Some years back I somehow extracted and reverse engineered a (slightly buggy) QAA asset pack. It has been sitting in limbo until recently when I decided to finally polish off the maps and release 'em. I haven't quite reached a final product for these just yet (almost there!), but my lack of free time and/or energy to do so is stalling progress. I thought someone might be interested in seeing the current state and find some enjoyment out of them in the meantime. I welcome any feedback!
Long story short, here are the 12 missing maps from QAA. The lighting has been redone; the clipping, vis culling and texture alignment has all been tweaked and for the most part improved; support for domination and TA gametypes has been added.
To-do:
catalyst: fix rl pad shadowing
forlorn: improve lighting, replace wall torches with bigger ones used in original
intrusion: improve vis/portalling in central area, ad banners
roidrage: fix buggy geometry on large roids, fix rotating roid coordinates/rotational origins, lighting tweaks, ad banners, grate shader sorting fix
plastered: ad banners, lighting tweaks
warped: ad banners
Download link: https://www.dropbox.com/s/a8hzjh9jgvgvj ... t.pk3?dl=0
Map list:
catalyst
citadels
crossedoff
forlorn
gantry
hazmat
intrusion
plastered
roidrage
symmetry
theankh
warped











