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Topic Starter Topic: q3brk2 - alpha - yum

The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-14-2005 07:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


Was going to make another FFA, but this might workout for a tourney, though I'm going to have to learn a tad more on item weapon placement.

[lvlshot]http://www.geocities.com/hi2uten4/q3brk2.jpg[/lvlshot]

454kb

btw, I couldn't get this to show up in the skirmish menu...not sure why? If you guys see the problem let me know. :paranoid:




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 03-14-2005 07:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


menu:

put a mapname.arena file into your pk3 -> /scripts folder:

Code:
{
    map "mapname"
    bots "bot1 bot2 ..."
    longname "Some fancy name"
    fraglimit 10
    timelimit 18 capturelimit 8
    type "single ffa tourney ctf"
}


[edit] nm - you obviously allready know hot to do this as your last maps had done it right. :)

the layout looks way better btw :icon14:
i'll give some comments this evening.




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-14-2005 08:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


Code:
{
   map      "q3brk2"
   bots      "ranger"
   longname   "WWWOOo"
   fraglimit   20
   type      "tourney"
}


That's what I got, could I leak or something cause this. (AFAIK there is no leak...this has happend before but I can't recall what fixed it.)

edit: AHHHH do I Have to have a timelimit?




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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 03-14-2005 11:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


At first a shot of my thoughts:

Image

Now the explanation :]

    - First of all IMO the RA should be in a dangerous position, so move to the lowest floor perhaps.
    - Then I would move the JP that pushes to the highest floor, like in the picture into the wall.
    - RL up there.
    - MH could replace the 50-ball, not a must, no idea if it works.
    - The Shaft-tele is nice placed, perhaps some water down there, so you can here when someone wants to use the tele.
    - In the end the are near YA seems unfinished, needs some more room interesting stuff.
    - I also dont like the JP with the halfring around, perhaps some stairs would work better here( on the pic near SG


I think it could work for a tourney, I'm interested what others think.

sumatra

EDIT {
map "q3brk2"
bots "ranger"
longname "WWWOOo"
fraglimit "20"
type "tourney"
}

look at the red :icon25:



_________________
..::pukkadesign.com


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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-14-2005 02:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


sumatra - been playing around with what you suggested, flows much better...still trying to figure out what to do in the YA area. When I took out the "HalfRing" JP deal, I did the same thing on the lower platform you suggested to do on tier 2. (Seemed like a dead end once you hit the bottom...only one way up)...

Anyway, thanks for the tips...and maybe I can put the damn quotes in next time around. :icon32:




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-19-2005 10:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


Few updated screens of the main room.

Guess I'm going to go with Evil Lair's Quake 2 Textures set.
Changed a few routes around but mostly been doing work on lighting, textures, and weapon/item placement.

Changes from last release
* moved RA to lower area.
* placed a JP on first and second floor for easy access to the higher area.
* moved RL from third floor to second floor.
* removed the halfring thing above the lower JP.

Some more to do, but it's still in the works.

[lvlshot]http://members.cox.net/borke/screenshots/beta1-2.jpg[/lvlshot]
[lvlshot]http://members.cox.net/borke/screenshots/beta1-3.jpg[/lvlshot]
[lvlshot]http://members.cox.net/borke/screenshots/beta1-5.jpg[/lvlshot]

[edit]1st beta should be out soon, though school starts back up next week. :tear:




Last edited by bork[e] on 03-22-2005 05:34 PM, edited 1 time in total.

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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 03-19-2005 11:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


the layout is quite nice. quite fun :)

-i think you should add some LOS blocking stuff to the long, open walkway next to the plat where the rl was in the alpha you posted (ya area)

- sumatra's suggestion of adding a megahealth is a good idea i think; might be to close to the ra though if there is a jumpad next to the ra.

- the lg room could be a bit more open; maybe add a drop to the left side just before the wall - coming from ra room?




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-20-2005 11:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Was wondering when you where gonna give it a run. ;)

I'm not really unerstanding exaclty where you are talking about though, I've played around with it a bit...but could you give me a better clue on where you think would work best?

You talking about open the whole area down there to connect the two...or just a small hallway or what?




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