Screenshots
Re: Screenshots
@flipout
Is that the same map that you had sent to me years back? I can't wait to see it.
Is that the same map that you had sent to me years back? I can't wait to see it.
Re: Screenshots
Thanks for the comments guys.
@Pat Howard yeah I plan on releasing all the assets when I released the map.
@v1l3 yeah it's the same one. still pretty much the same layout as back then.
@Pat Howard yeah I plan on releasing all the assets when I released the map.
@v1l3 yeah it's the same one. still pretty much the same layout as back then.
Re: Screenshots
Waiting for the map :-), It's good to see how the old game still shows this claw ... :-D
Re: Screenshots
Working these days on my "House Of Chthon" remake/remix...
[lvlshot]http://sst13.net/pics/13house7.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house8.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house9.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house7.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house8.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house9.jpg[/lvlshot]
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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foralarx2k3
- Posts: 306
- Joined: Wed Feb 01, 2006 9:56 pm
Re: Screenshots
[lvlshot]https://i.imgur.com/vFrSIDm.jpg[/lvlshot]
Stuck for ideas so started working on a remake of Retinal's quake 2 map "q2duel5" aka "Mortal Coil". Not sure at this stage if I'll finish it. It's not an import and re-scale, but a build of every brush from the ground up like I did with ZTN's the rage. Still think this Q2 texture set is one of the best and easiest to work with out there. Sky is my own concoction.
Fora.
Stuck for ideas so started working on a remake of Retinal's quake 2 map "q2duel5" aka "Mortal Coil". Not sure at this stage if I'll finish it. It's not an import and re-scale, but a build of every brush from the ground up like I did with ZTN's the rage. Still think this Q2 texture set is one of the best and easiest to work with out there. Sky is my own concoction.
Fora.
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
Re: Screenshots
sst13 wrote:Working these days on my "House Of Chthon" remake/remix...
Looks amazing! When do you think it will be finished? BTW, your latest map (tokay) is not yet in lvlworld.
Re: Screenshots
@RaspAtan: maybe in one week for the first beta version.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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foralarx2k3
- Posts: 306
- Joined: Wed Feb 01, 2006 9:56 pm
Re: Screenshots
:info: Offering services as a beta testersst13 wrote:@RaspAtan: maybe in one week for the first beta version.
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
Re: Screenshots
sst13 wrote:@RaspAtan: maybe in one week for the first beta version.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
[lvlshot]https://i.ibb.co/0VhHqGc/2020-05-05-17-30-16-633.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/wCZCm8B/2020-05-05-17-31-33-076.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/7tS3fwc/2020-05-05-17-33-31-215.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/Wg6F3Mt/2020-05-05-17-33-54-085.jpg[/lvlshot]
:ninja:
[lvlshot]https://i.ibb.co/wCZCm8B/2020-05-05-17-31-33-076.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/7tS3fwc/2020-05-05-17-33-31-215.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/Wg6F3Mt/2020-05-05-17-33-54-085.jpg[/lvlshot]
:ninja:
Re: Screenshots
gimme @fkd
is that the old ent+ map
is that the old ent+ map
Re: Screenshots
na, its a remake of cpm24
Re: Screenshots
It looks good fkd, nice that you are remaking those levels! You should post the screenshots in some higher resolution in the future =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Nice fkd! Light it up a little with some blue skylight so we can see more of your great details.
www.ferdinandlist.de/leveldesign
Re: Screenshots
No, its bright enough 
Re: Screenshots
heh..fKd wrote:No, its bright enough
Re: Screenshots
Okay... so after 6 yrs my account is still working and I see all those beautiful maps coming along. You guys rock!
@donkey wtf man! Dig that stuff!
@flipout: WOOOAOTTT again. Detailed Nature and a proper environment is always nice to see in a q3a map
@eraser: just played through your dissent map. Great output. Love all the mechanics in there AND! Finally a proper ladder animation
Only thing is... next time put em flames on them barrels!
@sst13: you are also still there!
@fkd: sweet to see your robust geometry again
@donkey wtf man! Dig that stuff!
@flipout: WOOOAOTTT again. Detailed Nature and a proper environment is always nice to see in a q3a map
@eraser: just played through your dissent map. Great output. Love all the mechanics in there AND! Finally a proper ladder animation
@sst13: you are also still there!
@fkd: sweet to see your robust geometry again
Re: Screenshots
It's not Q3 but I'm working on two Diabotical levels with Conrad Justin.
www.ferdinandlist.de/leveldesign
Re: Screenshots
Everyone is doing these japanese themes! That looks really nice. Nice colors.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Yea but it was only a decision to a limited extent as the game does not support custom assets at this point so we were kind of bound to go with what it offers in terms of props and textures.Everyone is doing these japanese themes! That looks really nice. Nice colors.
www.ferdinandlist.de/leveldesign
Re: Screenshots
Dear Bacon. I hope you can finish Guts q3 model in the future, to commemorate Miura.Bacon wrote: [lvlshot]http://i.imgur.com/OHQpOlr.jpg[/lvlshot]
Re: Screenshots
I am, still working on weight paint though. Had to restart when I found a better model.
[lvlshot]https://images2.imgbox.com/3a/76/B4H6qZrj_o.jpg[/lvlshot]
[lvlshot]https://images2.imgbox.com/3a/76/B4H6qZrj_o.jpg[/lvlshot]
[b]CAPSLOCK IS ON[/b]
Re: Screenshots
Good to hear!
Is polycount ok for engine?
Is polycount ok for engine?
Re: Screenshots
Should be fine. I have done one before with 16k tris and it loaded fine. Worst comes to worst I can just make it a bit lower.Daikatan wrote:Good to hear!
Is polycount ok for engine?
[b]CAPSLOCK IS ON[/b]