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Questions about GtkRadiant
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Author:  Guest [ 05-25-2005 02:15 PM ]
Post subject:  Questions about GtkRadiant

Accidentally I turned the gridlines off, but dunno how to turn them on.

Author:  bork[e] [ 05-25-2005 02:50 PM ]
Post subject: 

Um, Click on Grid and see what it's set to. Grid8 (4) is default, or you can just use your numpad.

btw: Anyone know how to fix this: I usually click on zero while moving around in my 3d window, after I do this I can't set it back to another number. I have to close radiant and reopen it, that a bug or am I doing something wrong?

Author:  corsair [ 05-25-2005 03:08 PM ]
Post subject: 

pressing 0 on your numpad will toggle grid on/off

Author:  bork[e] [ 05-25-2005 03:13 PM ]
Post subject: 

Holy shit... :(

Author:  redfella [ 05-25-2005 05:56 PM ]
Post subject: 

Here are the grid sizes I use most frequently:

6 for caulk-blocking a new map
5 for the majority of brush creation
4 for fine-tuning
3 or lower, if need be, for extra fine-tunage

Author:  pjw [ 05-25-2005 08:37 PM ]
Post subject: 

redfella wrote:
caulk-blocking


heh

hehhehheh

Never mind me, I'm easily amused.

Author:  corsair [ 05-26-2005 01:11 AM ]
Post subject: 

I mostly use grid 1 on the map im making atm o_O

Author:  seremtan [ 05-26-2005 02:05 AM ]
Post subject: 

Grid? WTF?

Author:  Fjoggs [ 05-26-2005 04:56 AM ]
Post subject: 

redfella wrote:
Here are the grid sizes I use most frequently:

6 for caulk-blocking a new map
5 for the majority of brush creation
4 for fine-tuning
3 or lower, if need be, for extra fine-tunage


4 for fine-tuning?

That's my maximum gridsize :p

Author:  MegaMan44 [ 05-26-2005 05:29 AM ]
Post subject: 

grids are for noobies and non modelers :P

Author:  o'dium [ 05-26-2005 05:32 AM ]
Post subject: 

I usually build my outer brush work with 4. I dont need to go any higher. Lower yes, but thats not used as much as 4.

Author:  Fjoggs [ 05-26-2005 06:00 AM ]
Post subject: 

MegaMan44 wrote:
grids are for noobies and non modelers :P


noob!

Author:  voodoochopstiks [ 05-26-2005 10:14 AM ]
Post subject: 

grid is the best thing I know of.

Author:  bork[e] [ 05-26-2005 10:50 AM ]
Post subject: 

CSG Subtract owns you all!!!

Author:  Scourge [ 05-26-2005 01:59 PM ]
Post subject: 

bork[e] wrote:
CSG Subtract owns you all!!!


Heretic. :icon6:

Author:  SonicClang [ 05-26-2005 04:35 PM ]
Post subject: 

I'm with bork man. The subtract function is there for a reason. If you use it wisely and don't leave a million shards of brushes it can be a very effective tool.

Author:  obsidian [ 05-26-2005 08:20 PM ]
Post subject: 

I've never used CSGsubtract... not after a very "unfortunate" incident years ago back when I used to map for the original HL. Clipper is all you need.

Author:  MegaMan44 [ 05-27-2005 05:51 PM ]
Post subject: 

oh, no, not another csg discussion!

you can do better than thaT!

Author:  seremtan [ 05-27-2005 06:35 PM ]
Post subject: 

I'm sure we could argue all day over the best method for cutting a door through a wall, but let's not.

Author:  Pext [ 05-28-2005 07:22 AM ]
Post subject: 

seriously: when do you ever 'cut' a door through a wall? i usually do some brushwork around the door so cutting would be no help anyway...

and you don't have real walls in generic levels anyways.

Author:  SonicClang [ 05-28-2005 03:27 PM ]
Post subject: 

In worldcraft it used to be called "Carve" and it was man's best friend. You couldn't do any fancy edge or vector editing back then, and there were no patches, so everything was done with brute force. Carving brushes was the quickest and easiest way to do a lot of things.

Author:  obsidian [ 05-28-2005 08:06 PM ]
Post subject: 

SonicClang wrote:
In worldcraft it used to be called "Carve" and it was man's best friend. You couldn't do any fancy edge or vector editing back then, and there were no patches, so everything was done with brute force. Carving brushes was the quickest and easiest way to do a lot of things.


That was terrible! I would end up with invisible walls and all sorts of other issues. And you could to vector editing.

Author:  SonicClang [ 05-30-2005 07:47 AM ]
Post subject: 

I never had any problems with it, or got invisible walls.

The version of worldcraft I had didn't have vertex editing capabilities. Of course I probably didn't look for it on newer versions of it. I started using it when it first came out and then when they added it I didn't even realize.

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