Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
dONKEY
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Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

Had a little bit of time this morning so made some progress. I think the brown fog works pretty well.
[lvlshot]https://www.dropbox.com/s/2yy4qwa0obqmrqe/4.jpg?raw=1[/lvlshot]
[lvlshot]https://www.dropbox.com/s/y0as287ize4v7ld/5.jpg?raw=1[/lvlshot]
[lvlshot]https://www.dropbox.com/s/4pla8hpf5dya5j8/6.jpg?raw=1[/lvlshot]
Obsessed
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Re: Screenshots

Post by Obsessed »

@ dONKEY, I agree, looks better. fog is almost always a good idea )) I just felt some lack of color diversity due to the prevalence of gray. and some personal problem - me a little strain purely red (little) spots on this background. as for me, they'd better be a bit brownish, purple, but not pure red. but of course I do not insist on anything! )) perhaps it is generally memories of the jumppads from Kepple Bay. but the color balance of the Angkor the flag is much more pleasant, IMHO.
although, most likely, it's just a matter of taste.
Obsessed
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Re: Screenshots

Post by Obsessed »

@dONKEY, upper screen (from the last 3) is damn fine, btw! I wanted to make something like this too, when the player jumps from above through the lianas. :)
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Eraser
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Re: Screenshots

Post by Eraser »

What's this then? :paranoid:
Image
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Hipshot
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Re: Screenshots

Post by Hipshot »

Yea hey what is that?

@ Donkey, you are almost there =D Too bad about the black lines in the texture, on the edges like when they are sticking out like that.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: Screenshots

Post by KittenIgnition »

It's a LAZOR BEAM blowing up a wall!
Obsessed
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Re: Screenshots

Post by Obsessed »

Too bad about the black lines in the texture, on the edges
wow, those screens are scalable! :eek: :D
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Eraser
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Re: Screenshots

Post by Eraser »

[youtube]HmoP3Q3WlYw[/youtube]
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

Those spiders seem thematically inappropriate...
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Eraser
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Re: Screenshots

Post by Eraser »

KittenIgnition wrote:Those spiders seem thematically inappropriate...
I was kind of unsure about the spiders too but thought they looked cool. So with you mentioning this as well I found a different solution for the spiders.
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

I only just noticed that they're firing machine guns! I see the gun poking out of their faces lol. At least mount it on top of their heads :p
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Eraser
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Re: Screenshots

Post by Eraser »

Yeah it's not my model. Just a random PPM I found on the Internet.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Ofc I could see that it was a laser and a breakable wall, but obviously eraser would not just show that, it had to be attached to something else, which it was =)

I don't mind the spider, I actually encourage you to seek out more models like that, it's what you need, not the Q3 regular bots. Don't matter much if it don't suit 100%
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

Well if you want giant spiders, use dirt walls, or throw up cobwebs in their area. I know the map isn't finished, so it's not a big deal, just my opinion.
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Eraser
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Re: Screenshots

Post by Eraser »

As I said, I already found a different solution for the spiders. They spawn in a different spot now which is more suitable for spiders to appear.
EmeraldTiger
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Joined: Fri Sep 17, 2010 1:53 am

Re: Screenshots

Post by EmeraldTiger »

Preview of the upcoming Uber Arena map Daedalus (some elements in the screenshot subject to change). Took some inspiration from the original Deus Ex while building this map.
https://drive.google.com/open?id=16Schh ... Ek0hdUYdM4
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
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Eraser
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Re: Screenshots

Post by Eraser »

Nice. Has a bit of a retro look to it.
tehSandwich
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Re: Screenshots

Post by tehSandwich »

*Cricket sound*

*Tumbleweed rolls about*

*Looks around*
tsh3dm1WIP1.jpg
It's been way too long. High time to rebuild and finish this old map.
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

Been doodling at lunchtimes again. Making some new textures and putting together some ideas. The sky and the floor tiles are Hipshot’s from Hipshot_m13, the rest of the stuff I’ve made from scratch for the project.
[lvlshot]https://www.dropbox.com/s/j09h7wwdh8qz11e/eh1.jpg?raw=1[/lvlshot]
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seremtan
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Re: Screenshots

Post by seremtan »

looks kinda like a CS level
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Eraser
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Re: Screenshots

Post by Eraser »

I assume the lit up section in the center is from the light the sky emits? I'd change that color to be a tad more blueish and less yellow. The sky looks like a mid-day spring sky while the light it emits looks more like it's taken right before sunset (in terms of color).
Last edited by Eraser on Thu Jun 27, 2019 11:11 am, edited 1 time in total.
dONKEY
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Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

Ah, good point. The sky and lightning are still very temporary. I’ll certainly remember that later on. Spent my lunchtime making some Chinese lanterns to fill up the overhead space.
dONKEY
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Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

Couple of update shots:
[lvlshot]https://www.dropbox.com/s/3ktlyw57jqj7hx6/eh3.jpg?raw=1[/lvlshot]

[lvlshot]https://www.dropbox.com/s/fso5knnuophj0rt/eh4.jpg?raw=1[/lvlshot]
dONKEY
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Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

My lunchtime doodling continues. The Old China Town map is evolving into a CTF level. I’ve just about got the base area finished now. Still a little bit of tweaking to the terrain mesh is needed, to allow room for a jump pad at each end of the raised area. It’s a bit tight atm.
[lvlshot]https://www.dropbox.com/s/drths0m1y7d3q1k/eh_base.jpg?raw=1[/lvlshot]
Infernis
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Re: Screenshots

Post by Infernis »

I like it a lot. Good to see you still keeping the torch alive mate.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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