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Demongay
Demongay
Joined: 19 Mar 2002
Posts: 510
PostPosted: 05-03-2006 05:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


apparently they ditched the whole player models thing in favor of a lazy forum portal.

:\

I think it's time for someone (me?) to create a spiritual successor thats q3/q4 focused



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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 05-03-2006 05:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Polycount (the site not forums) went right down hill as soon as id software made it retardedly hard to use custom models in games... Quake 3 sucked ass for it, and Quake 4 is even harder...




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 05-03-2006 09:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
custom models in games...


_their_ games :)
Problem with polycount was that it was to focused around iD :)




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Demongay
Demongay
Joined: 19 Mar 2002
Posts: 510
PostPosted: 05-03-2006 09:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


it had a few ut2k4 and hl models tossed in, but the queue got too big because the "reviewers" didn't have those games. The queue had models all the way back to 2002, even



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True Nightmare
True Nightmare
Joined: 15 Feb 2000
Posts: 3744
PostPosted: 05-16-2006 08:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
Polycount (the site not forums) went right down hill as soon as id software made it retardedly hard to use custom models in games... Quake 3 sucked ass for it, and Quake 4 is even harder...


Do you for a minute think that id deliberately make it difficult to add models to their games? ( not that i'm saying it _is_ difficult ) What about these games exactly makes it so difficult to add models?

Making it difficult for their own development staff to add anything to the game would just be retarded, mod teams aren't the only people making assets you know.




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 05-16-2006 09:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


digibob wrote:
...Making it difficult for their own development staff to add anything to the game would just be retarded, mod teams aren't the only people making assets you know.
Be expecting a barrage of 'squeaky gates' when QW is released ;)




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 05-17-2006 02:17 AM           Profile   Send private message  E-mail  Edit post Reply with quote


They made it harder to stop cheaters, pretty much.

But it killed off the custom skin feeling that Quake 2 had didn't it?




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Grunt
Grunt
Joined: 01 Mar 2005
Posts: 50
PostPosted: 05-17-2006 03:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
Polycount (the site not forums) went right down hill as soon as id software made it retardedly hard to use custom models in games... Quake 3 sucked ass for it, and Quake 4 is even harder...


Quake3 had tons of cool custom models and was the driving force behind Polycount until UT2003/04 came. And it isn´t that hard to use models also.

What´s so hard about Quake4 custom modelling is the need to produce those high-detail models for the normal maps.




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True Nightmare
True Nightmare
Joined: 15 Feb 2000
Posts: 3744
PostPosted: 05-17-2006 06:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
They made it harder to stop cheaters, pretty much.


I can only assume you mean the fact that stuff is pure checked against the server. Would you prefer that people could use fullbright skins and suchlike?




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The Illuminated
The Illuminated
Joined: 14 Feb 2001
Posts: 1106
PostPosted: 05-17-2006 07:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Brightskins are one thing, spiked models are another ;)




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 05-17-2006 07:36 AM           Profile   Send private message  E-mail  Edit post Reply with quote


digibob wrote:
o'dium wrote:
They made it harder to stop cheaters, pretty much.


I can only assume you mean the fact that stuff is pure checked against the server. Would you prefer that people could use fullbright skins and suchlike?


All I know is i liked fighting as boba fett while another guy was a big smurf.

How many times did that happen in Quake 3? Never :(

I know it had a problem because people cant be trusted, i know you could have bright skins and the like... But damn, i kinda made me upset, i was looking forward to even more crazy models.




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-17-2006 08:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
How many times did that happen in Quake 3? Never :(


Not boba vs smurf specificaly, but it reminds me of the chickenteam's mappack that came with the S_T_B chicken model, which was being played with sometimes - that rawked.

fyi;

Image




Last edited by corsair on 05-17-2006 08:03 AM, edited 1 time in total.

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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 05-17-2006 08:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


The Q4 models sure are boring...

One of the things I really liked about Q3A vs. UT at the time were the totally superior and far more diverse player models. In that respect Q4 remindes me of the "bad old" UT days.

Models like Klesk or Crash ;) would be neet in Q4.




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 05-17-2006 08:21 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Crash with updated Doom 3 style armor? Yes please.




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