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Topic Starter Topic: level making

Trainee
Trainee
Joined: 24 Mar 2005
Posts: 30
PostPosted: 03-28-2005 03:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


i would like to make some levels what programs do i need. :icon25:




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-28-2005 03:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


http://www.quake3world.com/forum/viewtopic.php?t=290

edit: i have just made a small room its not that hard really!!!!



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 03-28-2005 03:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


Before you post:

1) Check sticky threads, commonly asked questions and resources are available. For example: http://quake3world.com/forum/viewtopic. ... 9add4bb94c

2) Use the search function. This forum has a search function. If you don't find your answer here, try using Google.

3) And if you still can't find the answer to your questions... THEN post a topic.

Edit: Welcome to Quake3World LEM, BTW :P



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GtkRadiant | Q3Map2 | Shader Manual


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Recruit
Recruit
Joined: 30 Mar 2005
Posts: 4
PostPosted: 03-30-2005 05:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


You need some sort of Radiant program, get it by going to http://www.qeradiant.com. Also, you can go to the main http://www.planetquake.com/bubba/mapping to get the program and some other programs and files you need to make your own maps (namely arenamaster for making .arena files, pakscape for making the pk3 files, and q3build for making the .aas files).




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-30-2005 05:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


peronthious wrote:
You need some sort of Radiant program


he means GTK Radiant, and also q3map2toolz and something else, just off to dig out links.. Stay here!



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Last edited by CrinklyArse on 03-30-2005 05:59 PM, edited 1 time in total.

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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-30-2005 05:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


bork[e] wrote:
Grab the map editor here.go to GtkRadiant, then GtkRadiant-1 4, choose your OS, then choose the top one.

Your not going to want to use Radian't compiler for many reasons, so use ydnar's q3map2 compiler here.

To make q3map2 usable you must download the front end compiler so you will have a graphical interface to work with, here.


i would like to thank bork[e] as he was the one who helped me get started.
I will post some tutorials here aswell if you require them, gl with mapping! :)



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Trainee
Trainee
Joined: 24 Mar 2005
Posts: 30
PostPosted: 03-30-2005 06:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


thanks guys!!! I'll downlaod them later. :icon34:




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 03-30-2005 06:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


Also download the latest version of Q3Map2 (see my signature)



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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 03-30-2005 08:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


@FrEaK44
Some peole complain about a starter asking questions before searching, others complain about not asking questions before doing oneself.



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Swift and Deadly
Swift and Deadly
Joined: 21 Jul 2002
Posts: 1679
PostPosted: 04-01-2005 04:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


Is good to see people wanting to start making maps for the Q3 engine still.
This may seem harsh to the new people here. But as obsidian said, looking in the sticky thread entitled "Starting Q3A Mapping- Link Resources", which really does say it all because of the name, would have merited alot of info. Us old timers here don't mind helping out and you'll find we actually do help. Just when it comes to simple things, like starting to map, it is really easy to just look around for a second first. LEM has alot of good people with alot of information, just try finding the info or stuff you need first before asking because like mentioned earlier, it can be had in sticky threads, most of the time.
There will come a time when you run across a problem that you can't find in sticky threads or even from googling. In those cases, you could search the forum here and get into the archives which have alot of great info on just about any problem you could run into while editing a map.
If after searching first and you don't find, then come ask us here. It isn't that we don't want to help you right at the beginning, it is more a thing that if one can't do for themselves first, then how can one expect others to do it for them.


Btw, all the new people here, welcome to LEM.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 04-01-2005 06:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yup, I certainly never meant to be rude or unhelpful. I pointed out the exact link to the Getting Started sticky thread since it's probably the best piece of advice anyone can give. It holds pretty much all the information and links that we've accumulated over the last 4/5 years of Q3 editing.

I've never been opposed to helping people.



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It starts. I win. The end!
It starts. I win. The end!
Joined: 16 Feb 2005
Posts: 528
PostPosted: 04-01-2005 06:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


roughrider wrote:


Quote:
It isn't that we don't want to help you right at the beginning, it is more a thing that if one can't do for themselves first, then how can one expect others to do it for them.




Very true! But then again as long and often as it has been happening I kind of think of noobs being told to check the sticky's and google before posting as an initiation or rite of passage to LEM...lol.

Maybe we should rename the sticky's to ALL NOOBS MUST READ HERE BEFORE POSTING ANYTHING!

Anyway, this may be redundant by now, but here is a list of good tools and free tools for customizeing Q3A in general.

For maps
-------------
q3radiant
http://q3radiant.com/

easygen
http://easygen.no-ip.org/ ( for terrain creation )

For modeling
------------
3dsmax
http://www4.discreet.com/3dsmax/3dsmax.php?id=437

gmax
http://www4.discreet.com/gmax/

lightwave
http://www.newtek.com/pr...updates/lw82/index.html

milkshape
http://www.swissquake.ch/chumbalum-soft/

For scripting
------------
Scripting
http://shaderlab.com/q3map2/shader_manual/

For modding and compiling
------------
q3devel
http://mitglied.lycos.de/Q3Coderz/Q3Devel/

q3map2toolz
http://www.planetquake.com/hro/

For artwork editing and creation
------------
photoshop cs
http://www.adobe.com/products/photoshop/main.html

gimp
http://www.gimp.org/

For Extracting, Opening, Ziping
-------------
winzip
http://www.winzip.com/downwzeval.htm

These should alow you to make what ever changes or create anything new that you would like in Q3A.

Hope this helps, and welcome to LEM!



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Uh, well....good luck with that. :shrug:

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Swift and Deadly
Swift and Deadly
Joined: 21 Jul 2002
Posts: 1679
PostPosted: 04-04-2005 02:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Yup, I certainly never meant to be rude or unhelpful. I pointed out the exact link to the Getting Started sticky thread since it's probably the best piece of advice anyone can give. It holds pretty much all the information and links that we've accumulated over the last 4/5 years of Q3 editing.

I've never been opposed to helping people.

Oh I know, I just figured I would take the opportunity to mention it as well. I know you mean well obsidian, and I know you help when possible.



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