Starting Quake Mapping - Link Resources

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
DaEngineer
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Post by DaEngineer »

I would like to propose my own mapping forum for the list. It's in German, but I think I'm not the only one with German as his mother tongue who's reading the list ;) The main site is here, the tutorials subforum can be found there.

EDIT: The forum no longer exists. All tutorials have been moved to my blog.
Last edited by DaEngineer on Sun Sep 25, 2011 3:37 pm, edited 1 time in total.
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roughrider
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Re: Starting Quake Mapping - Link Resources

Post by roughrider »

Did some major fixes/changes where needed, mass pruning of the thread of all non link-related material. Incorporated links that were later listed, the ones that are still listed are ones I haven't gotten to yet.

Let's try and keep to only posting links please. If please doesn't work and you post garbage, I will nuke your post.
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Bliccer
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Re: Starting Quake Mapping - Link Resources

Post by Bliccer »

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roughrider
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Re: Starting Quake Mapping - Link Resources

Post by roughrider »

Thanks Bliccer, I will get to finishing editing this thread sometime soon I hope, and will add that to the list.
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Bliccer
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Re: Starting Quake Mapping - Link Resources

Post by Bliccer »

Well you could also add the models of q3a.ath.cx to the models section.

I found this: http://www.webalice.it/bancala/files_easygen.htm
And I think Terragen is missing, no?
tehSandwich
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Re: Starting Quake Mapping - Link Resources

Post by tehSandwich »

Thanks to Internet Archive, I found a link to the ik2k texture pack! (In fact, it's more "deduced the link from other sources" but... yeah!)

IK2k texture pack by Iikka "Fingers" Keränen:
http://www.fileplanet.com/hosteddl.aspx ... k_full.zip
skinmaster
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Re: Starting Quake Mapping - Link Resources

Post by skinmaster »

look up, my old post is STILL there.... is anyone working on this thread ever? i volunteer
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cityy
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Re: Starting Quake Mapping - Link Resources

Post by cityy »

I got a small list of links here: http://cityy.explicits.de/?page=q3links
www.ferdinandlist.de/leveldesign
dghost77
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Re: Starting Quake Mapping - Link Resources

Post by dghost77 »

For those of you that map for CTF, it may be useful.

http://www.dghost.com/quake-3/threewave ... quirements
skinNCNmaster
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Re: Starting Quake Mapping - Link Resources

Post by skinNCNmaster »

this is missing from tools section
http://quark.sourceforge.net/

and wadfather moved site:
http://wadfather.mr-gibs.com/
but its malfunctioning


this is interesting, another renderer..
http://www.gameversity.com/index.php?ac ... orial&id=8
Echoman
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Re: Starting Quake Mapping - Link Resources

Post by Echoman »

Hi

I know this is 2012, but I was wondering if anyone started a modern compilation/archive of the Quake 3 artist textures from the glory days. I skimmed over the links and I noticed the vast majority are now dead, which is a bit saddening to me because a lot of those texture works were good stuff that I used (and gave credit to) during my editing days. It seems only few resources, like SimonOC and evillair are still ticking, but the planetgamespy hosted webs are now gone (or are they?) along with their associated fileplanet download links. Would it be wrong to archive/upload texture pacts without the artist permission (but giving credit of course) for downloading posterity and future level-editing endeavors? Essentially like a directory listing copies of texture pacts that can no longer be downloaded that can be downloaded, for non-commercial use.
obsidian
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Re: Starting Quake Mapping - Link Resources

Post by obsidian »

Gamespy/Fileplanet blew a fart and decided to stop hosting sites (including Quake3World, we had to get intervention from id Software to secure the domain and cloned to our own server). As a result, a lot of Q3 resources were blatantly killed off and lost unless the artist has their own site for hosting (i.e. Sock/Evillair).

The commonly used license for almost all texture packs allow for electronic distribution with attribution, so it's not usually an issue to upload them somewhere for download.

If you have a large collection of stuff that needs archiving, I have a large amount of storage available. Or you can get in contact with the people running Worldspawn Archives or LvL and see if they are willing to host it.

Cheers.

P.S. Curious, did you used to post here way back when? Perhaps under a different name?
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Echoman
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Re: Starting Quake Mapping - Link Resources

Post by Echoman »

I frequented another Quake3 editing site that bite the dust many years ago. I think it was Map-Craft....?

I'm kicking myself for not d/ling many of the texture packs before the sites went down. I guess it's lucky that sites like LvL is still going, and a lot of those textures were put to use. I don't have a strong collection, but I have a few smaller sets.
tehSandwich
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Re: Starting Quake Mapping - Link Resources

Post by tehSandwich »

I still have a copy of the ik2k texture pack if you guys want it.
kaustic
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Re: Starting Quake Mapping - Link Resources

Post by kaustic »

We Make Maps is apparently going away.

NOTICE: This domain name expired on 03/21/2013 and is pending renewal or deletion.
syphonfilter
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Re: Starting Quake Mapping - Link Resources

Post by syphonfilter »

anyone else got most of this side models http://www.wemakemaps.com/
syphonfilter
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Re: Starting Quake Mapping - Link Resources

Post by syphonfilter »

post some models i found have post later a couple, 3skullslight crucified imperium mrctele bloodstone o3-angel odium poisonstone storch ts-torch01 wallportal all in 1 rar pw 989 http://www.mediafire.com/?j34ens4pr2lzggr
UglyFoot
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Re: Starting Quake Mapping - Link Resources

Post by UglyFoot »

I agree with Echoman, we should create a website to put any kind of useful content that could disappear, maps, textures, tutorials ... Or just make regular backups of entire pages with files and make them accessible from a web, which reminds me that there is the wayback machine, but i dont know if it would be better to have a dedicated web.
syphonfilter
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Re: Starting Quake Mapping - Link Resources

Post by syphonfilter »

post more models i have at my quake 3 files . atlantis,bfp,cityhall,drola,el_tele,fountainhead,GR_trees,imperium,o3-angel,satellite,spotlamp,telestecki,televised,vault,zeus all in 1 rar pw989 http://www.mediafire.com/?h56cbg0kay2c5ga
obsidian
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Re: Starting Quake Mapping - Link Resources

Post by obsidian »

I got in touch with Bill Brooks, he has the wemakemaps site backed up and will transfer it to me so I can host it. It will take some time since he's rather busy with his own stuff at the moment. At least we can all rest assured that we have everything archived and will be available in the future.

Someone poke me in a couple of months from now in case we (Bill and I) both forget about this.
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Infernis
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Re: Starting Quake Mapping - Link Resources

Post by Infernis »

/me pokes!
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foralarx2k3
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Re: Starting Quake Mapping - Link Resources

Post by foralarx2k3 »

@Syphonfilter .... I know it's over two years since you posted those rar files... But thank you so much for doing so. I'd lost quite a few of those after a hard disk crash.
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
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CZghost
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Re: Starting Quake Mapping - Link Resources

Post by CZghost »

What happened to cityy's sites? They're not working!
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cityy
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Re: Starting Quake Mapping - Link Resources

Post by cityy »

I just moved to a new host. I'm working on getting all my LD stuff back up but it's progressing rather slowly.
www.ferdinandlist.de/leveldesign
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CZghost
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Re: Starting Quake Mapping - Link Resources

Post by CZghost »

Okay, looking forward complete migration :)
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