GTKradiant - Tips

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: GTKradiant - Tips

Post by AEon »

I am not much of an expert concerning the wiki code used out there, but wikia definitely looks more "primitive" than the original wikipedia code I have been editing elsewhere. Hope we can get the "proper" wikipedia code going.

Since I actually wrote several macros for the other wiki, we could probably use those right away here as well. Anyway, I should be able to convert the Q4 FAQ and the other stickies I edited for the wiki. Might even write a small php parser that converts UBB to Wiki code.

(Hopefully... I seem to be *very* lazy presently... spring tiredness maybe ("Frühjahrsmüdigkeit")?)
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: GTKradiant - Tips

Post by Dark Metal »

AEon you lazy prick, get to work.
[WYD]
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: GTKradiant - Tips

Post by AEon »

Once a wikipedia is running on q3w, I'll look into it.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTKradiant - Tips

Post by obsidian »

I think we've found an apprentice for DooMer on the Art of Laziness.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: GTKradiant - Tips

Post by Theftbot »

Where do you find out mapping info like player height width crouch height, also max entities brusher ect ect.
Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Re: GTKradiant - Tips

Post by Johnny Law »

The BSPC readme has some info about player dimensions/behavior. Online version available here: http://www.shadowspawn.net/content/game ... ot_dev.htm -- search down to the "Physics" section.

Dunno about the other stuff you asked.
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: GTKradiant - Tips

Post by Theftbot »

Thx Johnny
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTKradiant - Tips

Post by obsidian »

You can check out the Q3 source files for more info. Some of it on discussion here:
viewtopic.php?f=16&t=42529
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: GTKradiant - Tips

Post by Theftbot »

Does q3 compile maps to the resolution of 1/8th grid, or does it do like q2-seemingly rounding it to the nearest grid point?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTKradiant - Tips

Post by obsidian »

It'll do 1/8th grid or even smaller (in the case of models), but it's generally not a good idea to step into something that small since it'll affect vis, bots and a number of other things. The only thing that I use on a smaller than 1 grid scale is decals, which are essentially nonsolid, detail objects.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: GTKradiant - Tips

Post by Theftbot »

Is there a equivalent of q2's func_wall where you can target it to appear/reappear(remove/restore)?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTKradiant - Tips

Post by obsidian »

Func_static. Though it has limitations. It is only affected by gameplay type, there is no way to trigger it in game. It also affects bots so they can't be large gameplay affecting brushes.

However, you can probably do something creative with func_doors and some clever triggers.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
UglyFoot
Posts: 139
Joined: Fri Jul 22, 2011 12:35 pm

Re: GTKradiant - Tips

Post by UglyFoot »

I know a trick about texturing, if you want to copy the surface parameters of one face to another you can select the face which you want to change the parameters and then the face with the right parameters, after this you have to do and undo some change in the surface window.

About Shift+A, I realized that GtkRadiant 1.5 doesn't search a texture of a selected face, instead it searchs the selected texture.
sir_vival
Posts: 45
Joined: Fri Aug 14, 2009 11:53 am

Re: GTKradiant - Tips

Post by sir_vival »

Where is the translator tool in GtkRadiant-1.6-20120520
Rioshi
Posts: 2
Joined: Mon Sep 16, 2013 9:14 am

Re: GTKradiant - Tips

Post by Rioshi »

Guys, is it possible to reassign "middle mouse button drag" to "pan view" function?
I often use both 3DSMax and GTKRadiant and every time I confuse MMBD and RMBD in both applications: perform a RMBD in Max (leads to a drag across right click menu) and a MMBD in Radiant (leads to a strange angles of the camera in camera view) :dork:
Ariepio
Posts: 4
Joined: Mon Jun 16, 2014 11:32 am

Re: GTKradiant - Tips

Post by Ariepio »

AEon wrote:About the proper use of Region?
Presently it is becoming very clear that I have to use the GTKradiant Region command (here for v1.4) to let me more quickly change/test/fix the lighting, the full map compiles simply take far too long (light 800+s).

It seems you can select a area via brush in top/down (XY) view, then via Region menu, Set Tall Brush, everything covered by the brush is left *in* the map, turning the current file into a .reg file. You should then be able to compile only this region via Bsp menu entry (e.g. one of the final settings). I also noted you should turn on BSP Monitoring in the Prefs (Enable BSP process monitoring, Stop compilation on leak, Run engine after compile all turned on).

Alas the compile using (Q3Map (ydnar) - v2.5.11 - I have 2.5.16 installed though), complains about

Code: Select all

************ ERROR ************
LoadPortals: couldn't read D:/Games/Quake3/baseq3/maps/aedm7160.prt
What things do I need to properly (manually) set up to make in-editor compiles (GTKradiant v1.4) possible?

Any other Region tips?

Thanks.
Hi, I had the same problem about regions compiling recently, and I read the official GTKRadiant manual found nothing, no matter how many times I tried to adjust the map, it always come with the same compiling problem. Have you resovled the problem? Could you please tell me how to do the region compile?
Phobos Phosphor
Posts: 4
Joined: Wed Nov 04, 2015 9:56 am

Re: GTKradiant - Tips

Post by Phobos Phosphor »

hi there!

Is tehre a possibility to quickly selecting the brushes via frame?
in the gtk 1.4 or 1.5 there was the possibility with SHIFT + LMB to make a selectionsframe, like in command and conquer and select every brush or entity in the 2d or 3d viewport.

greetings: Phobos
AndyW
Posts: 848
Joined: Wed Mar 11, 2015 3:23 pm

Re: GTKradiant - Tips

Post by AndyW »

Just create a brush that covers the stuff you want to select and click "select inside" in the main toolbar. (left button next to CSG Substract)
Hope this helps
Die Vitamine sind in der Dose gefangen!!!
Gustavo6046
Posts: 125
Joined: Wed May 13, 2015 9:04 pm

Re: GTKradiant - Tips

Post by Gustavo6046 »

That's how I replicated the bases in GUSQ3CTF3. I am planning to the next CTF map to be Asymmetry however...
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
Phobos Phosphor
Posts: 4
Joined: Wed Nov 04, 2015 9:56 am

Re: GTKradiant - Tips

Post by Phobos Phosphor »

Well, on GTK Radiant 1.4 the problem will also appear. afaik, i didnt hat the problem wenn i used 2 screens for the editor, but with 4 screens, there will be a problem with rightclicking in the 3d window too.
i've tested it now on my laptop, and the problem will also appear. thats really strange.

but thank you very much!
Gustavo6046
Posts: 125
Joined: Wed May 13, 2015 9:04 pm

Re: GTKradiant - Tips

Post by Gustavo6046 »

I only have a fucked laptop screen so sorry, I can't do much in that regard.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
enapos
Posts: 1
Joined: Sun Oct 02, 2016 7:01 pm

Re: GTKradiant - Tips

Post by enapos »

Hello everyone! I'm struggeling to open a .map (jk2) file on OS X. Can someone explain me how I can make this work on OS X??? Also JK2 is for some reason not choosable as game, and I installed it with steam...
Post Reply