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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-02-2005 06:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


Kaziganthe is the only one that comes to mind for me...check his site.

http://www.planetquake.com/kaziganthe/




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 03-03-2005 02:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey Riddla, I've gotten q2 now so if you need to get to q2 --> q3 I could see if I can do one of them.




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Gibblet
Gibblet
Joined: 23 Feb 2005
Posts: 19
PostPosted: 03-03-2005 02:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Weellll......I did make a CTF map last summer which was my first map ever...and now that I look back on it, it's quite ugly...but I still think it has pretty decent gameplay. Though I'm probably just biased. A grapple mod would be pretty interesting though since both flags are within sight of eachother (not sure how far grapples go...)

Decide for yourself I guess: http://www.planetquake.com/lvl/mapper.asp?art=W01f

Edit: Oh yeah, skin made a couple recently too..go check some topics by him over at mapcenter.com.



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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 03-03-2005 06:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, skin owns, sadly his account isnt working yet.



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Swift and Deadly
Swift and Deadly
Joined: 21 Jul 2002
Posts: 1679
PostPosted: 03-04-2005 04:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


You could grab my last ctf map from my site.
http://www.roughrider-maps.net/maps.php
rrctf2
Some visual discrepencies, otherwise, is good to go.
I am working on a rebuild of that one. It is basicaly the same except I am adding in a few routes, adding some new textures and removing the visual 'problems'.




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Grunt
Grunt
Joined: 01 Mar 2005
Posts: 50
PostPosted: 03-05-2005 05:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


I started to work on one some time ago, but I´m not yet finished.
Does it look familiar?
Image
http://www.nagelpistole.derscherge.dynd ... mckin2.jpg




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Gibblet
Gibblet
Joined: 23 Feb 2005
Posts: 19
PostPosted: 03-06-2005 04:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


^Are those quake2 textures I see? I'm not sure if the same rules apply for two games made by the same company...but I don't think you're "allowed" to do that. Unless of course you re-created them yourself.

P.s. McKinleys revival is my favorite CTF map of all time :D Back when I first got into Q3 mapping, my first project was going to be a remake of it. That never got off the ground though after I built half the level and realized the scale was way too small.



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Grunt
Grunt
Joined: 01 Mar 2005
Posts: 50
PostPosted: 03-06-2005 04:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


Of course those aren´t original Q2 textures... they would look crap anyways in Q3 because they only have half the resolution of a standard Q3 texture. No, the crate textures are from the Q2 retexturing project, one red trim texture you see is made by msyelf and the other stuff is a mix of standard Q3 base etxtures and a few custom textures (Evil Lair and Lunaran).

The layout won´t be an exact remake of McKinley Base, it´s more like a continuation of the McKinley series :) There are 3 routes between bases now, for example.




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