patch Mesh" out of player clip should do the trick.

The front side (textured one) will block players, but you can walk thru from the back side.


I guess you could also make the texture transparent, placing it in whatever non-clipping brushwork/model to represent your one-way route.

This would give you full control over the visual representation.




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group