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Topic Starter Topic: programming question - looking around after death

Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 03-24-2005 07:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


How do I enable the player to look around after the player is killed?

I remember someone doing this a while back, I can't remember who or how it was done, so any help would be greatly appreciated.

Thanks in advance.



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-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 03-24-2005 11:17 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Isn't LE the programming forum now? :paranoid:




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44136
PostPosted: 03-24-2005 11:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


yep I think it is.




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It starts. I win. The end!
It starts. I win. The end!
Joined: 16 Feb 2005
Posts: 528
PostPosted: 03-24-2005 12:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


The mod was called True Combat, corncobman. After you were killed in Team Last Man Standing game type since you could roam about in spectater mode it was a good stratigy to let your team mates know what was around the next corner if ya' know what I mean.

But if you could get your hands on the source code for that mod you could see how it was done.

Hope that helps.

BTW, did you get my bots and the deity t.c replacement file?

Later.



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Uh, well....good luck with that. :shrug:

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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1254
PostPosted: 03-24-2005 01:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


corncobman wrote:
How do I enable the player to look around after the player is killed?

I remember someone doing this a while back, I can't remember who or how it was done, so any help would be greatly appreciated.

Thanks in advance.


Look around as in spectator mode or look around as in z-effects.pk3?



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Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 03-25-2005 02:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


No, I mean looking around as in being able to see around you between the time you die and the time you respawn. The player's position would be fixed but the angles would be rotatable.


Magnus wrote:

BTW, did you get my bots and the deity t.c replacement file?

Later.



Yes

EDIT: Having looked quickly inside, the files should be renamed .pk3 instead of .zip and you should remove the thumbs.db files

You will also need a .bot file in the scripts path for each bot so you can actually add a bot in game.



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-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

-An eyeful a day is bloody fantastic!-


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The Illuminated
The Illuminated
Joined: 28 Mar 2000
Posts: 1142
PostPosted: 03-25-2005 04:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


check the ET source :paranoid:




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It starts. I win. The end!
It starts. I win. The end!
Joined: 16 Feb 2005
Posts: 528
PostPosted: 03-25-2005 04:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Oops! I put the wrong folders in the .zip. The .pk3 folders now that I look are setting here in my "new bots" folder on my desktop.
Oh, well.
Thanks for the tip.......or reminder......or whatever...heh!
It's 7:30a.m. and I havent been to bed yet. I gotta go get some sleep :icon29: .
BTW once you get a chance to look around inside you will find the botfiles/bots/ deity c.i.t.w. / savagephantom c.i.t.w. / spirit c.i.t.w.
And your right haveing a .jpg for each .tga is just going to make my .zip too large. Never thought about that.

Well once you get a chance to realy look around inside let me know what you find right and wrong with my scripting and file structure as well as how the bots look, play, and interact.

Thanks again.



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Uh, well....good luck with that. :shrug:

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Last edited by Magnus on 03-25-2005 09:18 AM, edited 1 time in total.

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It starts. I win. The end!
It starts. I win. The end!
Joined: 16 Feb 2005
Posts: 528
PostPosted: 03-25-2005 09:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


I caught your last post over at PQ. Here is my reply....

Crap! I sure didn't put those in there.

I have them in my pak0.pk3/scripts/bots. So they are in my bot selection menu and I can add them to arenas as bots as well as use them as player models.

I just forgot to make a bots file and place one in each bot's .pk3.

Thanks for pointing that out.

Here is what I have for each one if you want to just add it:

{
name Savagephantom
Funname ^1Svagephantom^7
model savagephantom
aifile bots/savagephantom_c.c
}

{
name Deity
funname ^3Deity^7
model deity
aifile bots/deity_c.c
}

{
name Spirit
model spirit
aifile bots/spirit_c.c
}

Or if you want I can send you an updated .zip.

BTW, What do I name my scripts/bots file for each bot to get the game to recognise it as the bots file for each bot?

Do I name it bots or deity or deity.bots or bots.deity or something else?

Thanks!



_________________
Uh, well....good luck with that. :shrug:

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Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 03-25-2005 03:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


the same name as the bot and the extension is .bot so deity.bot as an example.



_________________
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

-An eyeful a day is bloody fantastic!-


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It starts. I win. The end!
It starts. I win. The end!
Joined: 16 Feb 2005
Posts: 528
PostPosted: 03-25-2005 06:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Cool!

You, misantropia, and obsidian have been spending quite a bit of time imo, helping me without bitching and smarting off at this bot modding noob.

Big thanks dude!

I hope I turn out to be worth everyones, including my own, time and effort....heh!

Later.



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Uh, well....good luck with that. :shrug:

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