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Starting Quake Mapping - Link Resources https://www.quake3world.com/forum/viewtopic.php?f=10&t=290 |
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Author: | AEon [ 02-11-2005 08:32 AM ] |
Post subject: | Starting Quake Mapping - Link Resources |
Q3W Level Editing & Modeling Link Resources Welcome to the Quake3World Level Editing & Modeling Link Resources...
information also pertains to all of the other Quake 3 Engine games. Getting Started with Quake 3 Engine Level Editing - Essential Files Feedback - On posting new links in this Thread. Color Legend
Table of Contents
... Architecture, Urban Exploration, and Inspiration ... Level Design ... International (German Sites) ... FAQs ... Linux ... Macintosh ... Manuals ... Mapping Communities and General Sites ... Map Hosting ... Map Objects ... Map Packing Utilities ... Map Review Sites ... Miscellaneous ... Modeling . . . Getting Started . . . Visual Modeling of Natural Surfaces and Objects - Tools . . . ... Humans, Models of Natural Objects, Natural Effects, . . . ... Plants/Trees/Organic Forms, Terrain ... Plug-ins ... Screenshot Hosting ... Search Engines ... Sound Effects ... Terrain Stuff ... Textures / Shaders / Tutorials . . . Miscellaneous Texture/Font Items . . . Graphics Tutorials and Texture/Shader Learning Aids . . . Community Texture Collections . . . Template Textures . . . Texture Collections by Artist . . . Skyboxes, Environments, Cloudscapes and Skies . . . Photorealistic Textures . . . Artist Download Packs - Quick Access to Textures . . . Metal and Ore Textures . . . Organic, Plantlife & Liquid/Gas Textures . . . Object Textures . . . Effect Textures ... Tools . . . ... Compilers, Level Editors, Map /.pk3 Tools, Model / 3D Editors, . . . ... Shader Editors, Terrain Editors, Texture Editors, Other ... Tutorials |
Author: | AEon [ 02-11-2005 08:33 AM ] |
Post subject: | |
Getting Started with Quake 3 Engine Level Editing - Essential Files:
Feedback Post all of your known links here in this thread to help out other mappers.
Please only post relevant information. Please let us know if any of the links are dead or have new URLs. Broken links are marked with ***, if you know replacement links, post them! |
Author: | AEon [ 02-11-2005 08:33 AM ] |
Post subject: | |
General Level Editing Links Archived Q3W Level Editing Forum Threads Architecture, Urban Exploration, and Inspiration
Abandoned But Not Forgotten Art of Ireland Artificial Owl Atlas Obscura Dark Roasted Blend - Architecture Dubtown (German) A Glossary of Medievil Art and Architecture Grubenarchäologische Gesellschaft (Pit-archaeological Society) (German) Gunkanjima (Saiga yuji) Lost Cities Marchand & Meffre Photography (Ruins of Detroit) Neverends Opacity (Urban Ruins) Stair Porn UK Urban Exploration Forums Unusual Architecture Urban Exploration Resource Urban Travel The Vanishing Point |Zahkunst| Level Design
Where's the Design in Level Design? *** possible broken link, can someone else confirm? Q's Sample-Map Thread (Q3World) <-- gone, replace with salvaged version (AEon: Where is that version?) International - German Sites FAQs Linux Macintosh
PakRat*** currently going through server change Manuals
Model Manual*** Online Team Arena Mapping Help (by Paul Jaquays)*** Online Terrain Manual*** Q3Map2 Manual Q3Map2 Wiki Reference Manual Quake III BSP File Format Description Q3 Electronics Main Page (Use of entities as logic gates, by SkOre) Can be read online in .odt and .pdf formats Zip of the manual (Use of entities as logic gates, by SkOre) Mapping Communities and General Sites
Doom3World.org Forums Elite Force need an archived version Func_Msgboard (Qmap) Gamasutra Map Hosting Map Objects
Polycount *model link bad, contacted polycount to see if they still have them Kat's Models Map Packing Utilities
Pk3man Total Commander (Real time pk3 editing) Winzip Map Review Sites
Deathmatch Heaven Inspection (Site closed) MapRaider Miscellaneous Plug-ins
Screenshot Hosting Search Engines Sound Effects Terrain Stuff Tools
Most recent Q3MAP2 Level Editors GtkRadiant files hosted by obsidian Quest Map /.pk3 Tools md3fix (d/l) Model / 3D Editors Gmax Milkshape 3D Rhino Shader Editors Q3A Shader Editor Terrain Editors Leveller SC3K Map Editor Texture Editors The Gimp (Texture tool) Paint Shop Pro Photoshop TexSynth (Creation of tileable textures) Other MapProp (Windows Explorer Top Down Map Preview) Freebrief Particle Studio v1.1 Frozen Sand Particle Studio v1.0 (Originally designed for Urban Terror) Terragen Windows Explorer TGA Previewer Tutorials
Quake 3 Hut (Q3 Fortress Tutorials, d/l) Rust - Gamesdesign.net Tiling Custom Textures (SweetnutZ, Advanced Tiling & Other Tuts) Multi-Monitor Mapping www.9xmedia.com Q3W LEM - Mirix 2.0 Thread *** www.realtimesoft.com/multimon Quake3World Archived Tutorials for Intermediate Mappers Sample Map: An Explanation by Quakin' (aka Q) (Large Images) *** Caulk Hull/Overdraw/Hinting by Plan B *** Hints by djbob (aka Digibob) *** More Practical Hinting Tips *** |
Author: | Kat [ 02-12-2005 10:24 PM ] |
Post subject: | |
Just posted some new rock textures that you may want to add to the list above somewhere...! http://www.quake3bits.com/htm/textures/kt_rock_6.htm |
Author: | AEon [ 02-19-2005 12:48 AM ] |
Post subject: | |
riddla wrote: My Mapediting Favorites in a zip file If these possibly can help to rebuild a decent sticky thread have at it: http://www.lrctf.com/users/riddla/Q3mapediting.zip These are just IE favs in a zip (unzip using folder names). Yeah, I know there are quite a few shortcuts pointing to threads on the old Q3W board, but I feel like the other stuff outweighs that aspect. Thanks to slinki of our mod project (http://www.lrctf.com) for hooking me up with most all of these favs back in the day Hope this helps out... Myth wrote: Consists of 106 unique textures. Samples: Download: Hope & Glory - New Gothic Texture Set (2.2MB) by Myth |
Author: | redfella [ 02-23-2005 07:12 AM ] |
Post subject: | |
redfella's devmaplab is now http://www.levelsource.com/pages/site/tutorials.html |
Author: | MaxGaMin [ 03-30-2005 01:23 AM ] |
Post subject: | |
Hi! I'm a new comer here. Thanks in advance. This page has a great free app to generate textures quickly on and on. I think this tex-editor is a must-have one. http://www.imagemagick.org/ |
Author: | obsidian [ 04-12-2005 05:18 AM ] |
Post subject: | |
Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible. Here's one mirror for those who still need his plugins: http://www.game-editing.net/dev/sources ... thor&id=44 |
Author: | obsidian [ 04-20-2005 06:44 PM ] |
Post subject: | |
Q's sample map thread link above is broken. Found all 4 pages of the actual link: http://www.quake3world.com/ubb/Archives ... 20488.html http://www.quake3world.com/ubb/Archives ... 488-2.html http://www.quake3world.com/ubb/Archives ... 488-3.html http://www.quake3world.com/ubb/Archives ... 488-4.html Lunaran's Webbie: http://www.lunaran.com/ Geit's TDM Article http://goat.gamepoint.net/articles.php?id=7 Geit's Gameplay is King Article http://goat.gamepoint.net/articles.php?id=9 wviperw's Competitive Design Guide http://www.promode.org/maps/guide/ New LvL site: http://www.lvlworld.com/ |
Author: | Kat [ 04-25-2005 07:20 AM ] |
Post subject: | |
obsidian wrote: Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible. His old 'Mojo' site is dead as it was linked to the original gmax server which died quite a while ago. GMax stuff is all now handled by TurboSquid.
|
Author: | obsidian [ 06-29-2005 08:08 AM ] |
Post subject: | |
Method's Level Design Process Tutorial http://method.gamedesign.net/ld_process.htm |
Author: | Hipshot [ 08-20-2005 01:47 AM ] |
Post subject: | |
High res cliff and grass textures, this thread has images and replies. http://www.quake3world.com/forum/viewtopic.php?t=8757 |
Author: | AEon [ 08-30-2005 02:44 AM ] |
Post subject: | |
Quote: obsidian
You also probably need q3map_skylight. Experiment with the sun/sunExt intensity value as well as the skylight amount value. Larger intensity values with small amount values will result in darker shadows, while smaller intensity values with greater amount values will result in lighter shadows. I recommend the use of q3map_sunExt over normal q3map_sun for better quality of shadow edges. Read this: http://www.shaderlab.com/q3map2/shader_manual/apI.html Advanced info on skybox lighting use! Edit: Just noted the rest of the new manual (Q3Map2 Shader Manual): http://www.shaderlab.com/q3map2/shader_ ... index.html Totally awesome obsidian and ydnar! Edit2: 5 new Hi-Res Skyboxes by Hipshot thread (fixed ): http://www.quake3world.com/forum/viewtopic.php?t=9242 |
Author: | obsidian [ 10-26-2005 07:16 AM ] |
Post subject: | |
Method's Quake 4 Ambient Light tutorial: http://www.gamedesign.net/node/1186 |
Author: | a13n [ 11-03-2005 05:54 AM ] |
Post subject: | |
Quake Movie Maker |
Author: | skwas [ 01-03-2006 07:54 PM ] |
Post subject: | |
Hi peeps, Not sure if it is still used by anyone, but I just wanted to note that MiriX is still available through FilePlanet. I'm not sure if it will work with D3/Q4 though, probably not. hf, |
Author: | AEon [ 01-08-2006 10:40 AM ] |
Post subject: | |
Advanced Skybox Tutorial by Hipshot http://developer.valvesoftware.com/wiki ... -_Advanced "This tutorial explains how to create more advanced skies with Terragen, in combination with Skypaint and Photoshop." |
Author: | obsidian [ 02-11-2006 08:28 PM ] |
Post subject: | |
Great plugin that installs a .dll file in your Windows system32 directory that allows you to browse through thumbnails of .tga files with Windows Explorer. http://greggman.com/pages/thumbplug_tga.htm |
Author: | obsidian [ 07-31-2006 06:34 AM ] |
Post subject: | |
Map hosting: map-factory.org |
Author: | a13n [ 11-16-2006 08:59 PM ] |
Post subject: | |
Bryce5 & q3 skybox tut. http://files.filefront.com/Bryce5_and_Q ... einfo.html |
Author: | a13n [ 12-03-2006 07:37 PM ] |
Post subject: | |
roq compiler 3 http://icculus.org/homepages/riot/ Now roq creation is much, much easier than it never shuold in conjunction with ioquake3. |
Author: | a13n [ 12-16-2006 06:09 PM ] |
Post subject: | |
Terragen like q3mod http://tremulous.sourceforge.net/junk/skyboxmod.zip |
Author: | obsidian [ 03-11-2007 05:15 PM ] |
Post subject: | |
O'dium's "next gen" (normal/specular/diffuse) texture creation tutorial. http://www.quake2evolved.com/overdose/s ... exture.htm |
Author: | Kat [ 04-07-2007 06:14 AM ] |
Post subject: | |
Reference Blocks v2 - check size/scale of models agains these standard sized objects based on brushwork. |
Author: | Square [ 10-24-2007 04:36 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
. |
Author: | obsidian [ 02-17-2008 06:08 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Utility written by Speaker for converting Quake maps to Quake 3 maps. It will replace Q1 entities with the closest Q3 equivalents. Only thing it won't do is replace textures. Can't be too lazy. http://menczel.extra.hu/map2q3.html |
Author: | obsidian [ 03-11-2008 08:24 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Q3 player models moved over from Polycount. http://ioquake3.org/models/ |
Author: | seremtan [ 08-02-2008 02:55 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
fyi qeradiant.com appears to be defunct as a source for older versions of GtKRadiant than 1.5, but fileplanet has them: http://www.fileplanet.com/90431/0/0/0/1 ... GtkRadiant (needs registration though) also filefront has a mirror of the last version of q3map2, since shaderlab is also defunct: http://files.filefront.com/q3map+2516+w ... einfo.html |
Author: | obsidian [ 08-02-2008 06:49 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Both Radiant and Q3Map2 stuff are still hosted in their normal places at qeradiant.com (redirected to the id Software FTP site) and shaderlab.com respectively , there's just no indexes for any of that stuff so you won't be able to find them if you don't already know where they are. To that end, I've migrated a bunch of Q3Map2 stuff over to my site. Still a work in progress and not all the links work. I've also inadvertently disabled public access to a couple of directories that I've been meaning to fix. Sue me. http://www.robotrenegade.com/q3map2/ Edit: by "couple of directories" I essentially mean all except the Shader Manual link. Direct link to Q3Map2 2.5.16 Win32 and Q3Map2 2.5.16 Linux |
Author: | a13n [ 08-19-2008 09:16 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
color scheme pickup site for cell shaded maps as such http://kuler.adobe.com/ |
Author: | MLB Marko [ 11-12-2008 11:40 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Hiya Just a little note to say I've just finished setting up the Mappers' DataBase. The aim of the database is to gather all ressources available on different games to help other map makers. This database will host prefabs, textures, shaders, models... We've almost got 100 items in the database (mainly wolfenstien enemy territory maps / prefabs at the moment) and would like all mappers willing to share their work to do so. The Mapper's Database is available here : http://www.gd-experience.eu/index.php?s ... category=6 Thanks //Marko |
Author: | AEon [ 09-02-2009 11:46 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
We don't seem to mention this:
Nice, tutorial about "line of sight" placement of hint brushes, with many images, explaining in detail what is happening between the portals. Now if only our maps had such a simple portal layout . |
Author: | skinNCNmaster [ 04-20-2010 05:29 PM ] |
Post subject: | POW - and wow so many dead urls... google was stumped |
Textures / Shaders / Tutorials Graphics Tutorials and Texture/Shader Learning Aids
Levelshots (Making of) (Firehead at RageWorld) Paint Shop Pro (re.Absolute Cross) Photoshop (re.Absolute Cross) QIII Shader Manual (- Revised Heppler) Walkthrough: MapCenter Tex. Set (Ken 'Kat' Beyer) Wasted Youth Community Texture Collections
Bourke Texture Collection 3D Palette (GfxArtist.com) 3Dxtra (Cygad.net) CGTextures ConceptArt.org Mayang's 3800+ Free Textures Quaketastic Texture Wads incl. Rorschach's Renderosity Texture Collections by Artist
Bill Brooks Textures Dave McKean's Art (Also see his Dreamline) David Gurrea's Textures Donkey's Textures Jason Waskey's Pixelpoke Noctua's Textures Simon O'Callaghan SimonOC.com Ydnar's Shaderlab Yves 'Evil Lair' Allaire's Surfaces Skyboxes, Environments, Cloudscapes and Skies Photorealistic Textures
Animax Collection Bricks and Stone-work Kat's Brick Pak - kt_brick Walls, Floors, Ceilings David Gurrea's Collection Fabrics Jason Waskey's Fabrics Noctua's Textiles Artist Texture Zips
mrcleantex_1.zip.mrcleantex_2.zip. mrcleantex_3.zip.mrcleantex_4.zip. Immortal's Textures Textures Pack 1 (4.53 MB) Idolator's q32thecore_txtset1 Q3 To the Core Texture Set 1 Chris 'Mr.LyCon' B Jensen's - Neotech Set! 70 Textures or the map if you dont have file planet Bedrocks and Heavy Stones Kat's boulders aka katsbits Noctua's Rocks Dirts Noctua's Ground SimonOC's Terrains aka Simon O'Callaghan Organic, Plantlife & Liquid/Gas Textures
Ice Waterfall (FiReHeaD) Water (Noctua) Woods Barks and Boards Noctua's Wood |
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