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Topic Starter Topic: Anyone here working on or planning HL2 maps?

Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 03-04-2005 08:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


I've noticed a few people are working on D3-related stuff, but not much HL2 action going on here. Anyone got anything planned in that area? You can map for HL2 in Radiant, you know. :icon31:

I've been getting to grips with Hammer. It's nowhere near as easy to use as Radiant, but there a lot of necessary things Radiant can't do, such as displacements and working with entities more advanced than info_player_start. VRAD is slow as hell compiling lightmaps too, compared with q3map2.

Oh yeah, off-topic in my own thread but - I mentioned to someone I'd upload an unfinished (but quite advanced) CoDSP map I was working on. I'll try to remember to do that tonight and post a link in this thread.




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 03-04-2005 08:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


HL2 is evil! >.<



PS: (i haven't played it yet :o )




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Gibblet
Gibblet
Joined: 23 Feb 2005
Posts: 19
PostPosted: 03-04-2005 11:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


I made a hl2dm map for valves contest.. ( http://www.snarkpit.com/maps.php?map=1540 ) but haven't touched hl2 mapping since the end of december. If CTF ends up being good, I'll proably map for it..and I someday hope to finish a nice epic singleplayer map for it as well. But for now I'm sticking with doom/quake.



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Gibblet
Gibblet
Joined: 26 Feb 2005
Posts: 23
PostPosted: 03-05-2005 04:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


check out czgs map what ever its called again...




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PostPosted: 03-05-2005 01:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've seriously been thinking about starting. I've been working on some D3 stuff too.




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 03-05-2005 04:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


OK, here's that Call of Duty map I gave up on (reason: the lousy, overcomplicated scripting in that game. I mean, external scripting just for a static, looped sound? WTF?):

http://web.onetel.net.uk/~stevenchapman/mebort.zip

And here's a tempting screenshot :icon25:

Image

What you get is: a 3/4 completed map, with models, some weapons here and there (including a couple of MG42s), background sound like in the game. The files should go in the exact same folders as in the zip file under c:/.../Call of Duty/main/...

Running through it again has inspired me to learn Softimage and maybe make some leafy trees for HL2 because it has none. Those CoD trees look great.




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