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Posted: Thu Jun 16, 2005 3:32 am
by Scourge
The inside of a PC? :shrug:

Posted: Thu Jun 16, 2005 4:03 am
by Scourge
Figures. Going to be hard to come up with something that hasn't been done in one form or another.

Posted: Thu Jun 16, 2005 4:06 am
by Bacon
A ctf map where one side is flipped upside down and the middle is turned sideways, so you can change gravity. :icon25:

Posted: Thu Jun 16, 2005 4:08 am
by Bacon
Yeah i read your post after i posted :icon32:

Posted: Thu Jun 16, 2005 7:23 am
by o'dium
Well, more people tend to do basic maps but Q3 still has a bit of power in it yet. How about a more detailed map using more map model functionality? You could do some VERY clean and nice looking maps like that.

Posted: Thu Jun 16, 2005 10:24 am
by seremtan
- land of the dwarfs style, where the player is OVERsized compared to the architecture (opposite of PadMod)
- japanese style (I can only think of one map, the 3w Japan ctf)
- architecture of the future as seen through the eyes of a 50s sci-fi pulp novel cover artist (i.e. all curves and domes and shit)
- sock did the one and only Mayan style map. If Egyptian can be done to death, there's still scope here.
- Venice/Siena/medieval Italian hill town style, full of winding lanes and little bridges. Thought about doing this in q3 many times but instead I'm doing it in an HL2 project.
- I don't think anyone's done 'Maori village' yet
- undersea base
- comedy maps (not sure where the comedy would come in, but hey...)
- map based on human organs, like ctf with one flag in the mouth, the other in the sphincter :lol:

OK, I've run out of ideas...

Posted: Thu Jun 16, 2005 11:31 am
by ^misantropia^
seremtan wrote:- japanese style (I can only think of one map, the 3w Japan ctf)
There are more. Don't have any links at hand but they exist.
seremtan wrote:- architecture of the future as seen through the eyes of a 50s sci-fi pulp novel cover artist (i.e. all curves and domes and shit)
Cool :)
seremtan wrote:- Venice/Siena/medieval Italian hill town style, full of winding lanes and little bridges.
Maybe a remake of that Venetian level from the original Tomb Raider? Always liked that map...

Posted: Thu Jun 16, 2005 12:48 pm
by seremtan
Actually a Q3A remake of UT2K4 Onslaught map Crossfire would rock. One of the best maps I've ever played. Wouldn't even need vehicles.

Posted: Thu Jun 16, 2005 1:58 pm
by StormShadow
- undersea base
Been done (by me):

Image

Image

I think Painter also did an underwater base map..
- architecture of the future as seen through the eyes of a 50s sci-fi pulp novel cover artist (i.e. all curves and domes and shit)


great idea :) Id love to see a level like that. There are probably plenty of references for that as well.
- map based on human organs, like ctf with one flag in the mouth, the other in the sphincter


Levellord did a map that looked like a naked chick.. you could see boobs and ass in the architecture.. it was hillarious. Not realistic - and certainly not set 'inside' a person, but I thought id go ahead and mention it anyway :) I guess that could also count as a comedy map tho :D

Posted: Thu Jun 16, 2005 2:01 pm
by Pext
- plastic / 60s futurism design ( not possible in q3 though. shaders would be a hard thing to do. plus you need lots of tiny curved surfaces for all the rounded edges. otherwise it would not look real. )

- islam stuff ( al hambra, etc... )

- h.r. giger

Posted: Thu Jun 16, 2005 2:05 pm
by Pext
StormShadow wrote:Levellord did a map that looked like a naked chick.. you could see boobs and ass in the architecture.. it was hillarious. Not realistic - and certainly not set 'inside' a person, but I thought id go ahead and mention it anyway :) I guess that could also count as a comedy map tho :D
lol... yeah... this was the one with the plasma ejaculation, right? :icon19:

Posted: Thu Jun 16, 2005 4:37 pm
by surgeon62
I had a weird idea once of doing an entire level set in a gigantic tree (redwood?). There could be wooden ramps and a few small treehouse structures. The branches and leaves could be used to provide additional cover. I am still at a fairly low skill level with the editor, so I couldn't pull this off, but maybe someone else already has.

Posted: Thu Jun 16, 2005 8:28 pm
by Pext
evok stuff, hm? i think there was such a level a year or two back. :)

Posted: Thu Jun 16, 2005 9:08 pm
by bork[e]
Creating a map inside of a moving vehicle would be cool...Might even make some decent gameplay between seats and stuff?

edit1: And if you hit the radio in some way, the music changes...
edit2: And when you hit the steering wheel the care moves, causing the map to jump...

:paranoid:

Posted: Thu Jun 16, 2005 9:34 pm
by o'dium
surgeon62 wrote:I had a weird idea once of doing an entire level set in a gigantic tree (redwood?). There could be wooden ramps and a few small treehouse structures. The branches and leaves could be used to provide additional cover. I am still at a fairly low skill level with the editor, so I couldn't pull this off, but maybe someone else already has.
That Could make a good map.

Think of the tree as something hollow, with the textures etc all correct obviously, and seperate platforms all around the place. Kinda like those "inside tree" levels on Donkey Kong Country 3?

Posted: Thu Jun 16, 2005 9:37 pm
by o'dium
Like this:

Image

Posted: Thu Jun 16, 2005 9:39 pm
by bork[e]
bork[e] wrote:Creating a map inside of a moving vehicle would be cool...Might even make some decent gameplay between seats and stuff?

edit1: And if you hit the radio in some way, the music changes...
edit2: And when you hit the steering wheel the care moves, causing the map to jump...

:paranoid:
[lvlshot]http://www.members.cox.net/borke/Inside_Car.jpg[/lvlshot]

See, under the seats you can have a small and bumpy passage with jumpads as the gas/break pedal to the arm rest, and a third *floor* as the arm rest on the doors and dash.

Posted: Thu Jun 16, 2005 9:42 pm
by bork[e]
o'dium wrote:Like this:
ahhh, the memories. :tear:

Posted: Thu Jun 16, 2005 9:42 pm
by saturn
lol, that's wicked

Posted: Fri Jun 17, 2005 5:12 am
by obsidian
How about an old school Buck Rogers kind of futuristic map... with Van de Graf generators, flying saucers, ray guns, dynamos and that Lost in Space robot thing... "Danger, danger, Mr. Robinson!"

A very pretty Myst or Rivendell Elvish village.

Lunar landing map... with the lunar module and buggy, some asteroid craters, Armstrong's footprint in the dirt, a piece of cheese.

I've thought of doing this one myself once... the inside of a clock with a bunch of rotating cogs and sprockets, swinging pendulums, chains moving up and down as elevators.

Posted: Fri Jun 17, 2005 9:10 am
by seremtan
Pext wrote:- islam stuff ( al hambra, etc... )
lol yeah, CTF in a mosque, where every flag capture flushes an md3 Qu'ran down the toilet bwahahahahahahaaaahuehdeudih8233h
surgeon62 wrote:I had a weird idea once of doing an entire level set in a gigantic tree (redwood?). There could be wooden ramps and a few small treehouse structures. The branches and leaves could be used to provide additional cover. I am still at a fairly low skill level with the editor, so I couldn't pull this off, but maybe someone else already has.
Hm I had this idea once or twice too, something like Tokara Forest in UT2K4, but I don't think the Q3 engine is up to it frankly. Plus it would require a load of external modelling to look good and mostly be models.
bork[e] wrote:Creating a map inside of a moving vehicle would be cool...Might even make some decent gameplay between seats and stuff?

edit1: And if you hit the radio in some way, the music changes...
edit2: And when you hit the steering wheel the care moves, causing the map to jump...

:paranoid:
I could have sworn someone's done this. It rings a bell sort of. But it's just a variation on the PadMod idea.
obsidian wrote:How about an old school Buck Rogers kind of futuristic map... with Van de Graf generators, flying saucers, ray guns, dynamos and that Lost in Space robot thing... "Danger, danger, Mr. Robinson!"
I think I mentioned this earlier. It's probably all the curves that makes it a challenge.
I've thought of doing this one myself once... the inside of a clock with a bunch of rotating cogs and sprockets, swinging pendulums, chains moving up and down as elevators.
PadMod?

Posted: Fri Jun 17, 2005 11:27 am
by Fjoggs
An actual good looking eQ2 map. :p

Posted: Fri Jun 17, 2005 2:42 pm
by obsidian
seremtan wrote:lol yeah, CTF in a mosque, where every flag capture flushes an md3 Qu'ran down the toilet bwahahahahahahaaaahuehdeudih8233h
Frankly, I don't find this funny.

Posted: Fri Jun 17, 2005 7:25 pm
by Lenard
Me either.

Posted: Sat Jun 18, 2005 12:14 am
by seremtan
obsidian wrote:
seremtan wrote:lol yeah, CTF in a mosque, where every flag capture flushes an md3 Qu'ran down the toilet bwahahahahahahaaaahuehdeudih8233h
Frankly, I don't find this funny.
It wasn't supposed to be funny, and thanks for missing the whole point of that remark, which was to draw attention to the fact that making Islamic looking Q3A maps might be considered offensive to Muslims in the current climate.